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C# ByteBuffer.readUnsignedInt32方法代码示例

本文整理汇总了C#中ByteBuffer.readUnsignedInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ByteBuffer.readUnsignedInt32方法的具体用法?C# ByteBuffer.readUnsignedInt32怎么用?C# ByteBuffer.readUnsignedInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ByteBuffer的用法示例。


在下文中一共展示了ByteBuffer.readUnsignedInt32方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: derialize

        public string name;             // 卡牌名字

        public void derialize(ByteBuffer bu)
        {
            bu.readUnsignedInt32(ref index);
            bu.readUnsignedInt32(ref occupation);
            bu.readUnsignedInt32(ref cardNum);
            bu.readMultiByte(ref name, ProtoCV.MAX_NAMESIZE + 1, GkEncode.UTF8);
        }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:9,代码来源:t_group_list.cs

示例2: derialize

 public void derialize(ByteBuffer bu)
 {
     bu.readUnsignedInt32(ref dwLocation);
     bu.readUnsignedInt32(ref dwTableID);
     bu.readUnsignedInt16(ref x);
     bu.readUnsignedInt16(ref y);
 }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:7,代码来源:stObjectLocation.cs

示例3: derialize

 public void derialize(ByteBuffer bu)
 {
     bu.readUnsignedInt32(ref dwThisID);
     bu.readUnsignedInt32(ref dwObjectID);
     pos = new stObjectLocation();
     pos.derialize(bu);
     bu.readUnsignedInt32(ref dwNum);
 }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:8,代码来源:t_Object_mobile.cs

示例4: derialize

		override public void derialize(ByteBuffer bu)
		{
			base.derialize(bu)
			bu.readUnsignedInt8(ref byCmd);
			bu.readUnsignedInt8(ref byParam);
			bu.readUnsignedInt32(ref dwTimestamp);
		}
开发者ID:quinsmpang,项目名称:Tools,代码行数:7,代码来源:NullUserCmd.cs

示例5: parseBodyByteBuffer

        public uint m_skillPrepareEffect;     // 技能攻击准备特效

        override public void parseBodyByteBuffer(ByteBuffer bytes, uint offset)
        {
            bytes.setPos(offset);
            UtilTable.readString(bytes, ref m_name);

            bytes.readInt32(ref m_type);
            bytes.readInt32(ref m_career);
            bytes.readInt32(ref m_race);
            bytes.readInt32(ref m_quality);
            bytes.readInt32(ref m_magicConsume);

            bytes.readInt32(ref m_attack);
            bytes.readInt32(ref m_hp);
            bytes.readInt32(ref m_Durable);

            bytes.readInt32(ref m_chaoFeng);
            bytes.readInt32(ref m_chongFeng);
            bytes.readInt32(ref m_fengNu);
            bytes.readInt32(ref m_qianXing);
            bytes.readInt32(ref m_shengDun);
            bytes.readInt32(ref m_mpAdded);
            bytes.readInt32(ref m_guoZai);
            bytes.readInt32(ref m_faShu);
            bytes.readInt32(ref m_zhanHou);
            bytes.readUnsignedInt8(ref m_bNeedFaShuTarget);
            bytes.readInt32(ref m_bNeedZhanHouTarget);
            UtilTable.readString(bytes, ref m_cardDesc);
            UtilTable.readString(bytes, ref m_cardHeader);
            bytes.readUnsignedInt32(ref m_skillPrepareEffect);

            initDefaultValue();
        }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:34,代码来源:TableCard.cs

示例6: parseBodyByteBuffer

        public int m_bNeedMove;             // 是否弹道特效, 0 不需要 1 需要

        override public void parseBodyByteBuffer(ByteBuffer bytes, uint offset)
        {
            bytes.setPos(offset);
            UtilTable.readString(bytes, ref m_name);
            UtilTable.readString(bytes, ref m_effect);
            bytes.readUnsignedInt32(ref m_skillAttackEffect);
            bytes.readInt32(ref m_bNeedMove);

            initDefaultValue();
        }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:12,代码来源:TableSkill.cs

示例7: derialize

        public uint m_gold;                     //玩家的金币

        public void derialize(ByteBuffer bu)
        {
            bu.readMultiByte(ref m_name, ProtoCV.MAX_NAMESIZE + 1, GkEncode.UTF8);
            bu.readUnsignedInt32(ref m_gold);
        }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:7,代码来源:t_MainUserData.cs

示例8: derialize

 public void derialize(ByteBuffer bu)
 {
     bu.readUnsignedInt32(ref mp);
     bu.readUnsignedInt32(ref maxmp);
     bu.readUnsignedInt32(ref forbid);
 }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:6,代码来源:t_MagicPoint.cs

示例9: parseHeaderByteBuffer

        public uint m_offset;           // 这一项在文件中的偏移

        // 解析头部
        virtual public void parseHeaderByteBuffer(ByteBuffer bytes)
        {
            bytes.readUnsignedInt32(ref m_uID);
            bytes.readUnsignedInt32(ref m_offset);
        }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:8,代码来源:TableItemHeader.cs

示例10: derialize

 public void derialize(ByteBuffer bu)
 {
     bu.readUnsignedInt32(ref id);
     bu.readUnsignedInt8(ref num);
 }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:5,代码来源:t_Tujian.cs

示例11: derialize

 public virtual void derialize(ByteBuffer bu)
 {
     bu.readUnsignedInt8(ref byCmd);
     bu.readUnsignedInt8(ref byParam);
     bu.readUnsignedInt32(ref dwTimestamp);
 }
开发者ID:zhutaorun,项目名称:unitygame,代码行数:6,代码来源:stNullUserCmd.cs


注:本文中的ByteBuffer.readUnsignedInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。