本文整理汇总了C#中Collider.GetMainObject方法的典型用法代码示例。如果您正苦于以下问题:C# Collider.GetMainObject方法的具体用法?C# Collider.GetMainObject怎么用?C# Collider.GetMainObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Collider
的用法示例。
在下文中一共展示了Collider.GetMainObject方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter
void OnTriggerEnter(Collider col)
{
if (!works) return;
GameObject main = col.GetMainObject();
if (main.tag == "Player") {
if (filter && PlayerController.instance.movement.autoMoveID != idMustBe) return;
works = false;
PlayerSaving.SetExitID(exitID);
// Spawn loading screen
GameSaveManager.SaveRoom();
if (openCredits) {
// Load with a delegate callback
LoadingScreen.LoadRoom(gotoRoomOnTrigger, ls => {
// Loaded callback
var buttonActions = FindObjectOfType<ButtonActions>();
if (buttonActions)
buttonActions.OpenCreditsMenu();
});
BatteryGolemAnalytics.SendGameCompletedEvent();
} else {
// Load normally
LoadingScreen.LoadRoom(gotoRoomOnTrigger);
}
}
}
示例2: OnTriggerEnter
void OnTriggerEnter(Collider other)
{
GameObject main = other.GetMainObject();
if (main.tag == "Player") {
if (filter && PlayerController.instance.movement.autoMoveID != idMustBe) return;
if (mode == Action.autoMove) {
PlayerController.instance.movement.autoMoveTowards = target;
if (filter) PlayerController.instance.movement.autoMoveID = setIDTo;
} else if (mode == Action.returnControls) {
PlayerController.instance.movement.autoMoveTowards = null;
PlayerController.instance.movement.autoMoveID = -1;
}
if (disableOnEnter)
disableOnEnter.enabled = false;
if (enableOnEnter)
enableOnEnter.enabled = true;
}
}
示例3: OnTriggerEnter
void OnTriggerEnter(Collider other)
{
GameObject main = other.GetMainObject();
if (main.tag == "Water") {
Reset();
}
}