本文整理汇总了C#中AssetBundle.LoadAssetAsync方法的典型用法代码示例。如果您正苦于以下问题:C# AssetBundle.LoadAssetAsync方法的具体用法?C# AssetBundle.LoadAssetAsync怎么用?C# AssetBundle.LoadAssetAsync使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AssetBundle
的用法示例。
在下文中一共展示了AssetBundle.LoadAssetAsync方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessAssetBundle
/// <summary>
/// In this function we can do whatever we want with the freshly downloaded bundle.
/// In this example we will cache it for later use, and we will load a texture from it.
/// </summary>
IEnumerator ProcessAssetBundle(AssetBundle bundle)
{
if (bundle == null)
yield break;
// Save the bundle for future use
cachedBundle = bundle;
// Start loading the asset from the bundle
var asyncAsset =
#if UNITY_5
cachedBundle.LoadAssetAsync("9443182_orig", typeof(Texture2D));
#else
cachedBundle.LoadAsync("9443182_orig", typeof(Texture2D));
#endif
// wait til load
yield return asyncAsset;
// get the texture
texture = asyncAsset.asset as Texture2D;
}