本文整理汇总了C#中Circle.Print方法的典型用法代码示例。如果您正苦于以下问题:C# Circle.Print方法的具体用法?C# Circle.Print怎么用?C# Circle.Print使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Circle
的用法示例。
在下文中一共展示了Circle.Print方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
double RAD;
while (true)
{
Console.Write("Ввдите радиус окружности: ");
RAD = double.Parse(Console.ReadLine());
if (RAD < 0 )
break;
Console.Write("\nТакой окружности не существует! Повторите попытку:\n\n");
}
Console.Write("\nВведите абциссу центра окружности: ");
double cordX = double.Parse(Console.ReadLine());
Console.Write("\nВвдите ординату центра окружности: ");
double cordY = double.Parse(Console.ReadLine());
Circle circle = new Circle(RAD, cordX, cordY);
circle.Print();
circle.coordinate();
Console.Write("\nВвдите абциссу _ : ");
double X = double.Parse(Console.ReadLine());
Console.Write("\nВвдите ординату _ : ");
double Y = double.Parse(Console.ReadLine());
circle.straight(X, Y);
Console.ReadKey();
}
示例2: OnExecute
protected override void OnExecute(Command command, ExecutionContext context, System.Drawing.Rectangle buttonRect)
{
int numGears = 11;
Debug.Assert(MainPart.Components.Count == numGears);
var chain = new List<Component>();
List<AlignCondition> aligns = MainPart.MatingConditions.Where(c => c is AlignCondition).Cast<AlignCondition>().ToList();
chain.Add(aligns.First().GeometricA.GetAncestor<Component>());
while (chain.Count != numGears) {
foreach (AlignCondition align in aligns) {
Component component = align.GeometricA.GetAncestor<Component>();
if (!chain.Contains(component)) {
chain.Add(component);
break;
}
component = align.GeometricB.GetAncestor<Component>();
if (!chain.Contains(component)) {
chain.Add(component);
break;
}
}
}
for (int iter = 0; iter < 100; iter++) {
// foreach (AlignCondition align in aligns)
// align.IsEnabled = false;
Random random = new Random();
var angles = new List<double>();
for (int i = 0; i < numGears; i++)
angles.Add(AngleBetween(chain, i));
double averageAngle = angles.Average();
// double scale = 0.002;
for (int i = 0; i < numGears; i++) {
//Vector noise = Vector.Create(random.NextDouble() - 0.5, random.NextDouble() - 0.5, random.NextDouble() - 0.5) * scale;
Vector spring = -SpringDistance(chain, i) * (angles[i] - averageAngle) / 10;
Matrix trans = Matrix.CreateTranslation(spring);
Matrix rot = Matrix.CreateRotation(Line.Create(chain[i].Placement * Point.Origin, Vector.Create(random.NextDouble() - 0.5, random.NextDouble() - 0.5, random.NextDouble() - 0.5).Direction), (random.NextDouble() - 0.5) * 0.001);
chain[i].Transform(trans * rot);
}
// int offset = random.Next(numGears);
// for (int i = 0; i < numGears; i++)
// aligns[(i+offset)%numGears].IsEnabled = true;
}
#if false
Frame frame = Frame.World;
Circle baseCircle = Circle.Create(frame, 0.05);
baseCircle.Print();
int gearCount = 5; // odd
var controlCircles = new Circle[gearCount];
var controlAxes = new Line[gearCount];
double spacing = Math.PI * 2 / gearCount;
double spacingOffset = -spacing / 2;
double angleIncrement = spacing / 2;
for (int i = 0; i < gearCount; i++) {
Point p0 = baseCircle.Evaluate(spacingOffset + spacing * i).Point;
Point p1 = baseCircle.Evaluate(spacingOffset + spacing * (i + 1)).Point;
Point midPoint = new Point[] { p0, p1 }.Average();
controlAxes[i] = Line.Create(midPoint, (p1 - p0).Direction);
controlCircles[i] = Circle.Create(Frame.Create(midPoint, (baseCircle.Frame.Origin - midPoint).Direction), (p1 - p0).Magnitude / 2).
CreateTransformedCopy(Matrix.CreateRotation(controlAxes[i], angleIncrement * i));
}
controlCircles.Print();
int counter = 10000;
while (counter-- >= 0) {
var angles = ComputeAngles(controlCircles);
double averageAngle = angles.Average();
for (int i = 1; i < gearCount; i++) {
controlCircles[i] = controlCircles[i].CreateTransformedCopy(Matrix.CreateRotation(controlAxes[i], (averageAngle - angles[i - 1])));
}
string op = string.Empty;
for (int i = 0; i < gearCount; i++) {
op += angles[i].ToString() + " ";
}
if (counter % 1000 == 0)
Application.ReportStatus(op, StatusMessageType.Information, null);
}
controlCircles.Print();
ActiveWindow.InteractionMode = InteractionMode.Solid;
ActiveWindow.ZoomExtents();
#endif
}