当前位置: 首页>>代码示例>>C#>>正文


C# ArgumentList.ParseNone方法代码示例

本文整理汇总了C#中ArgumentList.ParseNone方法的典型用法代码示例。如果您正苦于以下问题:C# ArgumentList.ParseNone方法的具体用法?C# ArgumentList.ParseNone怎么用?C# ArgumentList.ParseNone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArgumentList的用法示例。


在下文中一共展示了ArgumentList.ParseNone方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FastForwardTime

        /// <summary>
        /// Fast forwards time
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void FastForwardTime(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            Core.TimeFastForwarding = !Core.TimeFastForwarding;
            sender.Message("Time is now " + (Core.TimeFastForwarding ? "fast" : "normal") + "!");
        }
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:12,代码来源:TimeCommand.cs

示例2: NPCSpawning

        /// <summary>
        /// Enables or disables NPC spawning
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void NPCSpawning(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            Core.StopNPCSpawning = !Core.StopNPCSpawning;
            sender.Message("NPC spawning is now " + (Core.StopNPCSpawning ? "off" : "on") + "!");
        }
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:12,代码来源:NpcSpawningCommand.cs

示例3: Refresh

        /// <summary>
        /// Refreshes a players area
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void Refresh(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            var player = sender as Player;

            if (player == null)
            {
                sender.Message(255, "This is a player command");
                return;
            }

            if (player.whoAmI < 0)
                return;

            if (!player.Op)
            {
                var diff = DateTime.Now - player.GetLastCostlyCommand();

                if (diff < TimeSpan.FromSeconds(30))
                {
                    sender.Message(255, "You must wait {0:0} more seconds before using this command.", 30.0 - diff.TotalSeconds);
                    return;
                }

                player.SetLastCostlyCommand(DateTime.Now);
            }

            NetMessage.SendTileSquare(player.whoAmI, (int)(player.position.X / 16), (int)(player.position.Y / 16), 32);
        }
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:35,代码来源:RefreshCommand.cs

示例4: List

        /// <summary>
        /// Prints a player list, Possibly readable by bots.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void List(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            var players = from p in Terraria.Main.player
                                   where p.active && !p.IsOp()
                                   select p.name;
            var ops = from p in Terraria.Main.player
                               where p.active && p.IsOp()
                               select p.name;

            var pn = players.Count();
            var on = ops.Count();

            if (on + pn == 0)
            {
                sender.Message("No players online.");
                return;
            }

            string ps = String.Empty;
            string os = String.Empty;

            if (pn > 0)
                ps = (on > 0 ? " | Players: " : "Players: ") + String.Join(", ", players);

            if (on > 0)
                os = "Ops: " + String.Join(", ", ops);

            sender.SendMessage(string.Concat(os, ps, " (", on + pn, "/", Netplay.MaxConnections, ")"), 255, 255, 240, 20);
        }
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:36,代码来源:PlayerListCommand.cs

示例5: HardMode

        /// <summary>
        /// Enables hardmode
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void HardMode(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            if (Main.hardMode)
                throw new CommandError("Hard mode is already enabled");

            sender.Message("Changing to hard mode...");
            WorldGen.IsGeneratingHardMode = true;
            Terraria.WorldGen.StartHardmode();
            while (WorldGen.IsGeneratingHardMode)
                System.Threading.Thread.Sleep(5);
            sender.Message("Hard mode is now enabled.");
        }
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:19,代码来源:HardModeCommand.cs

示例6: LanguageReload

        /// <summary>
        /// Reloads the language definitions
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void LanguageReload(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            sender.sendMessage("Reloading Language File...");
            sender.sendMessage("Reloading " + (Languages.LoadClass(Collections.Registries.LANGUAGE_FILE) ? "Succeeded" : "Failed"));
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:12,代码来源:Commands.cs

示例7: OldList

        /// <summary>
        /// Prints a Playerlist.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void OldList(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            var online = String.Empty;
            if (sender is ConsoleSender)
            {
                var players = from p in Main.player
                                          where p.active
                                          select String.Format("{0} ({1})", p.name, p.IPAddress);

                online = String.Join(", ", players);
            }
            else
            {
                var players = from p in Main.player
                                          where p.active
                                          select p.name;

                online = String.Join(", ", players);
            }

            if (String.IsNullOrEmpty(online))
                sender.Message("No players online.", 255, 255, 240, 20);
            else
                sender.Message("Current players: " + online, 255, 255, 240, 20);
        }
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:32,代码来源:PlayerListCommand.cs

示例8: QCommand

        internal static void QCommand(ISender sender, ArgumentList args)
        {
            args.ParseNone ();

            lock (syncRoot)
            {
                int c = 1;

                for (int q = 3; q >= 0; q--)
                {
                    var queue = queues[q];

                    if (queue.Count > 0)
                    {
                        sender.Message (255, ChatColor.Snow, "Queued with priority {0}:", q);

