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C# Camera2D.Begin方法代码示例

本文整理汇总了C#中Camera2D.Begin方法的典型用法代码示例。如果您正苦于以下问题:C# Camera2D.Begin方法的具体用法?C# Camera2D.Begin怎么用?C# Camera2D.Begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera2D的用法示例。


在下文中一共展示了Camera2D.Begin方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(Camera2D camera)
 {
     if (this.m_boss.IsKilled && Game.PlayerStats.Traits.X != 1f && Game.PlayerStats.Traits.Y != 1f)
     {
         camera.End();
         this.m_boss.StopAnimation();
         Game.HSVEffect.Parameters["Saturation"].SetValue(0);
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, Game.HSVEffect, camera.GetTransformation());
         this.m_boss.Visible = true;
         this.m_boss.Draw(camera);
         this.m_boss.Visible = false;
         camera.End();
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, null, camera.GetTransformation());
     }
     base.Draw(camera);
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:16,代码来源:FairyChallengeRoom.cs

示例2: Draw

        public void Draw(Camera2D camera, GameTime gameTime)
        {
            if (PreSteps.Count > 0)
                foreach (var s in PreSteps)
                    s(camera, this, gameTime);

            if (Skip)
                return;

            camera.GraphicsDevice.SetRenderTarget(RenderTarget);

            if (ClearColor != null)
                camera.GraphicsDevice.Clear(ClearColor.Value);

            if (ShaderSteps.Count > 0)
                foreach (var s in ShaderSteps)
                    s.Prepare(camera);

            camera.Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, TransformMatrix);

            if (DrawSteps.Count > 0)
                foreach (var s in DrawSteps)
                    s(camera, this, gameTime);

            camera.End();
        }
开发者ID:Azarem,项目名称:RogueAPI,代码行数:26,代码来源:RenderStep.cs

示例3: Draw

 public override void Draw(Camera2D camera)
 {
     this.m_continueText.Position = new Vector2((float)(camera.Bounds.Right - 50), (float)(camera.Bounds.Bottom - 70));
     this.m_endingMask.Position = camera.Position - new Vector2(660f, 360f);
     this.m_endingMask.Draw(camera);
     if (camera.X > this.m_background.X + 6600f)
     {
         this.m_background.X = camera.X;
     }
     if (camera.X < this.m_background.X)
     {
         this.m_background.X = camera.X - 1320f;
     }
     this.m_background.Draw(camera);
     foreach (SpriteObj current in this.m_frameList)
     {
         current.Draw(camera);
     }
     foreach (SpriteObj current2 in this.m_plaqueList)
     {
         current2.Draw(camera);
     }
     base.Draw(camera);
     camera.End();
     if (!LevelEV.SHOW_ENEMY_RADII)
     {
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, null, null, null, camera.GetTransformation());
     }
     else
     {
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, null, null, null, camera.GetTransformation());
     }
     foreach (TextObj current3 in this.m_nameList)
     {
         current3.Draw(camera);
     }
     foreach (TextObj current4 in this.m_slainCountText)
     {
         current4.Draw(camera);
     }
     this.m_continueText.Draw(camera);
     camera.End();
     if (!LevelEV.SHOW_ENEMY_RADII)
     {
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, null, camera.GetTransformation());
         return;
     }
     camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, null, camera.GetTransformation());
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:49,代码来源:EndingRoomObj.cs

示例4: InitializeAlphaMap

 public void InitializeAlphaMap(Rectangle mapSize, Camera2D camera)
 {
     this.m_alphaMaskRect = mapSize;
     this.m_mapScreenRT = new RenderTarget2D(camera.GraphicsDevice, 1320, 720);
     this.m_alphaMaskRT = new RenderTarget2D(camera.GraphicsDevice, 1320, 720);
     this.CameraOffset = new Vector2((float)mapSize.X, (float)mapSize.Y);
     SpriteObj spriteObj = new SpriteObj("MapMask_Sprite");
     spriteObj.ForceDraw = true;
     spriteObj.Position = new Vector2((float)mapSize.X, (float)mapSize.Y);
     spriteObj.Scale = new Vector2((float)mapSize.Width / (float)spriteObj.Width, (float)mapSize.Height / (float)spriteObj.Height);
     camera.GraphicsDevice.SetRenderTarget(this.m_alphaMaskRT);
     camera.GraphicsDevice.Clear(Color.White);
     camera.Begin();
     spriteObj.Draw(camera);
     camera.End();
     camera.GraphicsDevice.SetRenderTarget(Game.ScreenManager.RenderTarget);
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:17,代码来源:MapObj.cs

示例5: Draw

 public override void Draw(Camera2D camera)
 {
     if (base.Visible)
     {
         camera.End();
         camera.GraphicsDevice.Textures[1] = this.m_alphaMaskRT;
         camera.GraphicsDevice.SamplerStates[1] = SamplerState.LinearClamp;
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, Game.MaskEffect);
         if (!this.DrawNothing)
         {
             camera.Draw(this.m_mapScreenRT, Vector2.Zero, Color.White);
         }
         camera.End();
         camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, null, null, null);
         if (this.DrawNothing)
         {
             this.m_playerSprite.Draw(camera);
         }
     }
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:20,代码来源:MapObj.cs

