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C# ArgumentList.GetInt方法代码示例

本文整理汇总了C#中ArgumentList.GetInt方法的典型用法代码示例。如果您正苦于以下问题:C# ArgumentList.GetInt方法的具体用法?C# ArgumentList.GetInt怎么用?C# ArgumentList.GetInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArgumentList的用法示例。


在下文中一共展示了ArgumentList.GetInt方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Give

        /// <summary>
        /// Gives specified item to the specified player.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void Give(ISender sender, ArgumentList args)
        {
            // /give <stack> <item> [prefix] [player]
            var index = 0;
            int stack = args.GetInt(index++);
            string name = args.GetString(index++);

            //            var max = Tools.AvailableItemSlots; //Perhaps remove a few incase of new drops
            //            if (stack > max)
            //            {
            //                stack = max; // Set to Tools.AvailableItemSlots because number given was larger than this.
            //            }
            int id;
            var results = Int32.TryParse(name, out id) ? DefinitionManager.FindItem(id) : DefinitionManager.FindItem(name);
            if (results != null && results.Length > 0)
            {
                if (results.Length > 1)
                    throw new CommandError(String.Format("More than 1 item found, total is: {0}", results.Length));

                var item = results[0];
                string prefix;
                if (args.TryGetString(index, out prefix))
                {
                    try
                    {
                        Affix afx;
                        if (Enum.TryParse(prefix, out afx))
                        {
                            item.Prefix = (int)afx;
                            index++;
                        }
                    }
                    catch (ArgumentException)
                    {
                        throw new CommandError(String.Format("Error, the Prefix you entered was not found: {0}", args.GetString(3)));
                    }
                }

                Player receiver;
                if (!args.TryGetOnlinePlayer(index, out receiver))
                {
                    if (sender is Player)
                        receiver = sender as Player;
                    else throw new CommandError("Expected an online player");
                }

                receiver.GiveItem(item.Id, stack, item.MaxStack, sender, item.NetId, true, item.Prefix);
            }
            else
                throw new CommandError(String.Format("No item known by: {0}", name));
        }
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:56,代码来源:GiveCommand.cs

示例2: MaxPlayersCommand

        internal static void MaxPlayersCommand(ISender sender, ArgumentList args)
        {
            if (MaxPlayersDisabled)
            {
                sender.Message (255, "This command has been disabled.");
                return;
            }

            int maxp = -1;
            int overl = -1;

            if (args.TryGetInt (0, out maxp) && (maxp < 1 || maxp > MAX_SLOTS))
            {
                sender.Message (255, "Max numbers of players must be in range 1 .. {0}", MAX_SLOTS);
                return;
            }

            if (args.Count > 1)
            {
                overl = args.GetInt (1);
                if (overl < 0 || overl > maxp)
                {
                    sender.Message (255, "Number of overlimit slots must be in range 0 .. <max player count>");
                    return;
                }
            }

            int oldmax = maxSlots;
            int oldover = overlimitSlots;

            int result = maxSlots;
            if (maxp >= 0 || overl >= 0)
            {
                result = ChangeLimits (maxp < 0 ? maxSlots : maxp, overl < 0 ? overlimitSlots : overl);
                Server.notifyOps(
                    String.Format("Max player slots changed to {0}+{1}. [{2}]", result, overlimitSlots, sender.Name)
                );
            }

            sender.Message (255, ChatColor.SteelBlue, "Max player slots: {0}, overlimit slots: {1}", result, overlimitSlots);

            if (oldmax != maxSlots || oldover != overlimitSlots)
            {
                Program.properties.MaxPlayers = maxSlots;
                Program.properties.OverlimitSlots = overlimitSlots;
                Program.properties.Save (true);
            }
        }
开发者ID:emreuyls,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:48,代码来源:SlotManager.cs

示例3: SpawnNPC

        /// <summary>
        /// Spawns specified NPC type.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        /// <remarks>This function also allows NPC custom health.</remarks>
        public void SpawnNPC(ISender sender, ArgumentList args)
        {
            //if (Main.stopSpawns && !Program.properties.NPCSpawnsOverride)
            //    throw new CommandError("NPC Spawing is disabled.");

            //var health = -1;
            //var customHealth = args.TryPopAny<Int32>("-health", out health);

