本文整理汇总了C#中BaseCreature.InRange方法的典型用法代码示例。如果您正苦于以下问题:C# BaseCreature.InRange方法的具体用法?C# BaseCreature.InRange怎么用?C# BaseCreature.InRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseCreature
的用法示例。
在下文中一共展示了BaseCreature.InRange方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoAbilityMoltenBreath
public void DoAbilityMoltenBreath(BaseCreature target, BaseMetaPet pet)
{
pet.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.0);
pet.PlaySound(pet.BaseSoundID);
pet.Animate(12, 5, 1, true, false, 0);
var queue = new EffectQueue();
queue.Deferred = false;
Point3D endpoint = target.Location;
Point3D[] line = pet.Location.GetLine3D(endpoint, pet.Map);
if (target.InRange(pet.Location, 10))
{
int n = 0;
foreach (Point3D p in line)
{
n += 20;
Point3D p1 = p;
queue.Add(
new EffectInfo(
p,
pet.Map,
14089,
0,
10,
30,
EffectRender.Normal,
TimeSpan.FromMilliseconds(n),
() =>
{
foreach (Mobile player in AcquireTargets(pet, p1, 0))
{
player.Damage(Level * 5, pet);
}
}));
}
queue.Callback = () =>
{
BaseExplodeEffect e = ExplodeFX.Fire.CreateInstance(
endpoint, pet.Map, 2, 0, TimeSpan.FromMilliseconds(1000 - ((10) * 100)), null, () =>
{
foreach (Mobile mobile in AcquireTargets(pet, endpoint, 2))
{
mobile.Damage(Level * 3, pet);
}
});
e.Send();
};
queue.Process();
Experience++;
if (Experience >= NextLevelExperience)
{
LevelUpMoltenBreath(pet.ControlMaster);
}
NextUse = DateTime.UtcNow + CoolDown;
}
}
示例2: EndStable
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( !pet.Controlled || pet.ControlMaster != from )
{
SayTo( from, 1042562 ); // You do not own that pet!
}
//Pix: 10/7/2004 - allow dead pets to be stabled.
//else if ( pet.IsDeadPet )
//{
// SayTo( from, 1049668 ); // Living pets only, please.
//}
else if ( pet.Summoned )
{
SayTo( from, 502673 ); // I can not stable summoned creatures.
}
else if ( pet.IOBFollower ) // Don't stable IOB Bretheren
{
SayTo( from, "You can't stable your bretheren!" );
}
else if ( pet.Body.IsHuman )
{
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
}
else if ( (pet is PackLlama || pet is PackHorse || pet is Beetle) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, 1042563 ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
}
else if ( from.Stabled.Count >= GetMaxStabled( from ) )
{
SayTo( from, 1042565 ); // You have too many pets in the stables!
}
else
{
Container bank = from.BankBox;
if ( bank != null && bank.ConsumeTotal( typeof( Gold ), 30 ) )
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster( null );
pet.SummonMaster = null;
pet.IsStabled = true;
from.Stabled.Add( pet );
SayTo( from, 502679 ); // Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
}
}
}
示例3: UseBandage
public static int UseBandage(BaseCreature from, bool healmaster)
{
if (from.IsDeadPet)
return 12;
var delay = (500 + (50*((120 - from.Dex)/10)))/100;
if (delay < 3)
delay = 3;
if (from.Controlled && from.ControlMaster != null && from.Hits >= (from.Hits/2) && healmaster)
{
if (from.InRange(from.ControlMaster, 2) && from.ControlMaster.Alive &&
from.ControlMaster.Hits < from.ControlMaster.HitsMax)
BandageContext.BeginHeal(from, from.ControlMaster);
}
else if (from.Hits < from.HitsMax)
{
BandageContext.BeginHeal(from, from);
}
return delay + 3;
}
示例4: EndStable
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( pet.Body.IsHuman )
{
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
}
else if ( !pet.Controlled )
{
SayTo( from, 1048053 ); // You can't stable that!
}
else if ( pet.ControlMaster != from )
{
SayTo( from, 1042562 ); // You do not own that pet!
}
else if ( pet.IsDeadPet )
{
SayTo( from, 1049668 ); // Living pets only, please.
}
else if ( pet.Summoned )
{
SayTo( from, 502673 ); // I can not stable summoned creatures.
}
/*
else if ( pet.Allured )
{
SayTo( from, 1048053 ); // You can't stable that!
