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C# CodeGen.EmitStaticLinkOrNull方法代码示例

本文整理汇总了C#中CodeGen.EmitStaticLinkOrNull方法的典型用法代码示例。如果您正苦于以下问题:C# CodeGen.EmitStaticLinkOrNull方法的具体用法?C# CodeGen.EmitStaticLinkOrNull怎么用?C# CodeGen.EmitStaticLinkOrNull使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CodeGen的用法示例。


在下文中一共展示了CodeGen.EmitStaticLinkOrNull方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EmitGeneratorBody

        private void EmitGeneratorBody(CodeGen cg, CodeGen ocg)
        {
            // Create the GenerateNext function
            CodeGen ncg = cg.DefineMethod(name.GetString() + "$g" + counter++, typeof(bool),
                new Type[] { typeof(Generator), typeof(object).MakeByRefType() },
                new String[] { "$gen", "$ret" });
            ncg.Context = cg.Context;

            PromoteLocalsToEnvironment();
            ncg.FuncOrClassName = name.ToString();
            ncg.EmitSetTraceBackUpdateStatus(false);

            // Namespace without er factory - all locals must exist ahead of time
            ncg.Names = new Namespace(null);
            Slot generator = ncg.GetArgumentSlot(0);
            ncg.StaticLinkSlot = new FieldSlot(generator, typeof(Generator).GetField("staticLink"));
            if (HasEnvironment) {
                cg.EnvironmentSlot = CreateEnvironment(cg);
                EnvironmentFactory ef = this.environmentFactory;
                Slot envSlotCast = new CastSlot(
                    new FieldSlot(generator, typeof(Generator).GetField("environment")),
                    ef.EnvironmentType
                    );
                Slot envSlot = ncg.GetLocalTmp(ef.EnvironmentType);
                // setup the environment and static link slots
                ncg.EnvironmentSlot = envSlot;
                ncg.ContextSlot = envSlot;
                // pull the environment into typed local variable
                envSlot.EmitSet(ncg, envSlotCast);
                InheritEnvironment(ncg);
                CreateGeneratorTemps(ef, ncg);
            } else {
                ncg.ContextSlot = ncg.StaticLinkSlot;
            }
            ncg.ModuleSlot = new PropertySlot(ncg.ContextSlot, typeof(ICallerContext).GetProperty("Module"));

            CreateClosureSlots(ncg);
            CreateGlobalSlots(ncg, ocg);

            // Emit the generator body using the typed er
            EmitGenerator(ncg);

            // Initialize the generator
            EmitTupleParams(cg);

            // Create instance of the generator
            cg.EmitStaticLinkOrNull();
            cg.EmitEnvironmentOrNull();
            cg.EmitDelegate(ncg, typeof(Generator.NextTarget), null);
            cg.EmitNew(typeof(Generator), new Type[] { typeof(FunctionEnvironmentDictionary), typeof(FunctionEnvironmentDictionary), typeof(Generator.NextTarget) });
            cg.EmitReturn();
        }
开发者ID:FabioNascimento,项目名称:DICommander,代码行数:52,代码来源:FuncDef.cs

示例2: CreateEnvironment

        internal Slot CreateEnvironment(CodeGen cg)
        {
            // Get the environment size
            int size = CalculateEnvironmentSize();

            // Find the right environment type
            ConstructorInfo ctor;
            EnvironmentFactory esf;
            Type envType = GetEnvironmentType(size, cg, out ctor, out esf);

            // Emit the static link for the environment constructor
            cg.EmitStaticLinkOrNull();
            cg.EmitCallerContext();
            // Emit the names array for the environment constructor
            EmitEnvironmentIDs(cg);
            EmitOuterLocalIDs(cg);
            cg.EmitNew(ctor);

            // Store the environment reference in the local
            Slot environmentSlot = cg.GetFrameSlot(envType);
            environmentSlot.EmitSet(cg);

            // Remember the environment factory for parent access
            environmentFactory = esf;

            // Create environment references
            environment = new Dictionary<SymbolId, EnvironmentReference>();

            foreach (KeyValuePair<SymbolId, Binding> kv in names) {
                if (!kv.Value.IsEnvironment) continue;
                SymbolId name = kv.Key;
                EnvironmentReference er = esf.MakeEnvironmentReference(name);
                Slot slot = er.CreateSlot(environmentSlot);
                Slot current;
                if (cg.Names.Slots.TryGetValue(name, out current)) {
                    slot.EmitSet(cg, current);
                } else {
                    slot.EmitSetUninitialized(cg, name);
                }

                // The full slot goes to the codegen's namespace
                cg.Names.SetSlot(name, slot);
                // Environment reference goes to the environment
                environment[name] = er;
            }

            return environmentSlot;
        }
开发者ID:FabioNascimento,项目名称:DICommander,代码行数:48,代码来源:ScopeStatement.cs


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