当前位置: 首页>>代码示例>>C#>>正文


C# Camera2D.SetSceneBounds方法代码示例

本文整理汇总了C#中Camera2D.SetSceneBounds方法的典型用法代码示例。如果您正苦于以下问题:C# Camera2D.SetSceneBounds方法的具体用法?C# Camera2D.SetSceneBounds怎么用?C# Camera2D.SetSceneBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera2D的用法示例。


在下文中一共展示了Camera2D.SetSceneBounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width;
            graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;
            graphics.ApplyChanges();
            //Engine.LevelBounds = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width * 2, graphics.GraphicsDevice.Viewport.Height);

            base.Initialize();
            Engine.InitializeLevel("Level1");
            player = Engine.InitializePlayer();
            Engine.InitializeEnemies();
            Engine.InitializeObjects();
            Engine.InitializeUpdatableObjects();
            Engine.InitializeItems();
            camera = new Camera2D(graphics.GraphicsDevice);
            camera.SetSceneBounds(new Rectangle(50, 50, Engine.LevelBounds.Width - 200, Engine.LevelBounds.Height));
            camera.SetChaseTarget(player);
            debug = new MidoriDebug(Content, spriteBatch);

            gameOver = false;
            player.PlayerIsDead += (sender, evArgs) => { gameOver = true; };
        }
开发者ID:CharlieScarver,项目名称:TeamMidori,代码行数:28,代码来源:Game1.cs


注:本文中的Camera2D.SetSceneBounds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。