}
*/
else if ( (pet is PackLlama || pet is PackHorse || pet is Beetle) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, 1042563 ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
}
else if ( from.Stabled.Count >= GetMaxStabled( from ) )
{
SayTo( from, 1042565 ); // You have too many pets in the stables!
}
else
{
Container bank = from.FindBankNoCreate();
if ( ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( Gold ), 30 ) ) || ( bank != null && bank.ConsumeTotal( typeof( Gold ), 30 ) ) )
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster( null );
pet.SummonMaster = null;
pet.IsStabled = true;
pet.StabledBy = from;
if ( Core.SE )
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
from.Stabled.Add( pet );
SayTo( from, Core.AOS ? 1049677 : 502679 ); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
}
}
}
示例5: EndPetSale
//RUFO endfunction
public void EndPetSale( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( !pet.Controlled || pet.ControlMaster != from )
SayTo( from, 1042562 ); // You do not own that pet!
else if ( pet.IsDeadPet )
SayTo( from, 1049668 ); // Living pets only, please.
else if ( pet.Summoned )
SayTo( from, 502673 ); // I can not PetSale summoned creatures.
else if ( pet.Body.IsHuman )
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
else
{
if ( pet is Rudolph )
{
SellPetForGold( from, pet, 250 );
from.AddToBackpack( new ReindeerReward1() );
this.Say( "Thank you {0}, you have found Rudolph!",from.Name );
}
else if ( pet is Dasher )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward2() );
this.Say( "Thank you {0}, you have found Dasher!",from.Name );
}
else if ( pet is Dancer )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward3() );
this.Say( "Thank you {0}, you have found Dancer!",from.Name );
}
else if ( pet is Prancer )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward4() );
this.Say( "Thank you {0}, you have found Prancer!",from.Name );
}
else if ( pet is Vixen )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward5() );
this.Say( "Thank you {0}, you have found Vixen!",from.Name );
}
else if ( pet is Comet )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward6() );
this.Say( "Thank you {0}, you have found Comet!",from.Name );
}
else if ( pet is Cupid )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward7() );
this.Say( "Thank you {0}, you have found Cupid!",from.Name );
}
else if ( pet is Donner )
{
SellPetForGold(from, pet, 250 );
from.AddToBackpack( new ReindeerReward8() );
this.Say( "Thank you {0}, you have found Donner!",from.Name );
}
else if ( pet is Blitzen )
{
SellPetForGold( from, pet, 250 );
from.AddToBackpack( new ReindeerReward9() );
this.Say( "Thank you {0}, you have found Blitzen!",from.Name );
}
else
this.Say( "{0}, that is not one of my lost reindeer...*sigh*.",from.Name );
}
}
示例6: EndStable
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( !pet.Controlled || pet.ControlMaster != from )
{
SayTo( from, true, "You do not own that pet!" ); // You do not own that pet!
}
else if ( pet.IsDeadPet )
{
SayTo( from, true, "Living pets only, please." ); // Living pets only, please.
}
else if ( pet.Summoned )
{
SayTo( from, true, "I can not stable summoned creatures." ); // I can not stable summoned creatures.
}
else if ( pet.Body.IsHuman )
{
SayTo( from, true, "HA HA HA! Sorry, I am not an inn." ); // HA HA HA! Sorry, I am not an inn.
}
else if ( (pet is PackLlama || pet is PackHorse || pet is Beetle) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, true, "You need to unload your pet." ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, true, "I'm sorry. Your pet seems to be busy." ); // I'm sorry. Your pet seems to be busy.
}
else
{
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( pet.Delete ) );
from.Tag = (Convert(from.Tag) - 1).ToString();
return;
}
}
示例7: DoBomber
public static void DoBomber(BaseCreature mobile, Mobile player)
{
Mobile combatant = player;
if ( combatant == null || combatant.Deleted || combatant.Map != mobile.Map || !mobile.InRange( combatant, 12 ) || !mobile.CanBeHarmful( combatant ) || !mobile.InLOS( combatant ) )
return;
if ( DateTime.Now >= m_NextBomb )
{
ThrowBomb( combatant, player );
m_Thrown++;
if ( 0.75 >= Utility.RandomDouble() && (m_Thrown % 2) == 1 )
m_NextBomb = DateTime.Now + TimeSpan.FromSeconds( 3.0 );
else
m_NextBomb = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (10.0 * Utility.RandomDouble()) );
}
}
示例8: EndStable
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
int maxStabled = GetMaxStabled( from );
int newCount = GetNumStabled( from ) + GetStableSlotsFor( from, pet );
if ( !pet.Controled || pet.ControlMaster != from )
{
SayTo( from, 1042562 ); // You do not own that pet!
