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C# ArgumentList.TryParseOne方法代码示例

本文整理汇总了C#中ArgumentList.TryParseOne方法的典型用法代码示例。如果您正苦于以下问题:C# ArgumentList.TryParseOne方法的具体用法?C# ArgumentList.TryParseOne怎么用?C# ArgumentList.TryParseOne使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArgumentList的用法示例。


在下文中一共展示了ArgumentList.TryParseOne方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExampleCommand

 public static void ExampleCommand(ISender sender, ArgumentList args)
 {
     TDSM_Plugin MyPlugin = (TDSM_Plugin)args.Plugin; //Get the plugin object who's assigned to the "tdsmpluginexample"
     int arg;
     //if the user enters /tdsmpluginexample -test 1, it will retreive the next value '1' and put into 'arg' as an integer.
     if (args.TryParseOne<int>("-test", out arg))
     {
         sender.sendMessage(sender.Name + " Argument: " + arg);
     }
     else
     {
         //For new people, I would not really expect you to understand the following.
         //If needed I can simplify this down...
         string Platform = Terraria_Server.Definitions.Platform.Type.ToString();
         switch (Terraria_Server.Definitions.Platform.Type)
         {
             case Terraria_Server.Definitions.Platform.PlatformType.LINUX:
                 Platform = "Linux";
                 break;
             case Terraria_Server.Definitions.Platform.PlatformType.MAC:
                 Platform = "Mac";
                 break;
             case Terraria_Server.Definitions.Platform.PlatformType.WINDOWS:
                 Platform = "Windows";
                 break;
         }
         (sender as Player).sendMessage("TDSM Plugin Example, Running OS: " + Platform, ChatColor.DarkGreen);
     }
 }
开发者ID:Skiles,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:29,代码来源:PluginCommands.cs

示例2: ExampleCommand

        public static void ExampleCommand(ISender sender, ArgumentList args)
        {
            TDSM_Plugin MyPlugin = (TDSM_Plugin)args.Plugin; //Get the plugin object who's assigned to the "tdsmpluginexample"

            //if the user enters /tdsmpluginexample -test 1, it will retreive the next value '1' and put into 'arg' as an integer.
            int arg;
            if (args.TryParseOne<int>("-test", out arg))
                sender.sendMessage(sender.Name + " Argument: " + arg);
            else
            {
                //For new people to .NET, I would not really expect you to understand everything just yet.
                string platform = Platform.Type.ToString();
                switch (Platform.Type)
                {
                    case Platform.PlatformType.LINUX:
                        platform = "Linux";
                        break;
                    case Platform.PlatformType.MAC:
                        platform = "Mac";
                        break;
                    case Platform.PlatformType.WINDOWS:
                        platform = "Windows";
                        break;
                }

                (sender as Player).sendMessage("TDSM Plugin Example, Running OS: " + platform, ChatColor.DarkGreen);
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:28,代码来源:PluginCommands.cs

示例3: AddUser

        public static void AddUser(Server server, ISender sender, ArgumentList args)
        {
            String User = "", IP = "";
            Int32 Slot;

            args.TryParseOne<String>("-ip", out IP); //Optional

            //IP or name?
            if (args.TryParseTwo<String, Int32>("-name", out User, "-slot", out Slot))
            {
                String[] exceptions = new String[2];
                if (User.Length > 0)
                {
                    exceptions[0] = User;
                }
                if (IP.Length > 0)
                {
                    exceptions[1] = IP;
                }

                Region.Region region = null;
                for (int i = 0; i < Regions.regionManager.Regions.Count; i++)
                {
                    if (Slot == i)
                        region = Regions.regionManager.Regions[i];
                    break;
                }

                if (region == null)
                    throw new CommandError("Specified Region Slot was incorrect.");

