本文整理汇总了C#中EntityManager.Draw方法的典型用法代码示例。如果您正苦于以下问题:C# EntityManager.Draw方法的具体用法?C# EntityManager.Draw怎么用?C# EntityManager.Draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityManager
的用法示例。
在下文中一共展示了EntityManager.Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BHGame
public BHGame(int mBoundsOffset = 5)
{
Manager = new EntityManager(this, new[] {"bullet", "player", "enemy", "character", "boss", "deadlytoplayer", "laser", "playerbullet"});
BorderSprite = new Sprite(Assets.GetTexture("h_border"));
Bounds = new Rectangle((32 - 32 - mBoundsOffset)*BHUtils.Unit, (16 - 16 - mBoundsOffset)*BHUtils.Unit, (384 + mBoundsOffset)*BHUtils.Unit, (448 + mBoundsOffset)*BHUtils.Unit);
Player = BHPresetPlayers.Reimu(this);
Player.Position = Center;
InitializeInputs();
//DEBUG
Utils.Assets.SetSoundsVolume(10);
Bind("debug", 20, Debug, null, new KeyCombination(Keyboard.Key.P));
OnUpdate += Run;
OnDrawBeforeCamera += () => GameWindow.RenderWindow.Clear(Color.Black);
AddDrawAction(() => Manager.Draw());
AddDrawAction(DrawStuff);
OnDrawAfterDefault += () => GameWindow.RenderWindow.Draw(BorderSprite);
}