}
else if ( pet.IsDeadPet )
{
SayTo( from, 1049668 ); // Living pets only, please.
}
else if ( pet.Summoned )
{
SayTo( from, 502673 ); // I can not stable summoned creatures.
}
else if ( pet.Body.IsHuman )
{
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
}
else if ( (pet is PackLlama || pet is PackHorse) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, 1042563 ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
}
else if ( newCount > maxStabled )
{
//SayTo( from, 1042565 ); // You have too many pets in the stables!
SayTo( from, "There is not enough room in the stable for that! Claim some of your other animals first." );
}
else
{
Container bank = from.BankBox;
if ( bank != null && bank.ConsumeTotal( typeof( Gold ), 30 ) )
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster( null );
pet.SummonMaster = null;
pet.IsStabled = true;
from.Stabled.Add( pet );
SayTo( from, 502679 ); // Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
}
}
}
示例9: IsProvokable
public bool IsProvokable( BaseCreature bc )
{
return IsTargeteable( bc ) && !bc.BardImmune && !bc.BardPacified && !bc.IsDeadBondedPet && bc.InRange( this, BaseInstrument.GetBardRange( this, SkillName.Provocation ) );
}
示例10: EndStable
public void EndStable(Mobile from, BaseCreature pet)
{
if (Deleted || !from.CheckAlive())
return;
else if (!pet.Controlled || pet.ControlMaster != from)
{
from.SendLocalizedMessage(1042562); // You do not own that pet!
}
else if (pet.IsDeadPet)
{
from.SendLocalizedMessage(1049668); // Living pets only, please.
}
else if (pet.Summoned)
{
from.SendLocalizedMessage(502673); // I can not stable summoned creatures.
}
#region Mondain's Legacy
else if (pet.Allured)
{
from.SendLocalizedMessage(1048053); // You can't stable that!
}
#endregion
else if (pet.Body.IsHuman)
{
from.SendLocalizedMessage(502672); // HA HA HA! Sorry, I am not an inn.
}
else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
{
from.SendLocalizedMessage(1042564); // I'm sorry. Your pet seems to be busy.
}
else if (from.Stabled.Count >= GetMaxStabled(from))
{
from.SendLocalizedMessage(1114325); // There is no more room in your chicken coop!
}
else
{
Container bank = from.FindBankNoCreate();
if (bank != null && bank.ConsumeTotal(typeof(Gold), 30))
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster(null);
pet.SummonMaster = null;
pet.IsStabled = true;
if (Core.SE)
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
from.Stabled.Add(pet);
from.SendLocalizedMessage(502679); // Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
from.SendLocalizedMessage(502677); // But thou hast not the funds in thy bank account!
}
}
}
示例11: EndStable
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( !pet.Controlled || pet.ControlMaster != from )
{
SayTo( from, 1042562 ); // You do not own that pet!
}
else if ( pet.IsDeadPet )
{
SayTo( from, 1049668 ); // Living pets only, please.
}
else if ( pet.Summoned || pet.VanishTime != DateTime.MinValue )
{
SayTo( from, 502673 ); // I can not stable summoned creatures.
}
else if ( pet.Body.IsHuman )
{
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
}
else if ( ( pet is WorkHorse || pet is GiantScarab) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, 1042563 ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
}
else
{
Container bank = from.BankBox;
if ( bank != null && bank.ConsumeTotal( typeof( Copper ), 1 ) )
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.StabledOwner = from;
pet.Internalize();
pet.SetControlMaster( null );
pet.SummonMaster = null;
pet.IsStabled = true;
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
this.Stabled.Add( pet );
SayTo( from, "Thy pet has been stabled. I will charge you one copper piece every six hours [OOC: two real-life hours]." );
SayTo( from, "Here is your ticket. Hand it back to me when you wish to get your animal back, or say just tell me you wish to claim your pets." );
StableTicket ticket = new StableTicket();
ticket.StabledPet = pet;
pet.StableTicket = ticket;
if( from.Backpack != null )
from.AddToBackpack( ticket );
}
else
{
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
}
}
}