                //List<String> users = new List<String>();
                int usersAdded = 0;
                foreach (String toInflate in exceptions)
                {
                    if (toInflate != null)
                        foreach (String inflatee in toInflate.Split(','))
                        {
                            region.UserList.Add(inflatee);
                            usersAdded++;
                        }
                }

                if (usersAdded > 0)
                {
                    sender.sendMessage(string.Format("{0} users were added to {1}", usersAdded, region.Name),
                        255, 0, 255, 0);
                    Regions.Log(sender.Name + " created region {0} with {1} user/s", region.Name, usersAdded);
                }
                else
                    throw new CommandError("A user was not able to be added to a Region.");
            }
            else
                throw new CommandError("Invalid arguments, Please review your command.");
        }
开发者ID:Dyrian,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:55,代码来源:Commands.cs

示例4: Backups

        /// <summary>
        /// Allows a user to take backups and purge old data
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        public static void Backups(ISender sender, ArgumentList args)
        {
            var perform = args.TryPop("now");
            var purge = args.TryPop("purge");

            if (perform)
                BackupManager.PerformBackup();
            else if (purge)
            {
                int minutes;
                if (args.TryParseOne<Int32>(out minutes))
                {
                    var backups = BackupManager.GetBackupsBefore(Main.worldName, DateTime.Now.AddMinutes(-minutes));

                    var failCount = 0;
                    foreach (var backup in backups)
                        try
                        {
                            File.Delete(backup);
                        }
                        catch { failCount++; }

                    if (failCount > 0)
                        sender.sendMessage(
                            String.Format("Failed to deleted {0} backup(s).", failCount)
                        );
                    else
                        sender.sendMessage(
                            String.Format("Deleted {0} backup(s).", backups.Length - failCount)
                        );
                }
                else
                    throw new CommandError("Please specify a time frame.");
            }
            else
                throw new CommandError("Argument expected.");
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:42,代码来源:Commands.cs

示例5: ClearRegion

        public void ClearRegion(ISender sender, ArgumentList args)
        {
            string regionName = "";
            int Slot;

            if (args.TryParseOne<Int32>("-slot", out Slot) ||
                args.TryParseOne<String>("-region", out regionName))
            {
                Region region = null;
                for (int i = 0; i < regionManager.RegionList.Count; i++)
                {
                    if (Slot == i)
                    {
                        region = regionManager.RegionList[i];
                        break;
                    }
                }

                //[TODO] TEST ME
                if (region == null && regionName.Length > 0)
                {
                    for (int i = 0; i < regionManager.RegionList.Count; i++)
                    {
                        if (regionManager.RegionList[i].Name.Trim().ToLower().Replace(" ", "").Equals(regionName.ToLower()))
                        {
                            region = regionManager.RegionList[i];
                            break;
                        }
                    }
                }

                if (region == null)
                    throw new CommandError("Specified Region Slot was incorrect.");

                region.UserList.Clear();
                if (regionManager.SaveRegion(region))
                {
                    sender.sendMessage(String.Format("Successfully cleared Players from Region '{0}'", region.Name), 255, 0, 255);
                }
                else
                    sender.sendMessage(String.Format("Failed to save Region '{0}'", region.Name));
            }
            else
                throw new CommandError("Invalid arguments, Please review your command.");
        }
开发者ID:elevatorguy,项目名称:TDSM,代码行数:45,代码来源:Commands.cs

示例6: RequestsCommand

        void RequestsCommand(ISender sender, ArgumentList args)
        {
            if (args.TryPop("-all") && args.TryPop("-g"))
            {
                int total = requests.Count;
                for (int i = 0; i < total; i++)
                {
                    RegistrationRequest req = requests.Values.ElementAt(i);
                    RegisterUser(i, req, false);
                }

                Server.notifyOps(
                    String.Format("<Restrict> Registration request granted for {0} user(s).", total)
                , true);
                return;
            }

            int num;
            if (args.TryParseOne ("-g", out num) || args.TryParseOne ("grant", out num))
            {
                RegistrationRequest rq;

                if (! requests.TryGetValue (num, out rq))
                {
                    sender.sendMessage ("restrict.rr: No such registration request");
                    return;
                }