            Player player = sender as Player;
            int amount;
            if (args.Count > 4)
                throw new CommandError("Too many arguments");
            else if (sender is ConsoleSender && args.Count <= 2)
            {
                if (!Netplay.anyClients || !Tools.TryGetFirstOnlinePlayer(out player))
                    throw new CommandError("No players online.");
            }
            else if (args.Count >= 3)
                player = args.GetOnlinePlayer(2);

            var npcName = args.GetString(1).ToLower().Trim();

            // Get the class id of the npc
            var npcs = DefinitionManager.FindNPC(npcName);
            if (npcs.Length == 0)
                throw new CommandError("No npc exists by the name {0}", npcName);
            else if (npcs.Length > 1)
            {
                bool first;
                args.TryGetBool(3, out first);

                if (!first)
                    throw new CommandError("Too many results for {0}, total count {1}", npcName, npcs.Length);
            }

            var npc = npcs[0];
            if (npc.Boss.HasValue && npc.Boss == true)
                throw new CommandError("This NPC can only be summoned by the SPAWNBOSS command.");
            try
            {
                amount = args.GetInt(0);
                //if (NPCAmount > Program.properties.SpawnNPCMax && sender is Player)
                //{
                //    (sender as Player).Kick("Don't spawn that many.");
                //    return;
                //}
            }
            catch
            {
                throw new CommandError("Expected amount to spawn");
            }

            var max = Tools.AvailableNPCSlots; //Perhaps remove a few incase of spawns
            if (amount > max)
                throw new CommandError("Cannot spawn that many, available slots: {0}", max);

            string realNPCName = String.Empty;
            for (int i = 0; i < amount; i++)
            {
                Vector2 location = World.GetRandomClearTile(((int)player.position.X / 16), ((int)player.position.Y / 16), 100, 100, 50);
                int npcIndex = NPC.NewNPC(((int)location.X * 16), ((int)location.Y * 16), npc.Id, 0);

                //if (customHealth)
                //{
                //    Main.npc[npcIndex].life = health;
                //    Main.npc[npcIndex].lifeMax = health;
                //}
                Main.npc[npcIndex].netDefaults(npc.NetId);

                realNPCName = Main.npc[npcIndex].name;
            }
            Tools.NotifyAllOps("Spawned " + amount.ToString() + " of " +
                realNPCName + " [" + player.name + "]", true);
        }
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:80,代码来源:SpawnNpcCommand.cs

示例4: Give

        /// <summary>
        /// Gives specified item to the specified player.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void Give(ISender sender, ArgumentList args)
        {
            // /give <player> <stack> <name>

            Player receiver = args.GetOnlinePlayer(0);
            int stack = args.GetInt(1);
            string NameOrId = args.GetString(2);

            List<Int32> itemlist;
            if (Server.TryFindItemByName(NameOrId, out itemlist) && itemlist.Count > 0)
            {
                if (itemlist.Count > 1)
                    throw new CommandError("There were {0} Items found regarding the specified name", itemlist.Count);

                foreach (int id in itemlist)
                    receiver.GiveItem(id, stack, sender);
            }
            else
            {
                int Id = -1;
                try
                {
                    Id = Int32.Parse(NameOrId);
                }
                catch
                {
                    throw new CommandError("There were {0} Items found regarding the specified Item Id/Name", itemlist.Count);
                }

                if (Server.TryFindItemByType(Id, out itemlist) && itemlist.Count > 0)
                {
                    if (itemlist.Count > 1)
                        throw new CommandError("There were {0} Items found regarding the specified Type Id", itemlist.Count);

                    foreach (int id in itemlist)
                        receiver.GiveItem(id, stack, sender);
                }
                else
                {
                    throw new CommandError("There were no Items found regarding the specified Item Id/Name");
                }
            }
        }
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:48,代码来源:Commands.cs

示例5: Give

        /// <summary>
        /// Gives specified item to the specified player.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void Give(ISender sender, ArgumentList args)
        {
            // /give <player> <stack> <name>

            string _prefix;
            args.TryPopAny("-prefix", out _prefix);

            byte prefix;
            if (!Byte.TryParse(_prefix, out prefix))
            {
                Affix affix;
                if (!AffixExtensions.Parse(_prefix ?? String.Empty, out affix, true)) prefix = 0;
                else prefix = (byte)affix;
            }

