本文整理汇总了C#中Collider.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# Collider.GetHashCode方法的具体用法?C# Collider.GetHashCode怎么用?C# Collider.GetHashCode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Collider
的用法示例。
在下文中一共展示了Collider.GetHashCode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerStay
void OnTriggerStay(Collider other)
{
//get the root game object of the collider
var collider = other.transform.root.gameObject;
if (pulsing)
{
if (collider.tag == "Rocket" && !colliderTriggered.ContainsKey(other.GetHashCode()))
{
Vector3 otherCenter = other.transform.position;
Vector3 resultant = (transform.TransformPoint(myMesh.bounds.center)) - otherCenter;
Vector3 resultantWithGravity = resultant.normalized * gravity;
collider.SendMessage("GravityPull", resultantWithGravity);
colliderTriggered.Add(other.GetHashCode(), Time.time);
}
}
/*
bool found = false;
if(colliderTriggered.ContainsKey(other.GetHashCode()))
{
lastFireTime = colliderTriggered[other.GetHashCode()];
found = true;
}
if (collider.tag == "Rocket" && (!found || (found && Time.time > lastFireTime + 0.05)))
{
Vector3 otherCenter = other.transform.position;
Vector3 resultant = (transform.TransformPoint(myMesh.bounds.center)) - otherCenter;
Vector3 resultantWithGravity = resultant.normalized * gravity;
collider.SendMessage("GravityPull", resultantWithGravity);
if(found)
{
colliderTriggered[other.GetHashCode()] = Time.time;
}
else
{
colliderTriggered.Add(other.GetHashCode(), Time.time);
}
}*/
}