                RegisterUser(num, rq);
            }
            else if (args.TryParseOne ("-d", out num) || args.TryParseOne ("deny", out num))
            {
                RegistrationRequest rq;

                if (! requests.TryGetValue (num, out rq))
                {
                    sender.sendMessage ("restrict.rr: No such registration request");
                    return;
                }

                requests.Remove (num);

                Server.notifyOps ("<Restrict> Registration request denied for: " + rq.name, true);

                var player = FindPlayer (rq.name);
                if (player != null)
                    player.sendMessage ("<Restrict> Your registration request has been denied.");
            }
            else
            {
                args.ParseNone ();

                sender.sendMessage ("restrict.rr: Pending requests:");

                foreach (var kv in requests)
                {
                    var rq = kv.Value;
                    if (rq == null) continue;

                    sender.sendMessage (string.Format ("{0,3} : {1} : {2}", kv.Key, rq.address, rq.name));
                }
            }
        }
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:63,代码来源:RestrictPlugin_Commands.cs

示例7: WhiteList

        /// <summary>
        /// Adds or removes specified player to/from the white list.
        /// </summary>
        /// <param name="server">Current Server instance</param>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void WhiteList(Server server, ISender sender, ArgumentList args)
        {
            // /whitelist <add:remove> <player>
            String Exception, Type = "removed from";
            if (args.TryParseOne<String>("-add", out Exception))
            {
                Program.server.WhiteList.addException(Exception);
                Type = "added to";
            }
            else if (args.TryParseOne<String>("-remove", out Exception))
            {

                Program.server.WhiteList.removeException(Exception);
            }
            else
            {
                sender.sendMessage("Please review that command");
                return;
            }

            Program.server.notifyOps(Exception + " was " + Type + " the Whitelist {" + sender.Name + "}", true);

            if (!Program.server.WhiteList.Save())
            {
                Program.server.notifyOps("WhiteList Failed to Save due to " + sender.Name + "'s command", true);
            }
        }
开发者ID:Dyrian,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:33,代码来源:Commands.cs

示例8: Teleport

        /// <summary>
        /// Teleports player1 to a second specified player's location.
        /// </summary>
        /// <param name="server">Current Server instance</param>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void Teleport(Server server, ISender sender, ArgumentList args)
        {
            Player subject;
            Player target;

            if (! args.TryPopOne (out subject))
            {
                subject = sender as Player;
                if (subject == null)
                {
                    sender.sendMessage ("Need specify who to teleport.");
                    return;
                }

                if (args.Count == 0)
                {
                    if (subject.Teleport (Main.spawnTileX, Main.spawnTileY))
                    {
                        Program.server.notifyOps (string.Concat ("Teleported ", subject.Name, " to spawn."), true);
                    }
                    else
                        sender.sendMessage ("Teleportation failed.");
                    return;
                }
            }
            else if (args.Count == 0)
            {
                target = subject;

                subject = sender as Player;
                if (subject == null)
                {
                    sender.sendMessage ("Need specify who to teleport.");
                    return;
                }

                if (subject.Teleport (target))
                {

                    Program.server.notifyOps (string.Concat ("Teleported ", subject.Name, " to ",
                        target.Name, ". {", sender.Name, "}"), true);
                }
                else
                    sender.sendMessage ("Teleportation failed.");
                return;
            }

            int x;
            int y;

            if (args.Count == 1)
            {
                if (args.TryParseOne (out target))
                {
                    if (subject.Teleport (target))
                    {
                        Program.server.notifyOps (string.Concat ("Teleported ", subject.Name, " to ",
                            target.Name, ". {", sender.Name, "}"), true);
                    }
                    else
                        sender.sendMessage ("Teleportation failed.");
                }
                else
                    sender.sendMessage ("Target player not found.");
                return;
            }
            else if (args.Count == 2)
            {
                if (args.TryParseTwo (out x, out y))
                {
                    if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY)
                    {
                        sender.sendMessage (string.Format ("Coordinates out of range of (0, {0}); (0, {1}).", Main.maxTilesX, Main.maxTilesY));
                        return;
                    }

                    if (subject.Teleport (x, y))
                    {
                        Program.server.notifyOps (string.Concat ("Teleported ", subject.Name, " to ",
                            x, ":", y, ". {", sender.Name, "}"), true);
                    }
                    else
                        sender.sendMessage ("Teleportation failed.");
                }
                else
                    throw new CommandError ("Invalid coordinates.");
                return;
            }

            throw new CommandError ("");
        }
开发者ID:Dyrian,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:97,代码来源:Commands.cs

