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C# EntityManager.AddComponent方法代码示例

本文整理汇总了C#中EntityManager.AddComponent方法的典型用法代码示例。如果您正苦于以下问题:C# EntityManager.AddComponent方法的具体用法?C# EntityManager.AddComponent怎么用?C# EntityManager.AddComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityManager的用法示例。


在下文中一共展示了EntityManager.AddComponent方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestEntityRemovedWhenRemovingWholeEntity

        public void TestEntityRemovedWhenRemovingWholeEntity()
        {
            Game game = new Game();
            EntityManager entityManager = new EntityManager(game);

            // Create compound entities.
            CompoundEntities<TestCompound> compoundEntities = new CompoundEntities<TestCompound>(entityManager);
            int eventCount = 0;
            compoundEntities.EntityRemoved += (id, entity) => { ++eventCount; };

            // Add entity with required components.
            var entityId = entityManager.CreateEntity();
            entityManager.AddComponent<TestCompoundComponentA>(entityId);
            entityManager.AddComponent<TestCompoundComponentB>(entityId);

            // Now remove entity.
            entityManager.RemoveEntity(entityId);
            entityManager.CleanUpEntities();

            Assert.AreEqual(1, eventCount);
        }
开发者ID:jixiang111,项目名称:slash-framework,代码行数:21,代码来源:CompoundEntitiesTests.cs

示例2: TestInvalidEntityAdded

        public void TestInvalidEntityAdded()
        {
            Game game = new Game();
            EntityManager entityManager = new EntityManager(game);

            // Create compound entities.
            CompoundEntities<TestCompound> compoundEntities = new CompoundEntities<TestCompound>(entityManager);
            bool entityAdded = false;
            compoundEntities.EntityAdded += (id, entity) => { entityAdded = true; };

            // Just add one of the necessary components.
            var entityId = entityManager.CreateEntity();
            entityManager.AddComponent<TestCompoundComponentA>(entityId);

            Assert.IsFalse(entityAdded);
        }
开发者ID:jixiang111,项目名称:slash-framework,代码行数:16,代码来源:CompoundEntitiesTests.cs

示例3: TestValidEntityAddedWithComponentField

        public void TestValidEntityAddedWithComponentField()
        {
            Game game = new Game();
            EntityManager entityManager = new EntityManager(game);

            // Create compound entities.
            CompoundEntities<TestCompoundWithField> compoundEntities =
                new CompoundEntities<TestCompoundWithField>(entityManager);
            bool entityAdded = false;
            compoundEntities.EntityAdded += (id, entity) => { entityAdded = true; };

            // Add entity with correct components.
            var entityId = entityManager.CreateEntity();
            entityManager.AddComponent<TestCompoundComponentA>(entityId);

            Assert.IsTrue(entityAdded);
        }
开发者ID:jixiang111,项目名称:slash-framework,代码行数:17,代码来源:CompoundEntitiesTests.cs

示例4: TestValidEntityWithOptionalCompAddedTriggerEventOnlyOnce

        public void TestValidEntityWithOptionalCompAddedTriggerEventOnlyOnce()
        {
            Game game = new Game();
            EntityManager entityManager = new EntityManager(game);

            // Create compound entities.
            CompoundEntities<TestCompoundWithOneOptionalComp> compoundEntities =
                new CompoundEntities<TestCompoundWithOneOptionalComp>(entityManager);
            int entityAddedEvent = 0;
            compoundEntities.EntityAdded += (id, entity) => { ++entityAddedEvent; };

            // Just add one of the components which is the necessary one.
            var entityId = entityManager.CreateEntity();
            entityManager.AddComponent<TestCompoundComponentA>(entityId);
            entityManager.AddComponent<TestCompoundComponentB>(entityId);

            Assert.AreEqual(1, entityAddedEvent);
        }
开发者ID:jixiang111,项目名称:slash-framework,代码行数:18,代码来源:CompoundEntitiesTests.cs

示例5: TestValidEntityWithOptionalCompAdded

        public void TestValidEntityWithOptionalCompAdded()
        {
            Game game = new Game();
            EntityManager entityManager = new EntityManager(game);

            // Create compound entities.
            CompoundEntities<TestCompoundWithOneOptionalComp> compoundEntities =
                new CompoundEntities<TestCompoundWithOneOptionalComp>(entityManager);
            bool entityAdded = false;
            compoundEntities.EntityAdded += (id, entity) => { entityAdded = true; };

            // Just add one of the components which is the necessary one.
            var entityId = entityManager.CreateEntity();
            entityManager.AddComponent<TestCompoundComponentA>(entityId);

            Assert.IsTrue(entityAdded);
        }
开发者ID:jixiang111,项目名称:slash-framework,代码行数:17,代码来源:CompoundEntitiesTests.cs


注:本文中的EntityManager.AddComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。