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C# GameScreen.Hide方法代码示例

本文整理汇总了C#中GameScreen.Hide方法的典型用法代码示例。如果您正苦于以下问题:C# GameScreen.Hide方法的具体用法?C# GameScreen.Hide怎么用?C# GameScreen.Hide使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameScreen的用法示例。


在下文中一共展示了GameScreen.Hide方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Game

		public Game(StartupScreen startScreen, GameScreen gameScreen)
		{
			this.startScreen = startScreen;
			startScreen.GameStarted += OnStartupScreenGameStarted;
			this.gameScreen = gameScreen;
			gameScreen.Hide();
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:7,代码来源:Game.cs

示例2: HandleStartScreenInput

 private void HandleStartScreenInput()
 {
     if (CheckKey(Keys.Enter) || CheckKey(Keys.Space))
     {
         switch (startScreen.SelectedIndex)
         {
             case 0:
                 activeScreen.Hide();
                 activeScreen = selectCharScreen;
                 activeScreen.Show();
                 break;
             case 1:
                 ingameMenuScreen.SelectedIndex = 0;
                 PlayerStore.Instance.loadPlayerStore("savegame.bin");
                 activeScreen.Hide();
                 activeScreen = selectCharScreen;
                 activeScreen.Show();
                 break;
             case 2:
                 activeScreen.Hide();
                 //activeScreen = helpScreen;
                 activeScreen = loginScreen;
                 activeScreen.Show();
                 break;
             case 3:
                 game.Exit();
                 break;
         }
     }
 }
开发者ID:HaKDMoDz,项目名称:XNA_ScreenManager,代码行数:30,代码来源:ScreenManager.cs

示例3: HandleSelectCharScreen

        private void HandleSelectCharScreen()
        {
            if (CheckKey(Keys.Back) || CheckKey(Keys.Escape))
            {
                if (selectCharScreen.menu.EndIndex == 3)
                {
                    activeScreen.Hide();
                    activeScreen = startScreen;
                    activeScreen.Show();
                }
                else
                {
                    selectCharScreen.menu.SelectedIndex = 0;
                    selectCharScreen.menu.StartIndex = 0;
                    selectCharScreen.menu.EndIndex = 3;
                }
            }
            else if (CheckKey(Keys.Space) || CheckKey(Keys.Enter))
            {
                switch (selectCharScreen.SelectedIndex)
                {
                    case 0:
                        if (PlayerStore.Instance.Count > 0)
                        {
                            selectCharScreen.menu.StartIndex = 3;
                            selectCharScreen.menu.EndIndex = 5;
                        }
                        break;
                    case 1:
                        if (createCharScreen.initize())
                        {
                            selectCharScreen.menu.SelectedIndex = 0;
                            selectCharScreen.menu.StartIndex = 0;
                            selectCharScreen.menu.EndIndex = 3;
                            activeScreen.Hide();
                            activeScreen = createCharScreen;
                            activeScreen.Show();
                        }
                        break;
                    case 2:
                    case 3:
                        selectCharScreen.menu.SelectedIndex = 0;
                        selectCharScreen.menu.StartIndex = 0;
                        selectCharScreen.menu.EndIndex = 3;

                        GameWorld.GetInstance.LoadObjects(); // load client gameworld
                        GameWorld.GetInstance.ChangeJobClass(PlayerStore.Instance.activePlayer);

                        NetworkGameData.Instance.sendPlayerData("Online", PlayerStore.Instance.activePlayer);
                        NetworkGameData.Instance.sendScreenData("worldmap", "loading"); // inform server

                        activeScreen.Hide();
                        activeScreen = loadingScreen; // new
                        activeScreen.Show();

                        // the rest is handled by the TCPclient screendata

                        //NetworkGameData.Instance.sendPlayerData("Online", PlayerStore.Instance.activePlayer);
                        //activeScreen = actionScreen;
                        break;
                    case 4:
                        selectCharScreen.menu.SelectedIndex = 0;
                        selectCharScreen.menu.StartIndex = 0;
                        selectCharScreen.menu.EndIndex = 3;
                        activeScreen.Hide();
                        activeScreen = startScreen;
                        activeScreen.Show();
                        break;
                }
            }
        }
开发者ID:HaKDMoDz,项目名称:XNA_ScreenManager,代码行数:71,代码来源:ScreenManager.cs

示例4: HandleingameMenuInput

 private void HandleingameMenuInput()
 {
     if (CheckKey(Keys.Enter))
     {
         switch (ingameMenuScreen.SelectedIndex)
         {
             case 0:
                 activeScreen.Hide();
                 //itemMenuScreen.updateItemList(); // -> move to TCPClient itemData finish inventory
                 itemMenuScreen.ServerReqInventory();
                 activeScreen = itemMenuScreen;
                 activeScreen.Show();
                 break;
             case 1:
                 activeScreen.Hide();
                 activeScreen = skillScreen;
                 activeScreen.Show();
                 break;
             case 2:
                 activeScreen.Hide();
                 activeScreen = equipmentMenuScreen;
                 activeScreen.Show();
                 break;
             case 3:
                 activeScreen.Hide();
                 activeScreen = statusScreen;
                 activeScreen.Show();
                 break;
             case 4:
                 activeScreen.Hide();
                 activeScreen = startScreen;
                 ingameMenuScreen.SelectedIndex = 0;
                 PlayerStore.Instance.savePlayerStore("savegame.bin");
                 activeScreen.Show();
                 break;
             case 5:
                 activeScreen.Hide();
                 activeScreen = startScreen;
                 ingameMenuScreen.SelectedIndex = 0;
                 PlayerStore.Instance.loadPlayerStore("savegame.bin");
                 activeScreen.Show();
                 break;
             case 6:
                 activeScreen.Hide();
                 activeScreen = startScreen;
                 ingameMenuScreen.SelectedIndex = 0;
                 activeScreen.Show();
                 break;
         }
     }
     else if (CheckKey(Keys.Back) || CheckKey(Keys.Escape))
     {
         activeScreen.Hide();
         activeScreen = actionScreen;
         ingameMenuScreen.SelectedIndex = 0;
         activeScreen.Show();
     }
 }
开发者ID:HaKDMoDz,项目名称:XNA_ScreenManager,代码行数:58,代码来源:ScreenManager.cs


注:本文中的GameScreen.Hide方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。