            Player receiver = args.GetOnlinePlayer(0);
            int stack = args.GetInt(1);
            string NameOrId = args.GetString(2);

            List<ItemInfo> itemlist;
            if (Server.TryFindItemByName(NameOrId, out itemlist) && itemlist.Count > 0)
            {
                if (itemlist.Count > 1)
                    throw new CommandError(String.Format(Languages.MoreThanOneItemFoundNameId, itemlist.Count));

                var item = itemlist[0];

                var index = receiver.GiveItem(item.Type, stack, sender, item.NetID, true, prefix);

                if (item.NetID < 0)
                    Main.item[index] = Item.netDefaults(item.NetID);

                Main.item[index].Prefix = prefix;
            }
            else
            {
                int Id = -1;
                try
                {
                    Id = Int32.Parse(NameOrId);
                }
                catch
                {
                    throw new CommandError(String.Format(Languages.MoreThanOneItemFoundNameId, itemlist.Count));
                }

                if (Server.TryFindItemByType(Id, out itemlist) && itemlist.Count > 0)
                {
                    if (itemlist.Count > 1)
                        throw new CommandError(String.Format(Languages.MoreThanOneItemFoundType, itemlist.Count));

                    //receiver.GiveItem(itemlist[0].Type, stack, sender);
                    var item = itemlist[0];

                    var index = receiver.GiveItem(item.Type, stack, sender, item.NetID, true, prefix);

                    if (item.NetID < 0)
                        Main.item[index] = Item.netDefaults(item.NetID);

                    Main.item[index].Prefix = prefix;
                }
                else
                {
                    throw new CommandError(String.Format(Languages.MoreThanOneItemFoundNameId, "no"));
                }
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:72,代码来源:Commands.cs

示例6: SpawnNPC

        /// <summary>
        /// Spawns specified NPC type.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        /// <remarks>This function also allows NPC custom health.</remarks>
        public static void SpawnNPC(ISender sender, ArgumentList args)
        {
            if (Main.stopSpawns && !Program.properties.NPCSpawnsOverride)
                throw new CommandError("NPC Spawing is disabled.");

            var health = -1;
            var customHealth = args.TryPopAny<Int32>("-health", out health);

            Player player = sender as Player;
            int NPCAmount;
            if (args.Count > 3)
                throw new CommandError(Languages.TooManyArguments);
            else if (sender is ConsoleSender && args.Count <= 2)
            {
                if (!NetPlay.anyClients || !Server.TryGetFirstOnlinePlayer(out player))
                    throw new CommandError(Languages.NobodyOnline);
            }
            else if (args.Count == 3)
                player = args.GetOnlinePlayer(2);

            var npcName = args.GetString(1).ToLower().Trim();

            // Get the class id of the npc
            int realNPCId = 0;
            NPC fclass = Registries.NPC.FindClass(npcName);
            if (fclass.Name != String.Empty)
                realNPCId = fclass.Type;
            else
                throw new CommandError(Languages.NPCDoesntExist);

            try
            {
                NPCAmount = args.GetInt(0);
                if (NPCAmount > Program.properties.SpawnNPCMax && sender is Player)
                {
                    (sender as Player).Kick(Languages.DontSpawnThatMany);
                    return;
                }
            }
            catch
            {
                throw new CommandError(Languages.ExpectedSpawnInteger);
            }

            string realNPCName = String.Empty;
            for (int i = 0; i < NPCAmount; i++)
            {
                Vector2 location = World.GetRandomClearTile(((int)player.Position.X / 16), ((int)player.Position.Y / 16), 100, true, 100, 50);
                int npcIndex = NPC.NewNPC(((int)location.X * 16), ((int)location.Y * 16), fclass.Name, 0, Main.SpawnsOverride);

                if (customHealth)
                {
                    Main.npcs[npcIndex].life = health;
                    Main.npcs[npcIndex].lifeMax = health;
                }

                realNPCName = Main.npcs[npcIndex].Name;
            }
            Server.notifyOps("Spawned " + NPCAmount.ToString() + " of " +
                    realNPCName + " [" + player.Name + "]", true);
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:67,代码来源:Commands.cs

