本文整理汇总了C#中EntityManager.AddComponent方法的典型用法代码示例。如果您正苦于以下问题:C# EntityManager.AddComponent方法的具体用法?C# EntityManager.AddComponent怎么用?C# EntityManager.AddComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityManager
的用法示例。
在下文中一共展示了EntityManager.AddComponent方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestEntityRemovedWhenRemovingWholeEntity
public void TestEntityRemovedWhenRemovingWholeEntity()
{
Game game = new Game();
EntityManager entityManager = new EntityManager(game);
// Create compound entities.
CompoundEntities<TestCompound> compoundEntities = new CompoundEntities<TestCompound>(entityManager);
int eventCount = 0;
compoundEntities.EntityRemoved += (id, entity) => { ++eventCount; };
// Add entity with required components.
var entityId = entityManager.CreateEntity();
entityManager.AddComponent<TestCompoundComponentA>(entityId);
entityManager.AddComponent<TestCompoundComponentB>(entityId);
// Now remove entity.
entityManager.RemoveEntity(entityId);
entityManager.CleanUpEntities();
Assert.AreEqual(1, eventCount);
}
示例2: TestInvalidEntityAdded
public void TestInvalidEntityAdded()
{
Game game = new Game();
EntityManager entityManager = new EntityManager(game);
// Create compound entities.
CompoundEntities<TestCompound> compoundEntities = new CompoundEntities<TestCompound>(entityManager);
bool entityAdded = false;
compoundEntities.EntityAdded += (id, entity) => { entityAdded = true; };
// Just add one of the necessary components.
var entityId = entityManager.CreateEntity();
entityManager.AddComponent<TestCompoundComponentA>(entityId);
Assert.IsFalse(entityAdded);
}
示例3: TestValidEntityAddedWithComponentField
public void TestValidEntityAddedWithComponentField()
{
Game game = new Game();
EntityManager entityManager = new EntityManager(game);
// Create compound entities.
CompoundEntities<TestCompoundWithField> compoundEntities =
new CompoundEntities<TestCompoundWithField>(entityManager);
bool entityAdded = false;
compoundEntities.EntityAdded += (id, entity) => { entityAdded = true; };
// Add entity with correct components.
var entityId = entityManager.CreateEntity();
entityManager.AddComponent<TestCompoundComponentA>(entityId);
Assert.IsTrue(entityAdded);
}
示例4: TestValidEntityWithOptionalCompAddedTriggerEventOnlyOnce
public void TestValidEntityWithOptionalCompAddedTriggerEventOnlyOnce()
{
Game game = new Game();
EntityManager entityManager = new EntityManager(game);
// Create compound entities.
CompoundEntities<TestCompoundWithOneOptionalComp> compoundEntities =
new CompoundEntities<TestCompoundWithOneOptionalComp>(entityManager);
int entityAddedEvent = 0;
compoundEntities.EntityAdded += (id, entity) => { ++entityAddedEvent; };
// Just add one of the components which is the necessary one.
var entityId = entityManager.CreateEntity();
entityManager.AddComponent<TestCompoundComponentA>(entityId);
entityManager.AddComponent<TestCompoundComponentB>(entityId);
Assert.AreEqual(1, entityAddedEvent);
}
示例5: TestValidEntityWithOptionalCompAdded
public void TestValidEntityWithOptionalCompAdded()
{
Game game = new Game();
EntityManager entityManager = new EntityManager(game);
// Create compound entities.
CompoundEntities<TestCompoundWithOneOptionalComp> compoundEntities =
new CompoundEntities<TestCompoundWithOneOptionalComp>(entityManager);
bool entityAdded = false;
compoundEntities.EntityAdded += (id, entity) => { entityAdded = true; };
// Just add one of the components which is the necessary one.
var entityId = entityManager.CreateEntity();
entityManager.AddComponent<TestCompoundComponentA>(entityId);
Assert.IsTrue(entityAdded);
}