                        for (int i = 0; i < queue.count; i++)
                        {
                            int k = (queue.head + i) % queue.array.Length;
                            var conn = queue.array[k];

                            if (conn != null)
                            {
                                sender.Message (255, ChatColor.Beige, "  {0}. {1} from {2}", c, conn.Player.Name, conn.RemoteAddress);
                                c += 1;
                            }
                        }
                    }
                }
            }
        }
开发者ID:emreuyls,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:31,代码来源:SlotManager.cs

示例9: NPCSpawns

        /// <summary>
        /// Enables or disables NPC spawning
        /// </summary>
        /// <param name="server">Current Server instance</param>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void NPCSpawns(Server server, ISender sender, ArgumentList args)
        {
            args.ParseNone();

            Main.stopSpawns = !Main.stopSpawns;
            sender.sendMessage("NPC Spawning is now " + ((Main.stopSpawns) ? "off" : "on") + "!");
        }
开发者ID:Dyrian,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:13,代码来源:Commands.cs

示例10: Explosions

        public static void Explosions(Server server, ISender sender, ArgumentList args)
        {
            args.ParseNone();

            Program.properties.AllowExplosions = !Program.properties.AllowExplosions;
            sender.sendMessage("Explosions are now " + ((Program.properties.AllowExplosions) ? "allowed" : "disabled") + "!");
            Program.properties.Save();
        }
开发者ID:Dyrian,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:8,代码来源:Commands.cs

示例11: Status

        /// <summary>
        /// Outputs statistics of the servers performance.
        /// </summary>
        /// <param name="server">Current Server instance</param>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void Status(Server server, ISender sender, ArgumentList args)
        {
            args.ParseNone();

            var process = System.Diagnostics.Process.GetCurrentProcess();
            sender.sendMessage(string.Format("Virtual memory:  {0:0.0}/{1:0.0}MB",
                process.VirtualMemorySize64 / 1024.0 / 1024.0,
                process.PeakVirtualMemorySize64 / 1024.0 / 1024.0));
            sender.sendMessage(string.Format("Physical memory: {0:0.0}/{1:0.0}MB",
                process.WorkingSet64 / 1024.0 / 1024.0,
                process.PeakWorkingSet64 / 1024.0 / 1024.0));
            var time = process.TotalProcessorTime;
            sender.sendMessage(string.Format("Total cpu usage:        {0:0.00}% ({1})",
                100.0 * time.TotalMilliseconds / (DateTime.Now - process.StartTime).TotalMilliseconds, time));

            if (LoadMonitor.LoadLastSecond >= 0)
                sender.sendMessage(string.Format("Cpu usage last second:  {0:0.00}%", LoadMonitor.LoadLastSecond));

            if (LoadMonitor.LoadLastMinute >= 0)
                sender.sendMessage(string.Format("Cpu usage last minute:  {0:0.00}%", LoadMonitor.LoadLastMinute));

            sender.sendMessage(string.Format("Last world update took: {0:0.000}ms (plr: {1:0.0}ms, npc: {2:0.0}ms, proj: {3:0.0}ms, item: {4:0.0}ms, world: {5:0.0}ms, time: {6:0.0}ms, inva: {7:0.0}ms, serv: {8:0.0}ms)",
                Program.LastUpdateTime.TotalMilliseconds,
                Main.LastPlayerUpdateTime.TotalMilliseconds,
                Main.LastNPCUpdateTime.TotalMilliseconds,
                Main.LastProjectileUpdateTime.TotalMilliseconds,
                Main.LastItemUpdateTime.TotalMilliseconds,
                Main.LastWorldUpdateTime.TotalMilliseconds,
                Main.LastTimeUpdateTime.TotalMilliseconds,
                Main.LastInvasionUpdateTime.TotalMilliseconds,
                Main.LastServerUpdateTime.TotalMilliseconds
                ));

            var projs = 0; var uprojs = 0;
            var npcs = 0; var unpcs = 0;
            var items = 0;

            foreach (var npc in Main.npcs)
            {
                if (!npc.Active) continue;
                npcs += 1;
                if (!npc.netUpdate) continue;
                unpcs += 1;
            }

            foreach (var proj in Main.projectile)
            {
                if (!proj.Active) continue;
                projs += 1;
                if (!proj.netUpdate) continue;
                uprojs += 1;
            }

            foreach (var item in Main.item)
            {
                if (!item.Active) continue;
                items += 1;
            }

            sender.sendMessage(string.Format("NPCs: {0}a/{1}u, projectiles: {2}a/{3}u, items: {4}", npcs, unpcs, projs, uprojs, items));