示例9: ItemRejection

 public static void ItemRejection(ISender sender, ArgumentList args)
 {
     string exception;
     if (args.TryParseOne<String>("-add", out exception))
     {
         if (!Server.RejectedItems.Contains(exception))
         {
             Server.RejectedItems.Add(exception);
             sender.sendMessage(exception + " was added to the Item Rejection list!");
         }
         else
         {
             throw new CommandError("That item already exists in the list.");
         }
     }
     else if (args.TryParseOne<String>("-remove", out exception))
     {
         if (Server.RejectedItems.Contains(exception))
         {
             Server.RejectedItems.Remove(exception);
             sender.sendMessage(exception + " was removed from the Item Rejection list!");
         }
         else
         {
             throw new CommandError("That item already does not exist in the list.");
         }
     }
     else if (args.TryPop("-clear"))
     {
         Server.RejectedItems.Clear();
         sender.sendMessage("Item Rejection list has been cleared!");
     }
     else
     {
         throw new CommandError("No item/id provided with your command");
     }
     Program.properties.RejectedItems = String.Join(",", Server.RejectedItems);
     Program.properties.Save(false);
 }
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:39,代码来源:Commands.cs

示例10: RequestsCommand

        void RequestsCommand(ISender sender, ArgumentList args)
        {
            int num;
            if (args.TryParseOne ("-g", out num) || args.TryParseOne ("grant", out num))
            {
                RegistrationRequest rq;

                if (! requests.TryGetValue (num, out rq))
                {
                    sender.sendMessage ("restrict.rr: No such registration request");
                    return;
                }

                requests.Remove (num);

                var pname = NameTransform (rq.name);
                var hash = Hash (rq.name, rq.password);

                users.setValue (pname, hash);
                users.Save ();

                var player = FindPlayer (rq.name);
                if (player != null) // TODO: verify IP address
                {
                    player.AuthenticatedAs = rq.name;
                    player.sendMessage ("<Restrict> You are now registered.");
                }

                Server.notifyOps ("<Restrict> Registration request granted for: " + rq.name, true);

                var duplicates = requests.Where (kv => kv.Value.name == rq.name).ToArray();
                foreach (var kv in duplicates)
                {
                    // deny other requests for the same name
                    requests.Remove (kv.Key);
                }
            }
            else if (args.TryParseOne ("-d", out num) || args.TryParseOne ("deny", out num))
            {
                RegistrationRequest rq;

                if (! requests.TryGetValue (num, out rq))
                {
                    sender.sendMessage ("restrict.rr: No such registration request");
                    return;
                }

                requests.Remove (num);

                Server.notifyOps ("<Restrict> Registration request denied for: " + rq.name, true);

                var player = FindPlayer (rq.name);
                if (player != null)
                    player.sendMessage ("<Restrict> Your registration request has been denied.");
            }
            else
            {
                args.ParseNone ();

                sender.sendMessage ("restrict.rr: Pending requests:");

                foreach (var kv in requests)
                {
                    var rq = kv.Value;
                    if (rq == null) continue;

                    sender.sendMessage (string.Format ("{0,3} : {1} : {2}", kv.Key, rq.address, rq.name));
                }
            }
        }
开发者ID:UndeadMiner,项目名称:TDSM_Restrict,代码行数:70,代码来源:RestrictPlugin_Commands.cs

示例11: RemoveUser

        public void RemoveUser(ISender sender, ArgumentList args)
        {
            string User = "", IP = "";
            int Slot;

            args.TryParseOne<String>("-ip", out IP); //Optional

            //IP or name?
            if (args.TryParseTwo<String, Int32>("-name", out User, "-slot", out Slot))
            {
                string[] exceptions = new string[2];
                if (User.Length > 0)
                {
                    exceptions[0] = User;
                }
                if (IP.Length > 0)
                {
                    exceptions[1] = IP;
                }

