本文整理汇总了C#中Device.CreateTexture1D方法的典型用法代码示例。如果您正苦于以下问题:C# Device.CreateTexture1D方法的具体用法?C# Device.CreateTexture1D怎么用?C# Device.CreateTexture1D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Device
的用法示例。
在下文中一共展示了Device.CreateTexture1D方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Texture1D
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.Texture1D" /> class.
/// </summary>
/// <param name = "device">The device with which to associate the texture.</param>
/// <param name = "description">The description of the texture.</param>
/// <param name = "data">An array of initial texture data for each subresource.</param>
/// <msdn-id>ff476520</msdn-id>
/// <unmanaged>HRESULT ID3D11Device::CreateTexture1D([In] const D3D11_TEXTURE1D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture1D** ppTexture1D)</unmanaged>
/// <unmanaged-short>ID3D11Device::CreateTexture1D</unmanaged-short>
public Texture1D(Device device, Texture1DDescription description, params IntPtr[] data)
: base(IntPtr.Zero)
{
DataBox[] subResourceDatas = null;
if (data != null && data.Length > 0)
{
subResourceDatas = new DataBox[data.Length];
for (int i = 0; i < subResourceDatas.Length; i++)
subResourceDatas[i].DataPointer = data[i];
}
device.CreateTexture1D(ref description, subResourceDatas, this);
}