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C# AssetBundle.GetAllAssetNames方法代码示例

本文整理汇总了C#中AssetBundle.GetAllAssetNames方法的典型用法代码示例。如果您正苦于以下问题:C# AssetBundle.GetAllAssetNames方法的具体用法?C# AssetBundle.GetAllAssetNames怎么用?C# AssetBundle.GetAllAssetNames使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AssetBundle的用法示例。


在下文中一共展示了AssetBundle.GetAllAssetNames方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

	// Use this for initialization
	void Start () {
		string assetsBundlePath = Application.streamingAssetsPath + "/bundle/";

		if(bundle != null)
			bundle.Unload(false);
		bundle = AssetBundle.LoadFromFile(assetsBundlePath + "bundle");

		string[] allAssetNames = bundle.GetAllAssetNames();
		foreach(var assetName in allAssetNames){
			print("AssetName: " + assetName);
			AssetBundleManifest assetBundleManifest = bundle.LoadAsset(assetName) as AssetBundleManifest;
			string[] allAssetBundles = assetBundleManifest.GetAllAssetBundles();
			foreach(var assetBundle in allAssetBundles){
				print("AssetBundleName: " + assetBundle);
				bundle = AssetBundle.LoadFromFile(assetsBundlePath + assetBundle);
				GameObject go = bundle.LoadAsset(assetBundle) as GameObject;
				Instantiate(go);
			}

		}

	}
开发者ID:ChiPengWu,项目名称:AssetBundleManager,代码行数:23,代码来源:LoadBundle.cs

示例2: BuildAllAssetBundles

	static void BuildAllAssetBundles ()
	{
		assetBundleManifest = BuildPipeline.BuildAssetBundles ("Assets//StreamingAssets/bundle");
		AssetDatabase.Refresh();
		string[] allAssetBundles = assetBundleManifest.GetAllAssetBundles();
		foreach(var assetBundle in allAssetBundles){
			print("AssetBundleName: " + assetBundle);
//			string[] allDependencies = assetBundleManifest.GetAllDependencies(assetBundle);
//			foreach(var dependencie in allDependencies){
//				print("DependAssetBundleName: " + dependencie);
//			}
//			string[] directDependencies = assetBundleManifest.GetDirectDependencies(assetBundle);
//			foreach(var direct in directDependencies){
//				print("DirectDependAssetBundleName: " + direct);
//			}

			string assetsBundlePath = Application.streamingAssetsPath + "/bundle/" + assetBundle;

			if(bundle != null)
				bundle.Unload(true);
			bundle = AssetBundle.LoadFromFile(assetsBundlePath);

			string[] allAssetNames = bundle.GetAllAssetNames();
			foreach(var assetName in allAssetNames){
				print("AssetName: " + assetName);
//				string[] assetPath = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(assetBundle, assetName);
//				foreach(var aPath in assetPath){
//					print("AssetPath: " + aPath);
//					string[] dependencie = AssetDatabase.GetDependencies(aPath);
//					foreach(var dep in dependencie){
//						print("Dependencie: " + dep);
//					}
//				}
			}
		}

	}
开发者ID:ChiPengWu,项目名称:AssetBundleManager,代码行数:37,代码来源:CreateAssetBundles.cs


注:本文中的AssetBundle.GetAllAssetNames方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。