本文整理汇总了C#中ByteBuffer.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ByteBuffer.ReadUInt32方法的具体用法?C# ByteBuffer.ReadUInt32怎么用?C# ByteBuffer.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ByteBuffer
的用法示例。
在下文中一共展示了ByteBuffer.ReadUInt32方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public void Update(ByteBuffer buff)
{
uint data = buff.ReadByte();
switch (data)
{
case 0x01://level
Level = buff.ReadUInt32();
break;
case 0x02://exp
XP = buff.ReadUInt64();
break;
case 0x03://str
buff.ReadUInt32();
break;
case 0x04://dex
buff.ReadUInt32();
break;
case 0x05://con
buff.ReadUInt32();
break;
case 0x06://int
buff.ReadUInt32();
break;
case 0x07://wit
buff.ReadUInt32();
break;
case 0x08://men
buff.ReadUInt32();
break;
case 0x09://cur hp
Cur_HP = buff.ReadUInt32();
break;
case 0x0A://max hp
Max_HP = buff.ReadUInt32();
break;
case 0x0B://cur mp
Cur_MP = buff.ReadUInt32();
break;
case 0x0C://max mp
Max_MP = buff.ReadUInt32();
break;
case 0x0D://sp
SP = buff.ReadUInt32();
break;
case 0x0E://cur load
Cur_Load = buff.ReadUInt32();
break;
case 0x0F://max load
Max_Load = buff.ReadUInt32();
break;
case 0x10://..
buff.ReadUInt32();
break;
case 0x11://patk
Patk = buff.ReadUInt32();
break;
case 0x12://atk spd
PatkSpeed = buff.ReadUInt32();
break;
case 0x13://pdef
PDef = buff.ReadUInt32();
break;
case 0x14://evasion
Evasion = buff.ReadUInt32();
break;
case 0x15://acc
Accuracy = buff.ReadUInt32();
break;
case 0x16://crit
Focus = buff.ReadUInt32();
break;
case 0x17://m atk
Matk = buff.ReadUInt32();
break;
case 0x18://cast spd
MatkSpeed = buff.ReadUInt32();
break;
case 0x19://mdef
MDef = buff.ReadUInt32();
break;
case 0x1A://pvp flag
PvPFlag = buff.ReadUInt32();
break;
case 0x1B://karma
Karma = buff.ReadInt32();
break;
case 0x1C://..
buff.ReadUInt32();
break;
case 0x1D://..
buff.ReadUInt32();
break;
case 0x1E://..
buff.ReadUInt32();
break;
case 0x1F://..
buff.ReadUInt32();
break;
case 0x20://..
//.........这里部分代码省略.........
示例2: Load_Pet
public void Load_Pet(ByteBuffer buff)
{
SummonType = buff.ReadUInt32(); //1 = summon, 2 = pet
ID = buff.ReadUInt32();
NPCID = buff.ReadUInt32();
isAttackAble = buff.ReadUInt32();//attackable = 0
X = buff.ReadUInt32();
Y = buff.ReadUInt32();
Z = buff.ReadUInt32();
Heading = buff.ReadInt32();
buff.ReadUInt32();//0x00
MatkSpeed = buff.ReadUInt32();
PatkSpeed = buff.ReadUInt32();
RunSpeed = buff.ReadUInt32();
WalkSpeed = buff.ReadUInt32();
SwimRunSpeed = buff.ReadUInt32();
SwimWalkSpeed = buff.ReadUInt32();
flRunSpeed = buff.ReadUInt32();
flWalkSpeed = buff.ReadUInt32();
if (Globals.gamedata.Chron >= Chronicle.CT1)
{
FlyRunSpeed = buff.ReadUInt32();
FlyWalkSpeed = buff.ReadUInt32();
}
MoveSpeedMult = System.Convert.ToSingle(buff.ReadDouble());
AttackSpeedMult = System.Convert.ToSingle(buff.ReadDouble());
CollisionRadius = System.Convert.ToSingle(buff.ReadDouble());
CollisionHeight = System.Convert.ToSingle(buff.ReadDouble());
LWeapon = buff.ReadUInt32();
Armor = buff.ReadUInt32();
RWeapon = buff.ReadUInt32();
HasOwner = buff.ReadByte(); //owneronline
isRunning = buff.ReadByte();
isInCombat = buff.ReadByte();
isAlikeDead = buff.ReadByte();
isSummoned = buff.ReadByte(); //isSummoned 0=teleported 1=default 2=summoned
if (Globals.gamedata.Chron >= Chronicle.CT3_0)
{
buff.ReadUInt32(); //FF FF FF FF
}
Name = buff.ReadString();
if (string.IsNullOrWhiteSpace(Name))
{
Name = Util.GetNPCName(NPCID);//"Unnamed Pet";
}
if (Globals.gamedata.Chron >= Chronicle.CT3_0)
{
buff.ReadUInt32(); //FF FF FF FF
}
Title = buff.ReadString(); //OwnerName
buff.ReadUInt32();//1
PvPFlag = buff.ReadUInt32();
Karma = buff.ReadInt32();
Cur_Fed = buff.ReadUInt32();
Max_Fed = buff.ReadUInt32();
Cur_HP = buff.ReadUInt32();
Max_HP = buff.ReadUInt32();
Cur_MP = buff.ReadUInt32();
Max_MP = buff.ReadUInt32();
SP = buff.ReadUInt32();
Level = buff.ReadUInt32();
XP = buff.ReadUInt64();
XP_ThisLevel = buff.ReadUInt64();
XP_NextLevel = buff.ReadUInt64();
Cur_Load = buff.ReadUInt32();
Max_Load = buff.ReadUInt32();
Patk = buff.ReadUInt32();
PDef = buff.ReadUInt32();
Accuracy = buff.ReadUInt32();// p
Evasion = buff.ReadUInt32();//p
Focus = buff.ReadUInt32();//p
Matk = buff.ReadUInt32();
MDef = buff.ReadUInt32();
buff.ReadUInt32();//m acu
buff.ReadUInt32();//m eva
buff.ReadUInt32();//m crit
buff.ReadUInt32();// speed
buff.ReadUInt32();//patak sped
buff.ReadUInt32();// cast
/*if (Globals.gamedata.Chron < Chronicle.CT3_0)
{
AbnormalEffects = buff.ReadUInt32(); //AbnormalEffect bleed=1; poison=2; poison & bleed=3; flame=4;
}
//.........这里部分代码省略.........
