本文整理汇总了C#中AssetBundle.LoadAll方法的典型用法代码示例。如果您正苦于以下问题:C# AssetBundle.LoadAll方法的具体用法?C# AssetBundle.LoadAll怎么用?C# AssetBundle.LoadAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AssetBundle
的用法示例。
在下文中一共展示了AssetBundle.LoadAll方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RefreshShader
/// <summary>
/// 刷新shader
/// </summary>
/// <param name="assetBundle"></param>
public static void RefreshShader(AssetBundle assetBundle)
{
#if UNITY_5
UnityEngine.Material[] materials = assetBundle.LoadAllAssets<Material>();
#else
UnityEngine.Object[] materials = assetBundle.LoadAll(typeof(Material)); //LoadAll<Material>();
#endif
//foreach (UnityEngine.Object m in materials)
for(int i = 0;i<materials.Length;i++)
{
Material mat = materials[i];
string shaderName = mat.shader.name;
Shader newShader = Shader.Find(shaderName);
if (newShader != null)
{
mat.shader = newShader;
}
else
{
Debug.LogWarning("unable to refresh shader: " + shaderName + " in material " + mat.name);
}
}
}