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C# Device.SetEventNotification方法代码示例

本文整理汇总了C#中Device.SetEventNotification方法的典型用法代码示例。如果您正苦于以下问题:C# Device.SetEventNotification方法的具体用法?C# Device.SetEventNotification怎么用?C# Device.SetEventNotification使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Device的用法示例。


在下文中一共展示了Device.SetEventNotification方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: gamePad

 public gamePad(Guid gamepadInstanceGuid, bool autoPoll)
 {
     device = new Device(gamepadInstanceGuid);
     device.SetDataFormat(DeviceDataFormat.Joystick);
     if (autoPoll == true)//If autopoll is on then continuous poll the pad in a seperate thread and return the results every change
     {
         new Thread(new ThreadStart(PollPad)).Start();//Start polling gamepad for buttons
         device.SetEventNotification(gamePadUpdate);
     }
     device.Acquire();
 }
开发者ID:Tricon2-Elf,项目名称:DirectInputMapping,代码行数:11,代码来源:Gamepad.cs

示例2: DInputHook

        public DInputHook(IntPtr hWnd)
        {
            this.hWnd = hWnd;
            keyboard = new Device(SystemGuid.Keyboard);
            keyboardUpdated = new AutoResetEvent(false);
            keyboard.SetCooperativeLevel(hWnd, CooperativeLevelFlags.NonExclusive | CooperativeLevelFlags.Background);
            keyboard.SetEventNotification(keyboardUpdated);

            appShutdown = new ManualResetEvent(false);

            threadloop = new Thread(new ThreadStart(ThreadFunction));
            keyboard.Acquire();
            threadloop.Start();
        }
开发者ID:asuahsahua,项目名称:Google-Code-Clone,代码行数:14,代码来源:DInputHook.cs

示例3: AttachImpl

        private void AttachImpl(IntPtr window, CooperativeLevelFlags cooperativeLevelFlags)
        {
            if (this.running) {
                throw new InvalidOperationException("Already attached");
            }

            int index = 2;
            this.running = true;

            lock (this.syncRoot) {
                List<AutoResetEvent> resets = new List<AutoResetEvent>();
                foreach (DeviceInstance di in Manager.GetDevices(DeviceClass.GameControl, EnumDevicesFlags.AttachedOnly)) {
                    AutoResetEvent reset = new AutoResetEvent(false);

                    var d = new Device(di.InstanceGuid);
                    d.Properties.BufferSize = 10;
                    d.SetCooperativeLevel(window, cooperativeLevelFlags);
                    d.SetDataFormat(DeviceDataFormat.Joystick);
                    d.SetEventNotification(reset);
                    d.Acquire();

                    resets.Add(reset);
                    this.joysticks.Add(di.InstanceGuid, d);
                    this.joystickIndexes.Add(index++, di.InstanceGuid);
                }

                this.waits = new AutoResetEvent[this.joysticks.Count + 2];
                this.waits[0] = new AutoResetEvent(false);
                this.keyboard = new Device(SystemGuid.Keyboard);
                this.keyboard.Properties.BufferSize = 10;
                this.keyboard.SetCooperativeLevel(window, cooperativeLevelFlags);
                this.keyboard.SetDataFormat(DeviceDataFormat.Keyboard);
                this.keyboard.SetEventNotification(this.waits[0]);
                this.keyboard.Acquire();

                this.waits[1] = new AutoResetEvent(false);
                this.mouse = new Device(SystemGuid.Mouse);
                this.mouse.Properties.BufferSize = 10;
                this.mouse.SetCooperativeLevel(window, cooperativeLevelFlags);
                this.mouse.SetDataFormat(DeviceDataFormat.Mouse);
                this.mouse.SetEventNotification(this.waits[1]);
                this.mouse.Acquire();

                resets.CopyTo(this.waits, 2);
            }

            (this.inputRunnerThread = new Thread(InputRunner) {
                Name = "DirectInput Runner",
                IsBackground = true
            }).Start();
        }
开发者ID:strager,项目名称:WinputDotNet,代码行数:51,代码来源:DirectInputProvider.cs


注:本文中的Device.SetEventNotification方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。