本文整理汇总了C#中CodeGen.EmitReturn方法的典型用法代码示例。如果您正苦于以下问题:C# CodeGen.EmitReturn方法的具体用法?C# CodeGen.EmitReturn怎么用?C# CodeGen.EmitReturn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CodeGen
的用法示例。
在下文中一共展示了CodeGen.EmitReturn方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Emit
internal override void Emit(CodeGen cg)
{
cg.EmitPosition(this);
cg.EmitReturn(expr);
}
示例2: EmitFunctionBody
private void EmitFunctionBody(CodeGen cg, CodeGen ocg)
{
if (HasEnvironment) {
cg.ContextSlot = cg.EnvironmentSlot = CreateEnvironment(cg);
}
if (cg.ContextSlot == null && IsClosure) {
cg.ContextSlot = cg.StaticLinkSlot;
}
// Populate the environment with slots
if (ocg != null) {
CreateGlobalSlots(cg, ocg);
CreateClosureSlots(cg);
}
CreateLocalSlots(cg);
EmitTupleParams(cg);
Body.Emit(cg);
cg.EmitReturn(null);
}
示例3: EmitGeneratorBody
private void EmitGeneratorBody(CodeGen cg, CodeGen ocg)
{
// Create the GenerateNext function
CodeGen ncg = cg.DefineMethod(name.GetString() + "$g" + counter++, typeof(bool),
new Type[] { typeof(Generator), typeof(object).MakeByRefType() },
new String[] { "$gen", "$ret" });
ncg.Context = cg.Context;
PromoteLocalsToEnvironment();
ncg.FuncOrClassName = name.ToString();
ncg.EmitSetTraceBackUpdateStatus(false);
// Namespace without er factory - all locals must exist ahead of time
ncg.Names = new Namespace(null);
Slot generator = ncg.GetArgumentSlot(0);
ncg.StaticLinkSlot = new FieldSlot(generator, typeof(Generator).GetField("staticLink"));
if (HasEnvironment) {
cg.EnvironmentSlot = CreateEnvironment(cg);
EnvironmentFactory ef = this.environmentFactory;
Slot envSlotCast = new CastSlot(
new FieldSlot(generator, typeof(Generator).GetField("environment")),
ef.EnvironmentType
);
Slot envSlot = ncg.GetLocalTmp(ef.EnvironmentType);
// setup the environment and static link slots
ncg.EnvironmentSlot = envSlot;
ncg.ContextSlot = envSlot;
// pull the environment into typed local variable
envSlot.EmitSet(ncg, envSlotCast);
InheritEnvironment(ncg);
CreateGeneratorTemps(ef, ncg);
} else {
ncg.ContextSlot = ncg.StaticLinkSlot;
}
ncg.ModuleSlot = new PropertySlot(ncg.ContextSlot, typeof(ICallerContext).GetProperty("Module"));
CreateClosureSlots(ncg);
CreateGlobalSlots(ncg, ocg);
// Emit the generator body using the typed er
EmitGenerator(ncg);
// Initialize the generator
EmitTupleParams(cg);
// Create instance of the generator
cg.EmitStaticLinkOrNull();
cg.EmitEnvironmentOrNull();
cg.EmitDelegate(ncg, typeof(Generator.NextTarget), null);
cg.EmitNew(typeof(Generator), new Type[] { typeof(FunctionEnvironmentDictionary), typeof(FunctionEnvironmentDictionary), typeof(Generator.NextTarget) });
cg.EmitReturn();
}
示例4: Generate
public virtual void Generate(CodeGen cg, Slot contextSlot, Slot[] argSlots)
{
cg.EmitConvertToObject(returnType);
cg.EmitReturn();
}
示例5: EmitBody
protected internal override void EmitBody(CodeGen cg)
{
if (!cg.HasAllocator) {
// In the interpreted case, we do not have an allocator yet
Debug.Assert(cg.InterpretedMode);
cg.Allocator = CompilerHelpers.CreateFrameAllocator();
}
cg.Allocator.Block = this;
CreateEnvironmentFactory(true, cg);
EmitGeneratorBody(cg);
cg.EmitReturn();
}
示例6: Emit
public override void Emit(CodeGen cg)
{
//cg.EmitPosition(Start, End);
cg.EmitReturn(_expr);
//cg.EmitSequencePointNone();
}
示例7: EmitBaseMethodDispatch
/// <summary>
/// Loads all the incoming arguments of cg and forwards them to mi which
/// has the same signature and then returns the result
/// </summary>
private static void EmitBaseMethodDispatch(MethodInfo mi, CodeGen cg)
{
if (!mi.IsAbstract) {
cg.EmitThis();
foreach (Slot argSlot in cg.argumentSlots) argSlot.EmitGet(cg);
cg.EmitCall(OpCodes.Call, mi, null); // base call must be non-virtual
cg.EmitReturn();
} else {
cg.EmitThis();
cg.EmitString(mi.Name);
cg.EmitCall(typeof(Ops), "MissingInvokeMethodException");
cg.Emit(OpCodes.Throw);
}
}
示例8: EmitFinallyFlowControl
/// <summary>
/// If the finally statement contains break, continue, return or yield, we need to
/// handle the control flow statement after we exit out of finally via OpCodes.Endfinally.
/// </summary>
private static void EmitFinallyFlowControl(CodeGen cg, TryFlowResult flow, Slot flag)
{
if (flow.Return || flow.Yield) {
Debug.Assert(flag != null);
Label noReturn = cg.DefineLabel();
flag.EmitGet(cg);
cg.EmitInt(CodeGen.BranchForReturn);
cg.Emit(OpCodes.Bne_Un, noReturn);
if (cg.IsGenerator) {
// return true from the generator method
cg.Emit(OpCodes.Ldc_I4_1);
cg.EmitReturn();
} else if (flow.Any) {
// return the actual value
cg.EmitReturnValue();
cg.EmitReturn();
}
cg.MarkLabel(noReturn);
}
// Only emit break handling if it is actually needed
if (flow.Break) {
Debug.Assert(flag != null);
Label noReturn = cg.DefineLabel();
flag.EmitGet(cg);
cg.EmitInt(CodeGen.BranchForBreak);
cg.Emit(OpCodes.Bne_Un, noReturn);
cg.EmitBreak();
cg.MarkLabel(noReturn);
}
// Only emit continue handling if it if actually needed
if (flow.Continue) {
Debug.Assert(flag != null);
Label noReturn = cg.DefineLabel();
flag.EmitGet(cg);
cg.EmitInt(CodeGen.BranchForContinue);
cg.Emit(OpCodes.Bne_Un, noReturn);
cg.EmitContinue();
cg.MarkLabel(noReturn);
}
}