本文整理汇总了C#中ArgumentList.TryGetBool方法的典型用法代码示例。如果您正苦于以下问题:C# ArgumentList.TryGetBool方法的具体用法?C# ArgumentList.TryGetBool怎么用?C# ArgumentList.TryGetBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArgumentList
的用法示例。
在下文中一共展示了ArgumentList.TryGetBool方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UserPermission
void UserPermission(ISender sender, ArgumentList args)
{
if (!Storage.IsAvailable)
throw new CommandError("No permissions plugin or data plugin is attached");
int a = 0;
string username, groupName, node, password;
DbPlayer user;
Group grp;
bool deny, op;
var cmd = args.GetString(a++);
switch (cmd)
{
case "addgroup":
//user addgroup "username" "group"
if (!args.TryGetString(a++, out username))
throw new CommandError("Expected username name after [" + cmd + "]");
if (!args.TryGetString(a++, out groupName))
throw new CommandError("Expected group name after username");
user = Authentication.GetPlayer(username);
if (null == user)
throw new CommandError("No user found by: " + username);
grp = Storage.FindGroup(groupName);
if (grp == null)
throw new CommandError("Group does not exist: " + groupName);
if (Storage.AddUserToGroup(user.Name, grp.Name))
{
sender.Message(String.Format("Successfully added {0} to group {1} ", user.Name, grp.Name), Color.Green);
}
else
{
sender.Message(String.Format("Failed to add {0} from group {1} ", user.Name, grp.Name), Color.Red);
}
break;
case "removegroup":
//user removegroup "username" "group"
if (!args.TryGetString(a++, out username))
throw new CommandError("Expected username name after [" + cmd + "]");
if (!args.TryGetString(a++, out groupName))
throw new CommandError("Expected group name after username");
user = Authentication.GetPlayer(username);
if (null == user)
throw new CommandError("No user found by: " + username);
grp = Storage.FindGroup(groupName);
if (grp == null)
throw new CommandError("Group does not exist: " + groupName);
if (Storage.RemoveUserFromGroup(user.Name, grp.Name))
{
sender.Message(String.Format("Successfully removed {0} to group {1} ", user.Name, grp.Name), Color.Green);
}
else
{
sender.Message(String.Format("Failed to remove {0} from group {1} ", user.Name, grp.Name), Color.Red);
}
break;
case "addnode":
//user addnode "username" "node" "deny"
if (!args.TryGetString(a++, out username))
throw new CommandError("Expected username name after [" + cmd + "]");
if (!args.TryGetString(a++, out node))
throw new CommandError("Expected node name after username");
if (!args.TryGetBool(a++, out deny))
deny = false;
user = Authentication.GetPlayer(username);
if (null == user)
throw new CommandError("No user found by: " + username);
if (Storage.AddNodeToUser(user.Name, node, deny ? Permission.Denied : Permission.Permitted))
{
sender.Message(String.Format("Successfully added {0} to user {1} ", node, user.Name), Color.Green);
}
else
{
sender.Message(String.Format("Failed to add {0} from user {1} ", node, user.Name), Color.Red);
}
break;
case "removenode":
//user removenode "username" "node" "deny"
if (!args.TryGetString(a++, out username))
throw new CommandError("Expected username name after [" + cmd + "]");
if (!args.TryGetString(a++, out node))
throw new CommandError("Expected node name after username");
if (!args.TryGetBool(a++, out deny))
deny = false;
user = Authentication.GetPlayer(username);
if (null == user)
throw new CommandError("No user found by: " + username);
//.........这里部分代码省略.........