示例3: PetUpdate
public void PetUpdate(ByteBuffer buff)
{
SummonType = buff.ReadUInt32();
ID = buff.ReadUInt32();
X = buff.ReadUInt32();
Y = buff.ReadUInt32();
Z = buff.ReadUInt32();
buff.ReadString(); //title
Cur_Fed = buff.ReadUInt32();
Max_Fed = buff.ReadUInt32();
Cur_HP = buff.ReadUInt32();
Max_HP = buff.ReadUInt32();
Cur_MP = buff.ReadUInt32();
Max_MP = buff.ReadUInt32();
Level = buff.ReadUInt32();
XP = buff.ReadUInt64();
XP_ThisLevel = buff.ReadUInt64();
XP_NextLevel = buff.ReadUInt64();
if (Globals.gamedata.Chron >= Chronicle.CT3_0)
{
buff.ReadUInt32(); //00 00 00 00
}
}
示例4: Read
/// <summary>
/// Reads a single archiveFile from a Zip Archive. Should only be used by ZipArchive.
/// </summary>
/// <returns>A ZipArchiveFile representing the archiveFile read from the archive.</returns>
internal static ZipArchiveFile Read(ZipArchive archive)
{
Stream reader = archive.fromStream;
ByteBuffer header = new ByteBuffer(30);
int count = header.ReadContentsFrom(reader);
if (count == 0)
return null;
//Local file header:
//
//local file header signature 4 bytes (0x04034b50)
//version needed to extract 2 bytes
//general purpose bit flag 2 bytes
//compression method 2 bytes
//last mod file time 2 bytes
//last mod file date 2 bytes
//crc-32 4 bytes
//compressed size 4 bytes
//uncompressed size 4 bytes
//file name length 2 bytes
//extra field length 2 bytes
//
//file name (variable size)
//extra field (variable size)
uint fileSignature = header.ReadUInt32();
if (fileSignature != SignatureFileEntry) {
if (fileSignature != SignatureArchiveDirectory)
throw new ApplicationException("Bad ZipFile Header");
return null;
}
ushort versionNeededToExtract = header.ReadUInt16();
if (versionNeededToExtract > MaximumVersionExtractable)
throw new ApplicationException("Zip file requires unsupported features");
header.SkipBytes(2); // general purpose bit flag
ZipArchiveFile newEntry = new ZipArchiveFile(archive, null);
newEntry.compressionMethod = (CompressionMethod)header.ReadUInt16();
newEntry.lastWriteTime = DosTimeToDateTime(header.ReadUInt32());
newEntry.crc32 = header.ReadUInt32();
newEntry.compressedLength = checked((int)header.ReadUInt32());
newEntry.length = header.ReadUInt32();
int fileNameLength = checked((int)header.ReadUInt16());
byte[] fileNameBuffer = new byte[fileNameLength];
int fileNameCount = reader.Read(fileNameBuffer, 0, fileNameLength);
newEntry.name = Encoding.UTF8.GetString(fileNameBuffer).Replace('/', Path.DirectorySeparatorChar);
archive.entries[newEntry.name] = newEntry;
if (count != header.Length || fileNameCount != fileNameLength || fileNameLength == 0 || newEntry.LastWriteTime.Ticks == 0)
throw new ApplicationException("Bad Zip File Header");
if (newEntry.Name.IndexOfAny(invalidPathChars) >= 0)
throw new ApplicationException("Invalid File Name");
if (newEntry.compressionMethod != CompressionMethod.None && newEntry.compressionMethod != CompressionMethod.Deflate)
throw new ApplicationException("Unsupported compression mode " + newEntry.compressionMethod);
if (archive.IsReadOnly && reader.CanSeek) {
// Optimization: we can defer reading in the data in the common case of a read-only archive.
// by simply remembering where the data is and fetching it on demand. This is nice because
// we only hold on to memory of data we are actually operating on. (instead of the whole archive)
//
// Because uncompresseData is null, we know that we fetch it from the archive 'fromStream'.
newEntry.positionOfCompressedDataInArchive = archive.fromStream.Position;
reader.Seek(newEntry.compressedLength, SeekOrigin.Current);
} else {
// We may be updating the archive in place, so we need to copy the data out.
newEntry.compressedData = new byte[newEntry.compressedLength];
reader.Read(newEntry.compressedData, 0, (int)newEntry.compressedLength);
}
#if DEBUG
newEntry.Validate();
#endif
return newEntry;
}