示例6: Draw

 public void Draw(RenderTarget2D srcTexture, Camera2D Camera, RenderTarget2D mask = null)
 {
     if (this.effect == null)
     {
         throw new InvalidOperationException("GaussianBlur.fx effect not loaded.");
     }
     Camera.GraphicsDevice.SetRenderTarget(this.m_renderHolder);
     this.m_offsetParameters.SetValue(this.offsetsHoriz);
     if (mask != null)
     {
         Camera.GraphicsDevice.Textures[1] = mask;
         Camera.GraphicsDevice.SamplerStates[1] = SamplerState.LinearClamp;
     }
     Camera.Begin(SpriteSortMode.Deferred, BlendState.Opaque, SamplerState.LinearClamp, null, null, this.effect);
     if (LevelEV.SAVE_FRAMES)
     {
         Camera.Draw(srcTexture, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, new Vector2(0.5f, 0.5f), SpriteEffects.None, 1f);
     }
     else
     {
         Camera.Draw(srcTexture, Vector2.Zero, Color.White);
     }
     Camera.End();
     if (LevelEV.SAVE_FRAMES)
     {
         Camera.GraphicsDevice.SetRenderTarget(this.m_renderHolder2);
         this.m_offsetParameters.SetValue(this.offsetsVert);
         if (mask != null)
         {
             Camera.GraphicsDevice.Textures[1] = mask;
         }
         Camera.Begin(SpriteSortMode.Deferred, BlendState.Opaque, null, null, null, this.effect);
         Camera.Draw(this.m_renderHolder, Vector2.Zero, Color.White);
         Camera.End();
         Camera.GraphicsDevice.SetRenderTarget(srcTexture);
         Camera.Begin(SpriteSortMode.Deferred, BlendState.Opaque, SamplerState.PointClamp, null, null);
         Camera.Draw(this.m_renderHolder2, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, new Vector2(2f, 2f), SpriteEffects.None, 1f);
         Camera.End();
         return;
     }
     Camera.GraphicsDevice.SetRenderTarget(srcTexture);
     this.m_offsetParameters.SetValue(this.offsetsVert);
     if (mask != null)
     {
         Camera.GraphicsDevice.Textures[1] = mask;
     }
     Camera.Begin(SpriteSortMode.Deferred, BlendState.Opaque, null, null, null, this.effect);
     Camera.Draw(this.m_renderHolder, Vector2.Zero, Color.White);
     Camera.End();
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:50,代码来源:GaussianBlur.cs

示例7: Draw

 public override void Draw(Camera2D camera)
 {
     if (this.FlipPortrait)
     {
         this.m_playerSprite.Rotation = 180f;
     }
     if (!this.m_frameDropping)
     {
         this.m_frameSprite.Position = base.Position;
         this.m_frameSprite.Y -= 12f;
         this.m_frameSprite.X += 5f;
     }
     this.m_frameSprite.Opacity = base.Opacity;
     this.m_frameSprite.Draw(camera);
     if (!this.IsDead && this.Spell != 0)
     {
         this.m_spellIconHolder.Position = new Vector2(this.m_frameSprite.X, (float)(this.m_frameSprite.Bounds.Bottom - 20));
         this.m_spellIcon.Position = this.m_spellIconHolder.Position;
         this.m_spellIconHolder.Draw(camera);
         this.m_spellIcon.Draw(camera);
     }
     this.m_playerSprite.OutlineColour = this.OutlineColour;
     this.m_playerSprite.OutlineWidth = base.OutlineWidth;
     if (!this.m_frameDropping)
     {
         this.m_playerSprite.Position = base.Position;
         this.m_playerSprite.X += 10f;
         if (this.FlipPortrait)
         {
             this.m_playerSprite.X -= 10f;
             this.m_playerSprite.Y -= 30f;
         }
     }
     this.m_playerSprite.Opacity = base.Opacity;
     this.m_playerSprite.Draw(camera);
     if (CollisionMath.Intersects(this.Bounds, camera.Bounds))
     {
         if (this.Class == 7 || this.Class == 15)
         {
             Game.ColourSwapShader.Parameters["desiredTint"].SetValue(Color.White.ToVector4());
             Game.ColourSwapShader.Parameters["Opacity"].SetValue(this.m_playerSprite.Opacity);
             Game.ColourSwapShader.Parameters["ColourSwappedOut1"].SetValue(this.m_skinColour1.ToVector4());
             Game.ColourSwapShader.Parameters["ColourSwappedIn1"].SetValue(this.m_lichColour1.ToVector4());
             Game.ColourSwapShader.Parameters["ColourSwappedOut2"].SetValue(this.m_skinColour2.ToVector4());
             Game.ColourSwapShader.Parameters["ColourSwappedIn2"].SetValue(this.m_lichColour2.ToVector4());
             camera.End();
             camera.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, Game.ColourSwapShader, camera.GetTransformation());
             this.m_playerSprite.GetChildAt(12).Draw(camera);
             camera.End();
             camera.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, camera.GetTransformation());
             if (this.IsFemale)
             {
                 this.m_playerSprite.GetChildAt(13).Draw(camera);
             }
             this.m_playerSprite.GetChildAt(15).Draw(camera);
         }
         else if (this.Class == 3 || this.Class == 11)
         {
             Game.ColourSwapShader.Parameters["desiredTint"].SetValue(Color.White.ToVector4());
             Game.ColourSwapShader.Parameters["Opacity"].SetValue(this.m_playerSprite.Opacity);
             Game.ColourSwapShader.Parameters["ColourSwappedOut1"].SetValue(this.m_skinColour1.ToVector4());
             Game.ColourSwapShader.Parameters["ColourSwappedIn1"].SetValue(Color.Black.ToVector4());
             Game.ColourSwapShader.Parameters["ColourSwappedOut2"].SetValue(this.m_skinColour2.ToVector4());
             Game.ColourSwapShader.Parameters["ColourSwappedIn2"].SetValue(Color.Black.ToVector4());
             camera.End();
             camera.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, Game.ColourSwapShader, camera.GetTransformation());
             this.m_playerSprite.GetChildAt(12).Draw(camera);
             camera.End();
             camera.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, camera.GetTransformation());
             if (this.IsFemale)
             {
                 this.m_playerSprite.GetChildAt(13).Draw(camera);
             }
             this.m_playerSprite.GetChildAt(15).Draw(camera);
         }
     }
     if (!this.DisablePlaque)
     {
         if (!this.m_frameDropping)
         {
             this.m_plaqueSprite.Position = base.Position;
             this.m_plaqueSprite.X += 5f;
             this.m_plaqueSprite.Y = this.m_frameSprite.Y + (float)this.m_frameSprite.Height - 30f;
         }
         this.m_plaqueSprite.Draw(camera);
         camera.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp;
         base.Draw(camera);
         camera.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
     }
     if (this.m_frameDropping)
     {
         this.m_frameSprite.Draw(camera);
         this.m_playerSprite.Draw(camera);
     }
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:95,代码来源:LineageObj.cs

