当前位置: 首页>>代码示例>>C#>>正文


C# Face.GetNormalY方法代码示例

本文整理汇总了C#中Face.GetNormalY方法的典型用法代码示例。如果您正苦于以下问题:C# Face.GetNormalY方法的具体用法?C# Face.GetNormalY怎么用?C# Face.GetNormalY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Face的用法示例。


在下文中一共展示了Face.GetNormalY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildWall

        /// <summary>
        /// Sets the wall indices of a row of adjacent tiles to build a wall
        /// </summary>
        /// <param name="x">Horizontal position of the wall</param>
        /// <param name="y">Vertical position of the wall</param>
        /// <param name="face">Direction the exterior of the wall is facing</param>
        /// <param name="width">Width of the wall</param>
        /// <param name="offset">Distance from the ground</param>
        /// <param name="height">Height of the wall</param>
        /// <param name="textureFunc">Function deciding which texture to apply to a wall tile.
        /// Params are: int horzpos, int level, Face face, bool isInterior</param>
        /// <param name="tiles">Tile array to build the wall in</param>
        public static void BuildWall(TileBuilder[,] tiles, int x, int y, Face face,
            int width, int offset, int height, Func<int, int, Face, bool, ResourceLocator> textureFunc)
        {
            Face opp = face.GetOpposite();

            int tw = tiles.GetLength(0);
            int th = tiles.GetLength(1);

            for (int j = 0; j < width; ++j) {
                int tx = x + (face == Face.North || face == Face.South ? j : 0);
                int ty = y + (face == Face.East || face == Face.West ? j : 0);

                if (tx >= 0 && tx < tw && ty >= 0 && ty < th) {
                    for (int i = 0; i < height; ++i) {
                        ResourceLocator tex = textureFunc(j, i + offset, face, true);
                        if (tex != null)
                            tiles[tx, ty].SetWall(face, i + offset, tex);
                    }
                }

                tx += face.GetNormalX();
                ty += face.GetNormalY();

                if (tx >= 0 && tx < tw && ty >= 0 && ty < th) {
                    for (int i = 0; i < height; ++i) {
                        ResourceLocator tex = textureFunc(j, i + offset, face, false);
                        if (tex != null)
                            tiles[tx, ty].SetWall(opp, i + offset, tex);
                    }
                }
            }
        }
开发者ID:alexturpin,项目名称:Zombles,代码行数:44,代码来源:GenHelper.cs


注:本文中的Face.GetNormalY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。