                Region region = null;
                for (int i = 0; i < regionManager.Regions.Count; i++)
                {
                    if (Slot == i)
                    {
                        region = regionManager.Regions[i];
                        break;
                    }
                }

                if (region == null)
                    throw new CommandError("Specified Region Slot was incorrect.");

                int usersRemoved = 0;
                foreach (string toInflate in exceptions)
                {
                    if (toInflate != null)
                        foreach (string inflatee in toInflate.Split(','))
                        {
                            if (region.UserList.Contains(inflatee))
                            {
                                region.UserList.Add(inflatee);
                                usersRemoved++;
                            }
                        }
                }

                if (usersRemoved > 0)
                {
                    if (regionManager.SaveRegion(region))
                    {
                        sender.sendMessage(String.Format("{0} users were added to {1}", usersRemoved, region.Name),
                        255, 0, 255);
                    }
                    else
                        sender.sendMessage(String.Format("Failed to save Region '{0}'", region.Name));
                }
                else
                    throw new CommandError("A user was not able to be removed from a Region.");
            }
            else
                throw new CommandError("Invalid arguments, Please review your command.");
        }
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:63,代码来源:Commands.cs

示例12: Create

        public void Create(ISender sender, ArgumentList args)
        {
            if (sender is Player)
            {
                string Name = "";
                string Desc = "";
                bool Restrict = args.TryPop("-res");
                bool RestrictNPC = args.TryPop("-npcres");

                string tempDesc = default(String);
                if(args.TryParseOne<String>("-desc", out Desc))
                {
                    Desc = tempDesc;
                }

                if (args.TryParseOne<String>("-name", out Name) && Name.Trim().Length > 0)
                {
                    var player = sender as Player;
                    if (selection.isInSelectionlist(player))
                    {
                        Vector2[] regionAxis = selection.GetSelection(player);

                        Region rgn = new Region();
                        rgn.Name = Name;
                        rgn.Description = Desc;
                        rgn.Point1 = regionAxis[0];
                        rgn.Point2 = regionAxis[1];
                        rgn.Restricted = Restrict;
                        rgn.RestrictedNPCs = RestrictNPC;

                        if (rgn.IsValidRegion())
                        {
                            regionManager.Regions.Add(rgn);
                            if(regionManager.SaveRegion(rgn))
                                player.sendMessage("Region '" + Name + "' was successfully created.", ChatColor.Green);
                            else
                                player.sendMessage("There was an issue while saving the region", ChatColor.Red);
                        }
                        else
                        {
                            player.sendMessage("There was an issue while creating the region", ChatColor.Red);
                        }
                    }
                    else
                    {
                        player.sendMessage("You need to select a region first!", ChatColor.Red);
                    }
                }
                else
                {
                    throw new CommandError("You have not specified certain arguments");
                }
            }
        }
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:54,代码来源:Commands.cs

示例13: Connection

        public void Connection(ISender sender, ArgumentList args)
        {
            var webKit = args.Plugin as WebKit;
            var view = args.TryPop("view");
            var kick = args.TryPop("kick");

            if (kick && sender is WebSender)
            {
                sender.sendMessage("Unauthorized access.");
                return;
            }

            int id = webKit.WebSessions.Count;
            if (kick && (!args.TryParseOne<Int32>(out id) || id >= webKit.WebSessions.Count))
                throw new CommandError("Please enter a valid slot number");

            if (view)
            {
                var max = webKit.WebSessions.Count;
                if ((from x in webKit.WebSessions where !Authentication.IsOutOfSession(x.Key, x.Value.LastUpdate, x.Value.IpAddress, webKit) select x).Count() == 0)
                {
                    sender.sendMessage("No connections.");
                    return;
                }

