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C# Face.GetSingleValue方法代码示例

本文整理汇总了C#中Face.GetSingleValue方法的典型用法代码示例。如果您正苦于以下问题:C# Face.GetSingleValue方法的具体用法?C# Face.GetSingleValue怎么用?C# Face.GetSingleValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Face的用法示例。


在下文中一共展示了Face.GetSingleValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RunConsciousRoutine

        protected override RoutineResult RunConsciousRoutine()
        {
            using (var memory = new Memory())
            {
                var face = new Face(RendererFactory.GetPreferredRenderer(), InputFactory.GetPreferredInput());
                face.Talk(memory, "I'm going to try", " something new.");
                face.Talk(memory, "Not sure if it's", " going to work.");

                Interaction i = face.GetSingleValue(memory, "Gimme some input!");
                face.Fade(memory, i.resultValue.ToString()[0], 1);
                Interaction work = face.YesNo(memory, "Did it work?");
                if (work.playerAnswer == Interaction.Answer.Yes)
                {
                    face.Talk(memory, "Hmm.", "");
                    face.Talk(memory, "You can tell me", " the truth.");
                    face.Talk(memory, "I can handle it.", "");
                    face.Talk(memory, "Let me try this...");
                    face.Talk(memory, "", "", 10000);
                    ///////////////////01234567890123456789////////////////////
                    face.Talk(memory, "      ULTIMATE      ",
                                      "     TECHNOLOGY     ", 10000);
                    return MakeRoutineResult(memory, new Interaction(-1));
                }
                else if (work.playerAnswer == Interaction.Answer.No)
                {
                    face.Talk(memory, "Darn!");
                }
                else
                {
                    face.Talk(memory, "Hello?");
                }
                return MakeRoutineResult(memory, i);
            }
        }
开发者ID:vfridell,项目名称:RoguePoleDisplay,代码行数:34,代码来源:Broken.cs

示例2: RunConsciousRoutine

        protected override RoutineResult RunConsciousRoutine()
        {
            using (var memory = new Memory())
            {
                var face = new Face(RendererFactory.GetPreferredRenderer(), InputFactory.GetPreferredInput());
                face.ResetIncrementer();

                face.Talk(memory, "I'm wondering if", "we've met before.");
                if (memory.GetKnownPlayers().Count > 0)
                {
                    face.SlowTalk(memory, "Lets see...");
                    foreach (Player player in memory.GetKnownPlayers())
                    {
                        Interaction answer = face.GetSingleValue(memory, player.QuestionLine1, player.QuestionLine2, millisecondTimeout: 30000);
                        if (answer.playerAnswer == Interaction.Answer.DidNotAnswer)
                        {
                            face.Talk(memory, "I'm talking", "to myself.");
                            return MakeRoutineResult(memory, answer);
                        }
                        else if (answer.resultValue == player.Answer)
                        {
                            face.Talk(memory, string.Format("Hey, {0}!", player.Name));
                            face.Talk(memory, "I knew you'd", "be back.");
                            memory.SetCurrentPlayer(player);
                            answer.player = player;
                            return MakeRoutineResult(memory, answer);
                        }
                        face.Talk(memory, "Oh.", millisecondTimeout: 2000);
                        face.TalkInCircles(memory, 5000, "No", "That's not right", "Nope");
                        Interaction knowYou = memory.Remember("Do I know you?", "");
                        if (null == knowYou) knowYou = face.YesNo(memory, "Do I know you?");
                        if (knowYou.playerAnswer == Interaction.Answer.DidNotAnswer)
                        {
                            face.Talk(memory, "I'm talking", "to myself.");
                            return MakeRoutineResult(memory, answer);
                        }
                        if (knowYou.playerAnswer == Interaction.Answer.No)
                        {
                            face.Talk(memory, "Well, no wonder.");
                            knowYou.success = false;
                            return MakeRoutineResult(memory, knowYou);
                        }
                        face.Talk(memory, "Well then, let's", "maybe try another");
                    }
                    face.Talk(memory, "Actually, I don't", "think we've met.");
                }
                else
                {
                    face.Talk(memory, "But I guess", "that's not possible");
                }
                return MakeRoutineResult(memory, new Interaction() { success = false, resultValue = (int)Interaction.Answer.No });
            }
        }
开发者ID:vfridell,项目名称:RoguePoleDisplay,代码行数:53,代码来源:PersonID.cs

示例3: RunConsciousRoutine

 protected override RoutineResult RunConsciousRoutine()
 {
     using (var memory = new Memory())
     {
         var face = new Face(RendererFactory.GetPreferredRenderer(), InputFactory.GetPreferredInput());
         face.Talk(memory, "Hey...");
         face.Talk(memory, "I've got a", " question for you");
         Interaction i;
         int correctAnswers = 0;
         bool correct = false;
         do
         {
             MathProblem problem = new MathProblem();
             i = face.GetSingleValue(memory, problem.ToString());
             if (i.resultValue == problem.TheAnswer)
             {
                 correctAnswers++;
                 correct = true;
                 face.Talk(memory, "Yes!");
                 if (correctAnswers == 1)
                 {
                     face.Talk(memory, "You can help me", " with something else");
                 }
                 else
                 {
                     face.Talk(memory, "Nice.", string.Format("That's {0} in a row", correctAnswers));
                 }
             }
             else if (i.playerAnswer == Interaction.Answer.DidNotAnswer)
             {
                 correct = false;
                 face.SlowTalk(memory, "Stumped??");
                 face.Talk(memory, "You should probably", " go to class");
             }
             else
             {
                 correct = false;
                 face.Talk(memory, "Good guess");
                 face.Talk(memory, "", " but no.");
             }
         } while (correct);
         return MakeRoutineResult(memory, i);
     }
 }
开发者ID:vfridell,项目名称:RoguePoleDisplay,代码行数:44,代码来源:MathDaze.cs


注:本文中的Face.GetSingleValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。