示例7: SpawnNPC

        /// <summary>
        /// Spawns specified NPC type.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        /// <remarks>This function also allows NPC custom health.</remarks>
        public void SpawnNPC(ISender sender, ArgumentList args)
        {
            //if (Main.stopSpawns && !Program.properties.NPCSpawnsOverride)
            //    throw new CommandError("NPC Spawing is disabled.");

            //var health = -1;
            //var customHealth = args.TryPopAny<Int32>("-health", out health);

            Player player = sender as Player;
            int amount, offset = -1;
            if (args.Count > 5)
                throw new CommandError("Too many arguments");
            else if (sender is ConsoleSender && args.Count <= 2)
            {
                if (!Netplay.anyClients || !Tools.TryGetFirstOnlinePlayer(out player))
                    throw new CommandError("No players online.");
            }
            else if (args.Count == 3)
                player = args.GetOnlinePlayer(2);
            else if (args.Count >= 4)
            {
                player = args.GetOnlinePlayer(2);
                args.TryPopAny<Int32>("-item", out offset);
            }

            var npcName = args.GetString(1).ToLower().Trim();

            // Get the class id of the npc
            var npcs = DefinitionManager.FindNPC(npcName);
            if (npcs == null || npcs.Length == 0)
            {
                int npcId;
                if (Int32.TryParse(npcName, out npcId))
                {
                    npcs = DefinitionManager.FindNPC(npcId);
                    if (npcs == null || npcs.Length == 0)
                    {
                        throw new CommandError("No npc exists by type {0}", npcId);
                    }
                }
                else throw new CommandError("No npc exists {0}", npcName);
            }

            npcs = npcs.OrderBy(x => x.Name).ToArray();
            if (npcs.Length > 1)
            {
                if (offset == -1)
                {
                    sender.SendMessage("Npcs matching " + npcName + ':');
                    for (var x = 0; x < npcs.Length; x++)
                    {
                        if (sender is ConsoleSender)
                        {
                            sender.SendMessage($"\t{x}\t- {npcs[x].Name}");
                        }
                        else
                        {
                            sender.SendMessage($"{x} - {npcs[x].Name}");
                        }
                    }
                    return;
                }
            }
            else offset = 0;

            var npc = npcs[offset];
            if (npc.Boss.HasValue && npc.Boss == true)
                throw new CommandError("This NPC can only be summoned by the SPAWNBOSS command.");
            try
            {
                amount = args.GetInt(0);
                //if (NPCAmount > Program.properties.SpawnNPCMax && sender is Player)
                //{
                //    (sender as Player).Kick("Don't spawn that many.");
                //    return;
                //}
            }
            catch
            {
                throw new CommandError("Expected amount to spawn");
            }

            var max = Tools.AvailableNPCSlots; //Perhaps remove a few incase of spawns
            if (amount > max)
                throw new CommandError("Cannot spawn that many, available slots: {0}", max);

            string realNPCName = String.Empty;
            for (int i = 0; i < amount; i++)
            {
                Vector2 location = World.GetRandomClearTile(((int)player.position.X / 16), ((int)player.position.Y / 16), 100, 100, 50);
                int npcIndex = NPC.NewNPC(((int)location.X * 16), ((int)location.Y * 16), npc.Id, 0);

                //if (customHealth)
                //{
//.........这里部分代码省略.........
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:SpawnNpcCommand.cs

示例8: VariableMan

        /// <summary>
        /// Allows on the fly variable modifications
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="args">Arguments.</param>
        public void VariableMan(ISender sender, ArgumentList args)
        {
            // var <exec|field>
            // var field <namespace.type> <fieldname>
            // var field <namespace.type> <fieldname> <valuetobeset>

            // var exec <namespace.type> <methodname>
            //No arguments supported yet
            var cmd = args.GetString(0);

            if (cmd == "field" || cmd == "arr")
            {
                var type = args.GetString(1);
                var mem = args.GetString(2);