示例2: GroupPermission
void GroupPermission(ISender sender, ArgumentList args)
{
if (!Storage.IsAvailable)
throw new CommandError("No permissions plugin or data plugin is attached");
int a = 0;
string groupName;
bool applyToGuests;
string parent, prefix, suffix;
byte r = 0, g = 0, b = 0;
var cmd = args.GetString(a++);
switch (cmd)
{
case "add":
//group add "Guest" <ApplyToGuests> <Parent> <R> <G> <B> <Prefix> <Suffix>
if (!args.TryGetString(a++, out groupName))
throw new CommandError("Expected group name after [" + cmd + "]");
args.TryGetBool(a++, out applyToGuests);
args.TryGetString(a++, out parent);
if (!args.TryGetByte(a++, out r))
r = 255;
if (!args.TryGetByte(a++, out g))
g = 255;
if (!args.TryGetByte(a++, out b))
b = 255;
args.TryGetString(a++, out prefix);
args.TryGetString(a++, out suffix);
if (Storage.FindGroup(groupName) != null)
throw new CommandError("There is already a group defined as " + groupName);
if (Storage.AddOrUpdateGroup(groupName, applyToGuests, parent, r, g, b, prefix, suffix) != null)
{
sender.Message("Successfully created group " + groupName, Color.Green);
}
else
{
sender.Message("Failed to create group " + groupName, Color.Red);
}
break;
case "remove":
//group remove "Guest
if (!args.TryGetString(a++, out groupName))
throw new CommandError("Expected group name after [" + cmd + "]");
if (Storage.FindGroup(groupName) == null)
throw new CommandError("Group does not exist: " + groupName);
if (Storage.RemoveGroup(groupName))
{
sender.Message("Successfully removed group " + groupName, Color.Green);
}
else
{
sender.Message("Failed to remove group " + groupName, Color.Red);
}
break;
case "update":
//group update "Guest" <ApplyToGuests> <Parent> <R> <G> <B> <Prefix> <Suffix>
if (!args.TryGetString(a++, out groupName))
throw new CommandError("Expected group name after [" + cmd + "]");
args.TryGetBool(a++, out applyToGuests);
args.TryGetString(a++, out parent);
if (!args.TryGetByte(a++, out r))
r = 255;
if (!args.TryGetByte(a++, out g))
g = 255;
if (!args.TryGetByte(a++, out b))
b = 255;
args.TryGetString(a++, out prefix);
args.TryGetString(a++, out suffix);
if (Storage.FindGroup(groupName) == null)
throw new CommandError("This is no group defined as " + groupName);
if (Storage.AddOrUpdateGroup(groupName, applyToGuests, parent, r, g, b, prefix, suffix) != null)
{
sender.Message("Successfully updated group " + groupName, Color.Green);
}
else
{
sender.Message("Failed to update group " + groupName, Color.Red);
}
break;
case "addnode":
//group addnode "Guest" "tdsm.help" <deny>
if (!args.TryGetString(a++, out groupName))
throw new CommandError("Expected group name after [" + cmd + "]");
string addNode;
if (!args.TryGetString(a++, out addNode))
//.........这里部分代码省略.........
示例3: SpawnNPC
/// <summary>
/// Spawns specified NPC type.
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
/// <remarks>This function also allows NPC custom health.</remarks>
public void SpawnNPC(ISender sender, ArgumentList args)
{
//if (Main.stopSpawns && !Program.properties.NPCSpawnsOverride)
// throw new CommandError("NPC Spawing is disabled.");
//var health = -1;
//var customHealth = args.TryPopAny<Int32>("-health", out health);
Player player = sender as Player;
int amount;
if (args.Count > 4)
throw new CommandError("Too many arguments");
else if (sender is ConsoleSender && args.Count <= 2)
{
if (!Netplay.anyClients || !Tools.TryGetFirstOnlinePlayer(out player))
throw new CommandError("No players online.");
}
else if (args.Count >= 3)
player = args.GetOnlinePlayer(2);
var npcName = args.GetString(1).ToLower().Trim();
// Get the class id of the npc
var npcs = DefinitionManager.FindNPC(npcName);
if (npcs.Length == 0)
throw new CommandError("No npc exists by the name {0}", npcName);
else if (npcs.Length > 1)
{
bool first;
args.TryGetBool(3, out first);
if (!first)
throw new CommandError("Too many results for {0}, total count {1}", npcName, npcs.Length);
}
var npc = npcs[0];
if (npc.Boss.HasValue && npc.Boss == true)
throw new CommandError("This NPC can only be summoned by the SPAWNBOSS command.");
try
{
amount = args.GetInt(0);
//if (NPCAmount > Program.properties.SpawnNPCMax && sender is Player)
//{
// (sender as Player).Kick("Don't spawn that many.");
// return;
//}
}
catch
{
throw new CommandError("Expected amount to spawn");
}
var max = Tools.AvailableNPCSlots; //Perhaps remove a few incase of spawns
if (amount > max)
throw new CommandError("Cannot spawn that many, available slots: {0}", max);
string realNPCName = String.Empty;
for (int i = 0; i < amount; i++)
{
Vector2 location = World.GetRandomClearTile(((int)player.position.X / 16), ((int)player.position.Y / 16), 100, 100, 50);
int npcIndex = NPC.NewNPC(((int)location.X * 16), ((int)location.Y * 16), npc.Id, 0);
//if (customHealth)
//{
// Main.npc[npcIndex].life = health;
// Main.npc[npcIndex].lifeMax = health;
//}
Main.npc[npcIndex].netDefaults(npc.NetId);
realNPCName = Main.npc[npcIndex].name;
}
Tools.NotifyAllOps("Spawned " + amount.ToString() + " of " +
realNPCName + " [" + player.name + "]", true);
}