本文整理汇总了C#中BaseCreature.EquipItem方法的典型用法代码示例。如果您正苦于以下问题:C# BaseCreature.EquipItem方法的具体用法?C# BaseCreature.EquipItem怎么用?C# BaseCreature.EquipItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseCreature
的用法示例。
在下文中一共展示了BaseCreature.EquipItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MimicThem
public static void MimicThem(BaseCreature from, Mobile targ, bool allowskillchanges, bool allowAIchanges)
{
if (targ == null)
return;
if (from.BodyMod == 0)
{
from.BodyMod = targ.Body;
from.Hue = targ.Hue;
from.NameMod = targ.Name;
from.Title = targ.Title;
from.HairItemID = targ.HairItemID;
from.FacialHairItemID = targ.FacialHairItemID;
from.VirtualArmor = targ.VirtualArmor;
foreach (var item in targ.Items)
{
if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount)
{
/*
We don't dupe armor because the creatures base seed stacks with armor
By duping a high resistance player we shoot the creature up into the 100's in res
Imagine being the player facing your 400+ HP creature and EVERY attack & spell only deals 1 damage to them.
*/
if (item is BaseShield)
{
var shieldtomake = new Buckler();
shieldtomake.PoisonBonus = 0;
shieldtomake.ItemID = item.ItemID;
shieldtomake.Hue = item.Hue;
shieldtomake.Layer = item.Layer;
shieldtomake.Movable = false;
shieldtomake.Name = item.Name;
from.EquipItem(shieldtomake);
}
else if (item is BaseWeapon)
{
var weapontomake = new Broadsword();
weapontomake.ItemID = item.ItemID;
weapontomake.Hue = item.Hue;
weapontomake.Layer = item.Layer;
weapontomake.Movable = false;
weapontomake.Name = item.Name;
var weapon = item as BaseWeapon;
weapontomake.Animation = weapon.Animation;
weapontomake.HitSound = weapon.HitSound;
weapontomake.MissSound = weapon.MissSound;
weapontomake.MinDamage = weapon.MinDamage;
weapontomake.MaxDamage = weapon.MaxDamage;
weapontomake.Speed = weapon.Speed;
from.EquipItem(weapontomake);
}
else
{
var itemtomake = new Item(item.ItemID);
itemtomake.Hue = item.Hue;
itemtomake.Layer = item.Layer;
itemtomake.Movable = false;
itemtomake.Name = item.Name;
from.EquipItem(itemtomake);
}
}
}
/*
Duping skills can mess up the AI.
What good is trying to melee when you have 0 tactics?
On the other side, What good is stopping it's attack to try and cast something it can't do?
The bool allows you to use it as a staff command or spell or make clone creatures that don't run around with the same exact skills as the others.
*/
if (allowskillchanges)
for (var i = 0; i < targ.Skills.Length && i < from.Skills.Length; i++)
from.Skills[i].Base = targ.Skills[i].Base;
}
else
{
from.BodyMod = 0;
from.Hue = 0;
from.NameMod = null;
from.Title = null;
from.HairItemID = 0;
from.FacialHairItemID = 0;
from.VirtualArmor = 0;
var list = new List<Item>(from.Items);
foreach (var item in list)
{
if (item != null)
item.Delete();
}
//.........这里部分代码省略.........