                //Find the type
                var at = Type.GetType(type);
                if (at == null)
                    at = System.Reflection.Assembly.GetEntryAssembly().GetType(type);
                if (at == null)
                    at = System.Reflection.Assembly.GetCallingAssembly().GetType(type);
                if (at == null)
                    at = System.Reflection.Assembly.GetExecutingAssembly().GetType(type);
                if (at == null)
                    at = typeof(Terraria.Main).Assembly.GetType(type);
                if (at == null)
                    throw new CommandError("Invalid type: " + type);

                //Find the field
                var am = at.GetField(mem);
                if (am == null)
                    throw new CommandError("Invalid field: " + mem);

                string val = null;
                if (cmd != "arr" && args.TryGetString(3, out val))
                {
                    object data = GetDataValue(am.FieldType, val);
                    am.SetValue(null, data);

                    var v = am.GetValue(null);
                    if (v != null)
                        val = v.ToString();
                    else
                        val = "null";
                    sender.Message("Value is now: " + val);
                }
                else
                {
                    var v = am.GetValue(null);
                    if (v != null)
                    {
                        if (v.GetType().IsArray)
                        {
                            var index = args.GetInt(3);
                            var obj = (v as Array).GetValue(index);
                            if (obj is Terraria.RemoteClient)
                            {
                                val = "";
                                var rc = obj as Terraria.RemoteClient;

                                val += $"Id: {rc.Id}\n";
                                val += $"IsActive: {rc.IsActive}\n";
                                val += $"IsAnnouncementCompleted: {rc.IsAnnouncementCompleted}\n";
                                val += $"IsConnected(): {rc.IsConnected()}\n";
                                val += $"IsReading: {rc.IsReading}\n";
                                val += $"Name: {rc.Name}\n";
                                val += $"PendingTermination: {rc.PendingTermination}\n";
                                val += $"SpamAddBlock: {rc.SpamAddBlock}\n";
                                val += $"SpamAddBlockMax: {rc.SpamAddBlockMax}\n";
                                val += $"SpamDeleteBlock: {rc.SpamDeleteBlock}\n";
                                val += $"SpamDeleteBlockMax: {rc.SpamDeleteBlockMax}\n";
                                val += $"SpamProjectile: {rc.SpamProjectile}\n";
                                val += $"SpamProjectileMax: {rc.SpamProjectileMax}\n";
                                val += $"SpamWater: {rc.SpamWater}\n";
                                val += $"SpamWaterMax: {rc.SpamWaterMax}\n";
                                val += $"State: {rc.State}\n";
                                val += $"StatusCount: {rc.StatusCount}\n";
                                val += $"StatusMax: {rc.StatusMax}\n";
                                val += $"StatusText: {rc.StatusText}\n";
                                val += $"StatusText2: {rc.StatusText2}\n";
                                val += $"TimeOutTimer: {rc.TimeOutTimer}\n";

            #if CUSTOM_SOCKETS
                                if (rc.Socket is OTA.Sockets.ClientConnection)
                                {
                                    val += "\n=======================\nClientConnection\n";
                                    var cc = rc.Socket as OTA.Sockets.ClientConnection;
                                    val += $"Active: {cc.Active}\n";
                                    val += $"BytesReceived: {cc.BytesReceived}\n";
                                    val += $"BytesSent: {cc.BytesSent}\n";
                                    val += $"IsOTAClient: {cc.IsOTAClient}\n";
                                    val += $"QueueLength: {cc.QueueLength}\n";
                                    val += $"QueueSize: {cc.QueueSize}\n";
                                    //val += $"RemoteAddress: {cc.RemoteAddress}\n";
                                    val += $"SlotId: {cc.SlotId}\n";
//.........这里部分代码省略.........
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:VarCommand.cs

示例9: Give

        /// <summary>
        /// Gives specified item to the specified player.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void Give(ISender sender, ArgumentList args)
        {
            // /give <player> <stack> <name>
            Player receiver = args.GetOnlinePlayer(0);
            int stack = args.GetInt(1);
            string name = args.GetString(2);

            var max = Tools.AvailableItemSlots; //Perhaps remove a few incase of new drops
            if (stack > max)
            {
                stack = max; // Set to Tools.AvailableItemSlots because number given was larger than this.
            }
            var results = DefinitionManager.FindItem(name);
            if (results != null && results.Length > 0)
            {
                if (results.Length > 1)
                    throw new CommandError(String.Format("More than 1 item found, total is: {0}", results.Length));

                var item = results[0];

                var index = receiver.GiveItem(item.Id, stack, sender, item.NetId, true, item.Prefix);

                if (item.NetId < 0)
                    Main.item[index].netDefaults(item.NetId);

