本文整理汇总了C#中Dungeon.getDungeonRooms方法的典型用法代码示例。如果您正苦于以下问题:C# Dungeon.getDungeonRooms方法的具体用法?C# Dungeon.getDungeonRooms怎么用?C# Dungeon.getDungeonRooms使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dungeon
的用法示例。
在下文中一共展示了Dungeon.getDungeonRooms方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MakeDungeon
public Dungeon MakeDungeon()
{
roomManager = GameObject.FindGameObjectWithTag("RoomManager").transform;
if(roomManager == null)
{
Debug.LogError("There is no RoomManager in the scene. Level can't be built.");
}
else
{
roomManagerScript = roomManager.GetComponent<RoomManager>();
if (roomManagerScript == null) Debug.LogError("No RoomManager script attached to the RoomManager");
}
dun = this.dFactory.createDungeon(gridWidth, gridHeight, linearProb);
List<ConcreteRoom> rooms = dun.getDungeonRooms();
foreach(ConcreteRoom cRoom in dun.getDungeonRooms())
{
cRoom.setRoomPrefab(roomManagerScript);
cRoom.setWallPrefab(roomManagerScript);
}
spawnRooms(dun.getDungeonRooms());
return dun;
}
示例2: generateNewDungeon
public Dungeon generateNewDungeon()
{
clearDungeonMap();
dun = dFactory.createDungeon(gridWidth, gridHeight, linearProb);
foreach(ConcreteRoom cRoom in dun.getDungeonRooms())
{
cRoom.setRoomPrefab(roomManagerScript);
cRoom.setWallPrefab(roomManagerScript);
}
spawnRooms(dun.getDungeonRooms());
return dun;
}