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C# Face.ComputeDerivatives方法代码示例

本文整理汇总了C#中Face.ComputeDerivatives方法的典型用法代码示例。如果您正苦于以下问题:C# Face.ComputeDerivatives方法的具体用法?C# Face.ComputeDerivatives怎么用?C# Face.ComputeDerivatives使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Face的用法示例。


在下文中一共展示了Face.ComputeDerivatives方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: buttonOK_Click

 /// <summary>
 /// OK button click event
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void buttonOK_Click(object sender, EventArgs e)
 {
     DeleteLines();
      if (!UpdateData(false))
      {
     return;
      }
      m_outputInfo.Clear();
      m_stopWatch.Start();
      Transaction transaction = new Transaction(m_doc, "RayTraceBounce");
      transaction.Start();
      m_LineCount = 0;
      m_RayCount = 0;
      // Start Find References By Direction
      Autodesk.Revit.DB.XYZ startpt = m_origin;
      m_outputInfo.Add("Start Find References By Direction: ");
      for (int ctr = 1; ctr <= rayLimit; ctr++)
      {
     IList<ReferenceWithContext> references = m_doc.FindReferencesWithContextByDirection(startpt, m_direction, m_view);
     m_rClosest = null;
     FindClosestReference(references);
     if (m_rClosest == null)
     {
        string info = "Ray " + ctr + " aborted. No closest face reference found. ";
        m_outputInfo.Add(info);
        if (ctr == 1)
        {
        MessageBox.Show(info);
        }
        break;
     }
     else
     {
         Reference reference = m_rClosest.GetReference();
         Element referenceElement = m_doc.GetElement(reference);
         GeometryObject referenceObject = referenceElement.GetGeometryObjectFromReference(reference);
        Autodesk.Revit.DB.XYZ endpt = reference.GlobalPoint;
        if (startpt.IsAlmostEqualTo(endpt))
        {
           m_outputInfo.Add("Start and end points are equal. Ray " + ctr + " aborted\n" + startpt.X + ", " + startpt.Y + ", " + startpt.Z);
           break;
        }
        else
        {
           MakeLine(startpt, endpt, m_direction, "bounce");
           m_RayCount = m_RayCount + 1;
           string info = "Intersected Element Type: [" + referenceElement.GetType().ToString() + "] ElementId: [" + referenceElement.Id.IntegerValue.ToString();
           m_face = referenceObject as Face;
           if (m_face.MaterialElementId != ElementId.InvalidElementId)
           {
               Material materialElement = m_doc.get_Element(m_face.MaterialElementId) as Material;
              info += "] Face MaterialElement Name: [" + materialElement.Name + "] Shininess: [" + materialElement.Shininess;
           }
           else
           {
               info += "] Face.MaterialElement is null [" + referenceElement.Category.Name;
           }
           info += "]";
           m_outputInfo.Add(info);
           Autodesk.Revit.DB.UV endptUV = reference.UVPoint;
           Autodesk.Revit.DB.XYZ FaceNormal = m_face.ComputeDerivatives(endptUV).BasisZ;  // face normal where ray hits
           FaceNormal = m_rClosest.GetInstanceTransform().OfVector(FaceNormal); // transformation to get it in terms of document coordinates instead of the parent symbol
           Autodesk.Revit.DB.XYZ directionMirrored = m_direction - 2 * m_direction.DotProduct(FaceNormal) * FaceNormal; //http://www.fvastro.org/presentations/ray_tracing.htm
           m_direction = directionMirrored; // get ready to shoot the next ray
           startpt = endpt;
        }
     }
      }
      transaction.Commit();
      m_stopWatch.Stop();
      TimeSpan ts = m_stopWatch.Elapsed;
      string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}", ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
      m_outputInfo.Add(elapsedTime + "\n" + "Lines = " + m_LineCount + "\n" + "Rays = " + m_RayCount);
      m_stopWatch.Reset();
      OutputInformation();
 }
开发者ID:AMEE,项目名称:revit,代码行数:81,代码来源:RayTraceBounceForm.cs

示例2: Evaluate

        public override void Evaluate(FSharpList<FScheme.Value> args, Dictionary<PortData, FScheme.Value> outPuts)
        {
            var origin = (XYZ)((FScheme.Value.Container)args[0]).Item;
            var direction = (XYZ)((FScheme.Value.Container)args[1]).Item;
            var rayLimit = ((FScheme.Value.Number)args[2]).Item;
            var view = (View3D)((FScheme.Value.Container)args[3]).Item;

            XYZ startpt = origin;
            int rayCount = 0;

            var bouncePts = FSharpList<FScheme.Value>.Empty;
            var bounceElements = FSharpList<FScheme.Value>.Empty;
            bouncePts = FSharpList<FScheme.Value>.Cons(FScheme.Value.NewContainer(origin), bouncePts);

            for (int ctr = 1; ctr <= rayLimit; ctr++)
            {
                var referenceIntersector = new ReferenceIntersector(view);
                IList<ReferenceWithContext> references = referenceIntersector.Find(startpt, direction);
                ReferenceWithContext rClosest = null;
                rClosest = FindClosestReference(references);
                if (rClosest == null)
                {
                    break;
                }
                else
                {
                    var reference = rClosest.GetReference();
                    var referenceElement = dynRevitSettings.Doc.Document.GetElement(reference);
                    bounceElements = FSharpList<FScheme.Value>.Cons(FScheme.Value.NewContainer(referenceElement), bounceElements);
                    var referenceObject = referenceElement.GetGeometryObjectFromReference(reference);
                    var endpt = reference.GlobalPoint;
                    if (startpt.IsAlmostEqualTo(endpt))
                    {
                        break;
                    }
                    else
                    {
                        rayCount = rayCount + 1;
                        currFace = referenceObject as Face;
                        var endptUV = reference.UVPoint;
                        var FaceNormal = currFace.ComputeDerivatives(endptUV).BasisZ;  // face normal where ray hits
                        FaceNormal = rClosest.GetInstanceTransform().OfVector(FaceNormal); // transformation to get it in terms of document coordinates instead of the parent symbol
                        var directionMirrored = direction - 2 * direction.DotProduct(FaceNormal) * FaceNormal; //http://www.fvastro.org/presentations/ray_tracing.htm
                        direction = directionMirrored; // get ready to shoot the next ray
                        startpt = endpt;

                        bouncePts = FSharpList<FScheme.Value>.Cons(FScheme.Value.NewContainer(endpt), bouncePts);
                    }
                }
            }
            bouncePts.Reverse();
            bounceElements.Reverse();

            outPuts[intersections] = FScheme.Value.NewList(bouncePts);
            outPuts[elements] = FScheme.Value.NewList(bounceElements);
        }
开发者ID:riteshchandawar,项目名称:Dynamo,代码行数:56,代码来源:RayBounce.cs


注:本文中的Face.ComputeDerivatives方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。