                Main.item[index].Prefix(item.Prefix);
            }
            else
                throw new CommandError(String.Format("No item known by: {0}", name));
        }
开发者ID:Stickiler,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:35,代码来源:Commands.cs

示例10: ListWarp

        public static void ListWarp(ISender sender, ArgumentList args)
        {
            if (WarpManager.WarpList.Count < 1)
                throw new CommandError("There are no warps.");

            int maxPages = WarpManager.WarpList.Count / 5;
            int page = args.GetInt(0);

            if (maxPages > 0 && page > maxPages - 1 || page < 1)
            {
                throw new CommandError("Pages: 1 => {0}", maxPages);
            }

            page *= 5;

            if (page >= WarpManager.WarpList.Count)
                page = WarpManager.WarpList.Count;

            int start = page - 5;
            if (page < 4)
                start = 0;

            for (int i = start; i < page; i++)
            {
                Warp warp = WarpManager.WarpList.ToArray()[i];

                if (warp.IsUserAccessible(sender.Name) || !(sender is Player) || sender.Op) //!player's = OP ??
                {
                    sender.Message("Warp: {0}", warp.Name);
                }
                else
                {
                    sender.Message("<PRIVATE>");
                }
            }
        }
开发者ID:TimeBomb,项目名称:Essentials-TDSM,代码行数:36,代码来源:Commands.cs

示例11: Give

        /// <summary>
        /// Gives specified item to the specified player.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void Give(ISender sender, ArgumentList args)
        {
            // /give <player> <stack> <name>
            Player receiver = args.GetOnlinePlayer(0);
            int stack = args.GetInt(1);
            string name = args.GetString(2);

            var max = Tools.AvailableItemSlots; //Perhaps remove a few incase of new drops
            if (stack > max)
            {
                stack = max; // Set to Tools.AvailableItemSlots because number given was larger than this.
            }
            int id;
            var results = int.TryParse(name, out id) ? DefinitionManager.FindItem(id) : DefinitionManager.FindItem(name);
            if (results != null && results.Length > 0)
            {
                if (results.Length > 1)
                    throw new CommandError(String.Format("More than 1 item found, total is: {0}", results.Length));

                var item = results[0];
                try {
                    item.Prefix = (int)(Affix)Enum.Parse(typeof(Affix), args.GetString(3), true);
                }
                catch (CommandError)
                {

                }catch (ArgumentException)
                {
                    throw new CommandError(String.Format("Error, the Prefix you entered was not found: {0}", args.GetString(3)));
                }

                var index = receiver.GiveItem(item.Id, stack, sender, item.NetId, true, item.Prefix);

                if (item.NetId < 0)
                    Main.item[index].netDefaults(item.NetId);

                Main.item[index].Prefix(item.Prefix);
            }
            else
                throw new CommandError(String.Format("No item known by: {0}", name));
        }
开发者ID:skylord123,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:46,代码来源:Commands.cs

示例12: SummonBoss

        /// <summary>
        /// Summon a Boss
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void SummonBoss(ISender sender, ArgumentList args)
        {
            var bossName = args.GetString(0).ToLower();
            var count = args.GetInt(1);
            Player target;

            if (!args.TryGetOnlinePlayer(2, out target))
            {
                if (sender is Player)
                {
                    target = sender as Player;
                }
                else
                    throw new CommandError("Expected a player");
            }

            var position = World.GetRandomClearTile(target.position.X / 16f, target.position.X / 16f);
            int type = -1, type1 = -1;
            string name = null;

            switch (bossName)
            {
                case "wyvern":
                    type = 87;
                    break;

                case "brain":
                case "brain of cthulhu":
                    type = 266;
                    break;

                case "crimson mimic":
                    type = 474;
                    break;
                case "corrupt mimic":
                    type = 473;
                    break;
                case "hallowed mimic":
                    type = 475;
                    break;

                case "duke fishron":
                case "duke":
                case "fishron":
                    type = 370;
                    break;

