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C# IClientAPI.SendChatMessage方法代码示例

本文整理汇总了C#中IClientAPI.SendChatMessage方法的典型用法代码示例。如果您正苦于以下问题:C# IClientAPI.SendChatMessage方法的具体用法?C# IClientAPI.SendChatMessage怎么用?C# IClientAPI.SendChatMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IClientAPI的用法示例。


在下文中一共展示了IClientAPI.SendChatMessage方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnNewClient

        public void OnNewClient(IClientAPI client)
        {
            ScenePresence SP = ((Scene)client.Scene).GetScenePresence(client.AgentId);
            if (!SP.IsChildAgent)
            {
                if (!m_blockChat)
                {
                    if (!m_authorizedSpeakers.Contains(client.AgentId))
                        m_authorizedSpeakers.Add(client.AgentId);
                }
                int AgentCount = 0;
                lock (RegionAgentCount)
                {
                    RegionAgentCount.TryGetValue(client.Scene.RegionInfo.RegionID, out AgentCount);
                    AgentCount++;
                    RegionAgentCount[client.Scene.RegionInfo.RegionID] = AgentCount;
                }

                if (m_announceNewAgents)
                {
                    ((Scene)client.Scene).ForEachScenePresence(delegate(ScenePresence presence)
                    {
                        if (presence.UUID != client.AgentId && !presence.IsChildAgent)
                        {
                            presence.ControllingClient.SendChatMessage(client.Name + " has joined the region. Total Agents: " + AgentCount, 1, SP.AbsolutePosition, "System",
                                                               UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
                        }
                    }
                    );
                }

                if (m_useWelcomeMessage)
                {
                    if (m_welcomeMessage != "")
                    {
                        client.SendChatMessage(m_welcomeMessage, 1, SP.AbsolutePosition, "System",
                                                       UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
                    }
                }
            }
        }
开发者ID:shangcheng,项目名称:Aurora,代码行数:41,代码来源:AuroraDefaultChatPlugins.cs

示例2: OnNewClient

        public void OnNewClient(IClientAPI client)
        {
            ScenePresence SP = ((Scene)client.Scene).GetScenePresence(client.AgentId);
            if (!SP.IsChildAgent)
            {
                //If chat is not blocked for now, add to the not blocked list
                if (!m_blockChat)
                {
                    if (!m_authorizedSpeakers.Contains(client.AgentId))
                        m_authorizedSpeakers.Add(client.AgentId);
                }

                //Tell all the clients about the incoming client if it is enabled
                if (m_announceNewAgents)
                {
                    ((Scene)client.Scene).ForEachScenePresence(delegate(ScenePresence presence)
                    {
                        if (presence.UUID != client.AgentId && !presence.IsChildAgent)
                        {
                            IEntityCountModule entityCountModule = client.Scene.RequestModuleInterface<IEntityCountModule>();
                            if (entityCountModule != null)
                                presence.ControllingClient.SendChatMessage(client.Name + " has joined the region. Total Agents: " + (entityCountModule.RootAgents + 1), 1, SP.AbsolutePosition, "System",
                                                               UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
                        }
                    }
                    );
                }

                //Send the new user a welcome message
                if (m_useWelcomeMessage)
                {
                    if (m_welcomeMessage != "")
                    {
                        client.SendChatMessage(m_welcomeMessage, 1, SP.AbsolutePosition, "System",
                                                       UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
                    }
                }
            }
        }
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:39,代码来源:AuroraDefaultChatPlugins.cs

示例3: SendSystemChat

 private void SendSystemChat(IClientAPI client, string format, params Object[] args)
 {
     Vector3 GodPos = new Vector3(128.0f, 128.0f, 128.0f);
     string msg = String.Format(format, args);
     ((Scene)client.Scene).EventManager.TriggerOnChatToClient(msg, UUID.Zero,
         client.AgentId, client.Scene.RegionInfo.RegionID, (uint)Util.UnixTimeSinceEpoch(),
         ChatToClientType.InworldChat);
     client.SendChatMessage(msg, (byte)ChatTypeEnum.Say, GodPos, "System", UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
 }
开发者ID:BogusCurry,项目名称:halcyon,代码行数:9,代码来源:ChatModule.cs

示例4: SendClientChat

 private void SendClientChat(IClientAPI client, string format, params Object[] args)
 {
     Vector3 Pos = new Vector3(128.0f, 128.0f, 128.0f);  // close enough, we're sending to the viewer no matter what
     string msg = String.Format(format, args);
     ((Scene)client.Scene).EventManager.TriggerOnChatToClient(msg, UUID.Zero,
         client.AgentId, client.Scene.RegionInfo.RegionID, (uint)Util.UnixTimeSinceEpoch(),
         ChatToClientType.InworldChat);
     client.SendChatMessage(msg, (byte)ChatTypeEnum.Say, Pos, client.Name, UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
 }
开发者ID:BogusCurry,项目名称:halcyon,代码行数:9,代码来源:ChatModule.cs

示例5: OnGrabGroup

 public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
 {
     if (m_parts.Count == 1)
     {
         m_parts.Remove(m_rootPart.UUID);
         m_scene.DeleteSceneObject(this, false);
         remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
         remoteClient.AddMoney(50);
         remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
     }
 }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:11,代码来源:ComplexObject.cs

示例6: OnGrabPart

        public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
        {
            m_parts.Remove(part.UUID);

            remoteClient.SendKillObject(m_regionHandle, part.LocalId);
            remoteClient.AddMoney(1);
            remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:8,代码来源:ComplexObject.cs


注:本文中的IClientAPI.SendChatMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。