本文整理汇总了C#中Camera2D.Jump2Target方法的典型用法代码示例。如果您正苦于以下问题:C# Camera2D.Jump2Target方法的具体用法?C# Camera2D.Jump2Target怎么用?C# Camera2D.Jump2Target使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Camera2D
的用法示例。
在下文中一共展示了Camera2D.Jump2Target方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadContent
public override void LoadContent()
{
base.LoadContent();
string json = System.IO.File.ReadAllText("Levels\\" + mLevelID + ".txt");
List<object> output = JsonParser.Parse(json);
Hashtable level = (Hashtable)output[0];
//Level Name
mLevelName = (string)level["name"];
//Gravity
mGravity = new Vector2((float)((List<object>)level["Gravity"])[0], (float)((List<object>)level["Gravity"])[1]);
//Starting Positions
foreach(List<object> pos in (List<object>)level["starting_positions"])
{
mStartingPositions.Add(mStartingPositions.Count, new Vector2((float)pos[0], (float)pos[1]));
}
//Create the camera
mCamera = new Camera2D(ScreenManager.GraphicsDevice);
//Create the world
mWorld = new World(mGravity);
//Save starting poition index
mStartingPositionIndex = 0;
//Save starting position
mStartingPosition = mStartingPositions[mStartingPositionIndex];
//Get the content manager
mContentManager = new ContentManager(ScreenManager.Game.Services, "Content");
//Create the player
mPlayer = new Player(mWorld, this, mContentManager, Color.White, mStartingPosition);
mCamera.EnableTracking = true;
mCamera.EnablePositionTracking = true;
mCamera.TrackingBody = mPlayer.CamBody;
mCamera.Jump2Target();
//Create a test PC
mTestPC = new PC(mWorld, this, mContentManager, Color.White, mStartingPosition);
//Create level objects
foreach(object dobj in (List<object>)level["Objects"])
{
Hashtable dict = (Hashtable)dobj;
if (dict["Type"].Equals("Body"))
{
Body nBody;
Hashtable properties = (Hashtable)dict["Properties"];
string SpriteClass = (string)properties["SpriteClass"];
if (SpriteClass != "" && SpriteClass != null)
{
nBody = BodyFactory.CreateBody(mWorld, new Vector2((float)((List<object>)properties["Position"])[0], (float)((List<object>)properties["Position"])[1]));
}
else
{
nBody = BodyFactory.CreateBody(mWorld, new Vector2((float)((List<object>)properties["Position"])[0], (float)((List<object>)properties["Position"])[1]));
}
string nTextureName = (string)properties["SpriteTexture"];
MaterialType nMaterialType = (MaterialType)Enum.Parse(typeof(MaterialType), (string)properties["MaterialType"]);
Color nColor = (Color)Color.White.GetType().GetProperty((string)properties["Color"]).GetValue(null, null);
nBody.Position = new Vector2((float)((List<object>)properties["Position"])[0], (float)((List<object>)properties["Position"])[1]);
nBody.Rotation = (float)properties["Rotation"];
nBody.BodyType = (BodyType)Enum.Parse(typeof(BodyType), (string)properties["BodyType"]);
nBody.IsBullet = (bool)properties["IsBullet"];
nBody.IsSensor = (bool)properties["IsSensor"];
nBody.IsStatic = (bool)properties["IsStatic"];
nBody.Mass = (float)properties["Mass"];
nBody.Inertia = (float)properties["Inertia"];
nBody.Friction = (float)properties["Friction"];
nBody.Restitution = (float)properties["Restitution"];
nBody.LinearDamping = (float)properties["LinearDamping"];
nBody.AngularDamping = (float)properties["AngularDamping"];
nBody.FixedRotation = (bool)properties["FixedRotation"];
nBody.Awake = (bool)properties["Awake"];
nBody.Enabled = (bool)properties["Enabled"];
nBody.IgnoreCCD = (bool)properties["IgnoreCCD"];
nBody.IgnoreGravity = (bool)properties["IgnoreGravity"];
nBody.SleepingAllowed = (bool)properties["SleepingAllowed"];
foreach(object fobj in (List<object>)dict["Fixtures"])
{
Hashtable fixture = (Hashtable)fobj;
if(fixture["Shape"].Equals("Rectangle"))
{
//.........这里部分代码省略.........