            #if BANDWIDTH_ANALYSIS
            var sb = new System.Text.StringBuilder ();
            for (int i = 0; i < 255; i++)
            {
                var p = Networking.Connection.packetsPerMessage [i];
                var b = Networking.Connection.bytesPerMessage [i];
                if (p > 0)
                    sb.AppendFormat ("{0}({1}p, {2}B), ", (Packet)i, p, b);
            }

            sender.sendMessage (sb.ToString());
            #endif
        }
开发者ID:Dyrian,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:80,代码来源:Commands.cs

示例12: Refresh

        /// <summary>
        /// Refreshes a players area
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void Refresh(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            var player = sender as Player;

            if (player == null)
            {
                sender.Message(255, Languages.ThisIsPlayerCommand);
                return;
            }

            if (player.whoAmi < 0) return;

            if (!player.Op)
            {
                var diff = DateTime.Now - player.LastCostlyCommand;

                if (diff < TimeSpan.FromSeconds(30))
                {
                    sender.Message(255, Languages.YouMustWaitBeforeAnotherCommand, 30.0 - diff.TotalSeconds);
                    return;
                }

                player.LastCostlyCommand = DateTime.Now;
            }

            NetMessage.SendTileSquare(player.whoAmi, (int)(player.Position.X / 16), (int)(player.Position.Y / 16), 32);
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:34,代码来源:Commands.cs

示例13: RequestsCommand

        void RequestsCommand(ISender sender, ArgumentList args)
        {
            int num;
            if (args.TryParseOne ("-g", out num) || args.TryParseOne ("grant", out num))
            {
                RegistrationRequest rq;

                if (! requests.TryGetValue (num, out rq))
                {
                    sender.sendMessage ("restrict.rr: No such registration request");
                    return;
                }

                requests.Remove (num);

                var pname = NameTransform (rq.name);
                var hash = Hash (rq.name, rq.password);

                users.setValue (pname, hash);
                users.Save ();

                var player = FindPlayer (rq.name);
                if (player != null) // TODO: verify IP address
                {
                    player.AuthenticatedAs = rq.name;
                    player.sendMessage ("<Restrict> You are now registered.");
                }

                Server.notifyOps ("<Restrict> Registration request granted for: " + rq.name, true);

                var duplicates = requests.Where (kv => kv.Value.name == rq.name).ToArray();
                foreach (var kv in duplicates)
                {
                    // deny other requests for the same name
                    requests.Remove (kv.Key);
                }
            }
            else if (args.TryParseOne ("-d", out num) || args.TryParseOne ("deny", out num))
            {
                RegistrationRequest rq;

                if (! requests.TryGetValue (num, out rq))
                {
                    sender.sendMessage ("restrict.rr: No such registration request");
                    return;
                }

                requests.Remove (num);

                Server.notifyOps ("<Restrict> Registration request denied for: " + rq.name, true);

                var player = FindPlayer (rq.name);
                if (player != null)
                    player.sendMessage ("<Restrict> Your registration request has been denied.");
            }
            else
            {
                args.ParseNone ();

                sender.sendMessage ("restrict.rr: Pending requests:");

                foreach (var kv in requests)
                {
                    var rq = kv.Value;
                    if (rq == null) continue;

                    sender.sendMessage (string.Format ("{0,3} : {1} : {2}", kv.Key, rq.address, rq.name));
                }
            }
        }
开发者ID:UndeadMiner,项目名称:TDSM_Restrict,代码行数:70,代码来源:RestrictPlugin_Commands.cs

示例14: Reload

        /// <summary>
        /// Reloads Plugins.
        /// </summary>
        /// <param name="server">Current Server instance</param>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void Reload(Server server, ISender sender, ArgumentList args)
        {
            args.ParseNone();

            server.notifyOps("Reloading plugins.", true);
            server.PluginManager.ReloadPlugins();

            return;
        }
开发者ID:CaptainMuscles,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:15,代码来源:Commands.cs

示例15: List

        /// <summary>
        /// Prints a player list, Possibly readable by bots.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void List(ISender sender, ArgumentList args)
        {
            args.ParseNone();

            var players = from p in Main.players where p.Active && !p.Op select p.Name;
            var ops = from p in Main.players where p.Active && p.Op select p.Name;

            var pn = players.Count();
            var on = ops.Count();

            if (on + pn == 0)
            {
                sender.sendMessage(Languages.NoPlayers);
                return;
            }

            string ps = "";
            string os = "";

            if (pn > 0)
                ps = (on > 0 ? " | Players: " : "Players: ") + String.Join(", ", players);

            if (on > 0)
                os = "Ops: " + String.Join(", ", ops);

            sender.sendMessage(string.Concat(os, ps, " (", on + pn, "/", SlotManager.MaxSlots, ")"), 255, 255, 240, 20);
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:32,代码来源:Commands.cs


注:本文中的ArgumentList.ParseNone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。