示例8: Draw

 public override void Draw(Camera2D camera)
 {
     this.m_swearBubble.Scale = new Vector2(this.ScaleX * 1.2f, this.ScaleY * 1.2f);
     this.m_swearBubble.Position = new Vector2(base.X - 30f * this.ScaleX, base.Y - 35f * this.ScaleX);
     this.m_swearBubble.Draw(camera);
     this.m_translocatorSprite.Draw(camera);
     base.Draw(camera);
     if (this.IsFlying && base.State != 9)
     {
         this.m_flightDurationText.Text = string.Format("{0:F1}", this.m_flightCounter);
         this.m_flightDurationText.Position = new Vector2(base.X, (float)(this.TerrainBounds.Top - 70));
         this.m_flightDurationText.Draw(camera);
     }
     camera.End();
     Game.ColourSwapShader.Parameters["desiredTint"].SetValue(this.m_playerHead.TextureColor.ToVector4());
     if (Game.PlayerStats.Class == 7 || Game.PlayerStats.Class == 15)
     {
         Game.ColourSwapShader.Parameters["Opacity"].SetValue(base.Opacity);
         Game.ColourSwapShader.Parameters["ColourSwappedOut1"].SetValue(this.m_skinColour1.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedIn1"].SetValue(this.m_lichColour1.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedOut2"].SetValue(this.m_skinColour2.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedIn2"].SetValue(this.m_lichColour2.ToVector4());
     }
     else if (Game.PlayerStats.Class == 3 || Game.PlayerStats.Class == 11)
     {
         Game.ColourSwapShader.Parameters["Opacity"].SetValue(base.Opacity);
         Game.ColourSwapShader.Parameters["ColourSwappedOut1"].SetValue(this.m_skinColour1.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedIn1"].SetValue(Color.Black.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedOut2"].SetValue(this.m_skinColour2.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedIn2"].SetValue(Color.Black.ToVector4());
     }
     else
     {
         Game.ColourSwapShader.Parameters["Opacity"].SetValue(base.Opacity);
         Game.ColourSwapShader.Parameters["ColourSwappedOut1"].SetValue(this.m_skinColour1.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedIn1"].SetValue(this.m_skinColour1.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedOut2"].SetValue(this.m_skinColour2.ToVector4());
         Game.ColourSwapShader.Parameters["ColourSwappedIn2"].SetValue(this.m_skinColour2.ToVector4());
     }
     camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, Game.ColourSwapShader, camera.GetTransformation());
     this.m_playerHead.Draw(camera);
     camera.End();
     camera.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, camera.GetTransformation());
     if (Game.PlayerStats.IsFemale)
     {
         this._objectList[13].Draw(camera);
     }
     this._objectList[14].Draw(camera);
     this._objectList[15].Draw(camera);
 }
开发者ID:Neojin9,项目名称:RLRedux,代码行数:50,代码来源:PlayerObj.cs


注:本文中的Camera2D.Begin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。