                case "everscream":
                    type = 344;
                    break;

                case "eye of cthulhu":
                    type = 4;
                    break;

                case "dutchman":
                case "flying dutchman":
                    type = 491;
                    break;

                case "golem":
                    type = 245;
                    break;

                case "gobin summoner":
                    type = 471;
                    break;

                case "king":
                case "king slime":
                    type = 50;
                    break;

                case "ice golem":
                    type = 243;
                    break;

                case "ice queen":
                    type = 345;
                    break;

                case "lunatic":
                case "cultist":
                case "lunatic cultist":
                    type = 439;
                    break;

                case "saucer":
                case "martian saucer":
                    type = 395;
                    break;

                case "moon":
                case "moon lord":
                    type = 398;
//.........这里部分代码省略.........
开发者ID:skylord123,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:Commands.cs

示例13: SummonBoss

        /// <summary>
        /// Summon a Boss
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void SummonBoss(ISender sender, ArgumentList args)
        {
            var count = args.GetInt(0);
            var bossName = args.GetString(1).ToLower();
            Player target;

            if (!args.TryGetOnlinePlayer(2, out target))
            {
                if (sender is Player)
                {
                    target = sender as Player;
                }
                else
                {
                    target = Main.player.Where(x => x.active).Random();
                    if (null == target)
                    {
                        throw new CommandError("No players online");
                    }
                }
            }

            //            int type = -1, type1 = -1;
            //            string name = null;
            var queue = new Queue<Boss>();

            switch (bossName)
            {
                case "wyvern":
                    //                    type = 87;
                    queue.Enqueue(new Boss()
                        {
                            type = 87
                        });
                    break;

                case "brain":
                case "brain of cthulhu":
                    //                    type = 266;
                    queue.Enqueue(new Boss()
                        {
                            type = 266
                        });
                    break;

            //                case "crimson mimic":
            //                    type = 474;
            //                    break;
                case "corrupt mimic":
                    //                    type = 473;
                    queue.Enqueue(new Boss()
                        {
                            type = 473
                        });
                    break;
            //                case "hallowed mimic":
            //                    type = 475;
            //                    break;

                case "duke fishron":
                case "duke":
                case "fishron":
                    //                    type = 370;
                    queue.Enqueue(new Boss()
                        {
                            type = 370
                        });
                    break;

                case "everscream":
                    World.SetTime(16200.0, false);
                    //                    type = 344;
                    queue.Enqueue(new Boss()
                        {
                            type = 344
                        });
                    break;

                case "eye":
                case "cthulhu":
                case "eye of cthulhu":
                    World.SetTime(16200.0, false);
                    //                    type = 4;
                    queue.Enqueue(new Boss()
                        {
                            type = 4
                        });
                    break;

                case "dutchman":
                case "flying dutchman":
                    //                    type = 491;
                    queue.Enqueue(new Boss()
                        {
                            type = 491
//.........这里部分代码省略.........
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:SpawnBossCommand.cs

示例14: Give

        /// <summary>
        /// Gives specified item to the specified player.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void Give(ISender sender, ArgumentList args)
        {
            // /give <player> <stack> <name>
            Player receiver = args.GetOnlinePlayer(0);
            int stack = args.GetInt(1);
            string name = args.GetString(2);

            int id;
            var results = Int32.TryParse(name, out id) ? DefinitionManager.FindItem(id) : DefinitionManager.FindItem(name);
            if (results != null && results.Length > 0)
            {
                if (results.Length > 1)
                    throw new CommandError(String.Format("More than 1 item found, total is: {0}", results.Length));

                var item = results[0];
                string prefix;
                if (args.TryGetString(3, out prefix))
                {
                    try
                    {
                        item.Prefix = (int)(Affix)Enum.Parse(typeof(Affix), prefix, true);
                    }
                    catch (ArgumentException)
                    {
                        throw new CommandError(String.Format("Error, the Prefix you entered was not found: {0}", args.GetString(3)));
                    }
                }

                receiver.GiveItem(item.Id, stack, item.MaxStack, sender, item.NetId, true, item.Prefix);
            }
            else
                throw new CommandError(String.Format("No item known by: {0}", name));
        }
开发者ID:Narkun,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:38,代码来源:Commands.cs


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