                for (var i = 0; i < max; i++)
                {
                    var pair = webKit.WebSessions.ElementAt(i);
                    var name = pair.Key;
                    var val = pair.Value;
                    if (!Authentication.IsOutOfSession(name, val.LastUpdate, val.IpAddress, webKit))
                    {
                        sender.sendMessage(
                            String.Format("[{0}] - {1}@{2}", i, name, val.IpAddress)
                        );
                    }
                }
            }
            else if (kick)
            {
                var max = webKit.WebSessions.Count;
                if (max == 0)
                {
                    sender.sendMessage("No connection to kick.");
                    return;
                }

                for (var i = 0; i < max; i++)
                {
                    if (i == id)
                    {
                        var pair = webKit.WebSessions.ElementAt(i);
                        var name = pair.Key;
                        var val = pair.Value;
                        if (!Authentication.IsOutOfSession(name, val.LastUpdate, val.IpAddress, webKit))
                        {
                            webKit.KickList.Add(pair);

                            sender.sendMessage(
                                String.Format("[{0}] - {1}@{2} added to kick queue.", i, name, val.IpAddress)
                            );
                            return;
                        }
                    }
                }

                sender.sendMessage("Failed to add the seleted identity at slot `" + id + "` to the kick queue.");
            }
            else
                throw new CommandError(String.Empty);
        }
开发者ID:DeathCradle,项目名称:TDSM-Web-Kit,代码行数:71,代码来源:BaseWebKit.cs

示例14: Users

        public void Users(ISender sender, ArgumentList args)
        {
            if (sender is WebSender)
            {
                sender.sendMessage("Unauthorized access.");
                return;
            }

            var reloadConfig = args.TryPop("reloadconfig");
            var add = args.TryPop("add");
            var remove = args.TryPop("remove");
            var webKit = args.Plugin as WebKit;

            if (reloadConfig)
            {
                sender.sendMessage("Reloading WebKit credential list...");
                webKit.CredentialList = Authentication.GetCredentials();
                sender.sendMessage("Complete.");
            }
            else if (add)
            {
                string user, pass;
                if (args.TryParseTwo<String, String>(out user, out pass))
                {
                    var hashed = Authentication.ComputeHash(user, pass, webKit.Properties.ServerId);
                    if (Authentication.AddUserCredential(user, hashed, webKit.Properties.ServerId))
                        sender.sendMessage("User `" + user + "` successfully added.");
                    else
                        sender.sendMessage("Failed to add `" + user + "` to the list.", 255, 355, 0, 0);
                }
                else
                    throw new CommandError("Please specify a username and password.");
            }
            else if (remove)
            {
                string user;
                if (args.TryParseOne<String>(out user))
                {
                    if (Authentication.CleanOutUser(user))
                        sender.sendMessage("User `" + user + "` has been removed.");
                    else
                        sender.sendMessage("Failed to remove `" + user + "`.", 255, 355, 0, 0);
                }
                else
                    throw new CommandError("Please specify a username.");
            }
            else
                throw new CommandError(String.Empty);
        }
开发者ID:DeathCradle,项目名称:TDSM-Web-Kit,代码行数:49,代码来源:BaseWebKit.cs

示例15: WhiteList

        /// <summary>
        /// Adds or removes specified player to/from the white list.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public static void WhiteList(ISender sender, ArgumentList args)
        {
            // /whitelist <add:remove> <player>
            string Exception, Type = "";
            if (args.TryParseOne<String>(Languages.Add, out Exception))
            {
                Server.WhiteList.addException(Exception);
                Type = Languages.Added;
            }
            else if (args.TryParseOne<String>(Languages.Remove, out Exception))
            {
                Server.WhiteList.removeException(Exception);
                Type = Languages.RemovedFrom;
            }
            else
            {
                sender.sendMessage(Languages.PleaseReview);
                return;
            }

            Server.notifyOps(Exception + " was " + Type + " the Whitelist [" + sender.Name + "]", true);

            if (!Server.WhiteList.Save())
            {
                Server.notifyOps(Languages.WhilelistFailedSave + sender.Name + "'s " + Languages.Command, true);
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:32,代码来源:Commands.cs


注:本文中的ArgumentList.TryParseOne方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。