本文整理汇总了C#中IClientAPI.SendChatMessage方法的典型用法代码示例。如果您正苦于以下问题:C# IClientAPI.SendChatMessage方法的具体用法?C# IClientAPI.SendChatMessage怎么用?C# IClientAPI.SendChatMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IClientAPI
的用法示例。
在下文中一共展示了IClientAPI.SendChatMessage方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnNewClient
public void OnNewClient(IClientAPI client)
{
ScenePresence SP = ((Scene)client.Scene).GetScenePresence(client.AgentId);
if (!SP.IsChildAgent)
{
if (!m_blockChat)
{
if (!m_authorizedSpeakers.Contains(client.AgentId))
m_authorizedSpeakers.Add(client.AgentId);
}
int AgentCount = 0;
lock (RegionAgentCount)
{
RegionAgentCount.TryGetValue(client.Scene.RegionInfo.RegionID, out AgentCount);
AgentCount++;
RegionAgentCount[client.Scene.RegionInfo.RegionID] = AgentCount;
}
if (m_announceNewAgents)
{
((Scene)client.Scene).ForEachScenePresence(delegate(ScenePresence presence)
{
if (presence.UUID != client.AgentId && !presence.IsChildAgent)
{
presence.ControllingClient.SendChatMessage(client.Name + " has joined the region. Total Agents: " + AgentCount, 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
);
}
if (m_useWelcomeMessage)
{
if (m_welcomeMessage != "")
{
client.SendChatMessage(m_welcomeMessage, 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
}
}
示例2: OnNewClient
public void OnNewClient(IClientAPI client)
{
ScenePresence SP = ((Scene)client.Scene).GetScenePresence(client.AgentId);
if (!SP.IsChildAgent)
{
//If chat is not blocked for now, add to the not blocked list
if (!m_blockChat)
{
if (!m_authorizedSpeakers.Contains(client.AgentId))
m_authorizedSpeakers.Add(client.AgentId);
}
//Tell all the clients about the incoming client if it is enabled
if (m_announceNewAgents)
{
((Scene)client.Scene).ForEachScenePresence(delegate(ScenePresence presence)
{
if (presence.UUID != client.AgentId && !presence.IsChildAgent)
{
IEntityCountModule entityCountModule = client.Scene.RequestModuleInterface<IEntityCountModule>();
if (entityCountModule != null)
presence.ControllingClient.SendChatMessage(client.Name + " has joined the region. Total Agents: " + (entityCountModule.RootAgents + 1), 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
);
}
//Send the new user a welcome message
if (m_useWelcomeMessage)
{
if (m_welcomeMessage != "")
{
client.SendChatMessage(m_welcomeMessage, 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
}
}
示例3: SendSystemChat
private void SendSystemChat(IClientAPI client, string format, params Object[] args)
{
Vector3 GodPos = new Vector3(128.0f, 128.0f, 128.0f);
string msg = String.Format(format, args);
((Scene)client.Scene).EventManager.TriggerOnChatToClient(msg, UUID.Zero,
client.AgentId, client.Scene.RegionInfo.RegionID, (uint)Util.UnixTimeSinceEpoch(),
ChatToClientType.InworldChat);
client.SendChatMessage(msg, (byte)ChatTypeEnum.Say, GodPos, "System", UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
示例4: SendClientChat
private void SendClientChat(IClientAPI client, string format, params Object[] args)
{
Vector3 Pos = new Vector3(128.0f, 128.0f, 128.0f); // close enough, we're sending to the viewer no matter what
string msg = String.Format(format, args);
((Scene)client.Scene).EventManager.TriggerOnChatToClient(msg, UUID.Zero,
client.AgentId, client.Scene.RegionInfo.RegionID, (uint)Util.UnixTimeSinceEpoch(),
ChatToClientType.InworldChat);
client.SendChatMessage(msg, (byte)ChatTypeEnum.Say, Pos, client.Name, UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
示例5: OnGrabGroup
public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
{
if (m_parts.Count == 1)
{
m_parts.Remove(m_rootPart.UUID);
m_scene.DeleteSceneObject(this, false);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
}
示例6: OnGrabPart
public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
{
m_parts.Remove(part.UUID);
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}