本文整理汇总了C#中EntityManager.RequestEntity方法的典型用法代码示例。如果您正苦于以下问题:C# EntityManager.RequestEntity方法的具体用法?C# EntityManager.RequestEntity怎么用?C# EntityManager.RequestEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityManager
的用法示例。
在下文中一共展示了EntityManager.RequestEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadContent
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// Load fonts
hudFont = Content.Load<SpriteFont>("Fonts/Hud");
// Load overlay textures
winOverlay = Content.Load<Texture2D>("Overlays/you_win");
loseOverlay = Content.Load<Texture2D>("Overlays/you_lose");
diedOverlay = Content.Load<Texture2D>("Overlays/you_died");
//Known issue that you get exceptions if you use Media PLayer while connected to your PC
//See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
//Which means its impossible to test this from VS.
//So we have to catch the exception and throw it away
try
{
MediaPlayer.IsRepeating = true;
MediaPlayer.Play(Content.Load<Song>("Sounds/Music"));
}
catch { }
entityManager = EntityManager.GetInstance;
entityManager.Kernel = this;
entityManager.setDevices(GraphicsDevice, Content, spriteBatch);
for (int i = 0; i < 12500; i++)
{
entityManager.RequestEntity<GemNew>();
}
entityManager.RequestEntity<TestEntity>();
LoadNextLevel();
}