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C# AI.mapHeight方法代码示例

本文整理汇总了C#中AI.mapHeight方法的典型用法代码示例。如果您正苦于以下问题:C# AI.mapHeight方法的具体用法?C# AI.mapHeight怎么用?C# AI.mapHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AI的用法示例。


在下文中一共展示了AI.mapHeight方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

    public static void Init(AI ai)
    {
        maxX = ai.mapWidth() - 1;
        maxY = ai.mapHeight() - 1;
        size = (maxX + 1) * (maxY + 1);
        usId = ai.playerID();
        themId = 1 - ai.playerID();

        Truth = new BitArray(size).Not();

        Reset();

        init = true;

        ReadBoard();
    }
开发者ID:BobBuehler,项目名称:megaminerai12,代码行数:16,代码来源:Bb.cs

示例2: Init

    public static void Init(AI new_ai)
    {
        ai = new_ai;
        id = ai.playerID();
        Width = ai.mapWidth();
        Height = ai.mapHeight();
        size = Width * Height;

        DroidLookup = new Dictionary<Point, Droid>();
        TileLookup = AI.tiles.ToDictionary(t => new Point(t.X, t.Y));

        OurUnits = new BitArray(size);
        TheirUnits = new BitArray(size);

        OurClaws = new BitArray(size);
        TheirClaws = new BitArray(size);
        OurRepairers = new BitArray(size);
        TheirRepairers = new BitArray(size);
        OurTurrets = new BitArray(size);
        TheirTurrets = new BitArray(size);
        OurTerminators = new BitArray(size);
        TheirTerminators = new BitArray(size);
        OurArchers = new BitArray(size);
        TheirArchers = new BitArray(size);
        OurHackers = new BitArray(size);
        TheirHackers = new BitArray(size);
        OurWalls = new BitArray(size);
        TheirWalls = new BitArray(size);
        OurHangars = new BitArray(size);
        TheirHangars = new BitArray(size);

        OurSpawning = new BitArray(size);
        TheirSpawning = new BitArray(size);

        allBoards = new[]{
            OurUnits, TheirUnits,
            OurClaws, TheirClaws,
            OurRepairers, TheirRepairers,
            OurTurrets, TheirTurrets,
            OurTerminators, TheirTerminators,
            OurArchers, TheirArchers,
            OurHackers, TheirHackers,
            OurWalls, TheirWalls,
            OurHangars, TheirHangars,
            OurSpawning, TheirSpawning
        };
    }
开发者ID:BobBuehler,项目名称:megaminerai13,代码行数:47,代码来源:Bb.cs

示例3: init

        public static void init(AI ai)
        {
            MaxX = ai.mapWidth();
            MaxY = ai.mapHeight();

            OurReef = new BitArray(AI.tiles.Length);
            TheirReef = new BitArray(AI.tiles.Length);
            NeutralReef = new BitArray(AI.tiles.Length);

            FishMap = new BitArray(AI.tiles.Length);
            OurFishMap = new BitArray(AI.tiles.Length);
            TheirFishMap = new BitArray(AI.tiles.Length);

            WallMap = new BitArray(AI.tiles.Length);

            TrashMap = new BitArray(AI.tiles.Length);
            OurTrashMap = new BitArray(AI.tiles.Length);
            TheirTrashMap = new BitArray(AI.tiles.Length);

            CoveMap = new BitArray(AI.tiles.Length);
            OurCoveMap = new BitArray(AI.tiles.Length);
            TheirCoveMap = new BitArray(AI.tiles.Length);

            OurStarfishMap = new BitArray(AI.tiles.Length);
            OurSpongesMap = new BitArray(AI.tiles.Length);
            OurAngelfishesMap = new BitArray(AI.tiles.Length);
            OurSnailsMap = new BitArray(AI.tiles.Length);
            OurUrchinsMap = new BitArray(AI.tiles.Length);
            OurOctopiMap = new BitArray(AI.tiles.Length);
            OurTomcodsMap = new BitArray(AI.tiles.Length);
            OurSharksMap = new BitArray(AI.tiles.Length);
            OurCuttlefishesMap = new BitArray(AI.tiles.Length);
            OurShrimpsMap = new BitArray(AI.tiles.Length);
            OurEelsMap = new BitArray(AI.tiles.Length);
            OurJellyfishMap = new BitArray(AI.tiles.Length);

            TheirStarfishMap = new BitArray(AI.tiles.Length);
            TheirSpongesMap = new BitArray(AI.tiles.Length);
            TheirAngelfishesMap = new BitArray(AI.tiles.Length);
            TheirSnailsMap = new BitArray(AI.tiles.Length);
            TheirUrchinsMap = new BitArray(AI.tiles.Length);
            TheirOctopiMap = new BitArray(AI.tiles.Length);
            TheirTomcodsMap = new BitArray(AI.tiles.Length);
            TheirSharksMap = new BitArray(AI.tiles.Length);
            TheirCuttlefishesMap = new BitArray(AI.tiles.Length);
            TheirShrimpsMap = new BitArray(AI.tiles.Length);
            TheirEelsMap = new BitArray(AI.tiles.Length);
            TheirJellyfishMap = new BitArray(AI.tiles.Length);

            OurDeepestReef = new BitArray(AI.tiles.Length);
            TheirDeepestReef = new BitArray(AI.tiles.Length);

            //Fill Reef Maps
            foreach (var tile in BaseAI.tiles)
            {
                if (tile.Damages == ai.playerID())
                {
                    OurReef[GetOffset(tile.X, tile.Y)] = true;
                }
                else if (tile.Damages == 1 - ai.playerID())
                {
                    TheirReef[GetOffset(tile.X, tile.Y)] = true;
                }
                else
                {
                    NeutralReef[GetOffset(tile.X, tile.Y)] = true;
                }
            }
            if (ai.getTile(MaxX-1, 0).Damages == ai.playerID())
            {
                foreach (Tile t in BaseAI.tiles)
                {
                    if (t.X == MaxX - 1 || t.X == MaxX - 2)
                    {
                        OurDeepestReef[GetOffset(t.X, t.Y)] = true;
                    }
                    else if (t.X == 0 || t.X == 1)
                    {
                        TheirDeepestReef[GetOffset(t.X, t.Y)] = true;
                    }
                }
            }
            else
            {
                foreach (Tile t in BaseAI.tiles)
                {
                    if (t.X == MaxX - 1 || t.X == MaxX - 2)
                    {
                        TheirDeepestReef[GetOffset(t.X, t.Y)] = true;
                    }
                    else if (t.X == 0 || t.X == 1)
                    {
                        OurDeepestReef[GetOffset(t.X, t.Y)] = true;
                    }
                }
            }

            //BaseAI.fishes.ToList().ForEach(fish => FishMap.Set(GetOffset(fish.X, fish.Y), true));

            //fill fish maps
//.........这里部分代码省略.........
开发者ID:austingantner,项目名称:MegaMinerAI11-Reef,代码行数:101,代码来源:Bb.cs

示例4: Initialize

    // initializes and populates the bitboards
    public static void Initialize(AI ai)
    {
        // initialize player ids
        foreach (Player player in BaseAI.players)
        {
          if (player.Id == ai.playerID())
          {
        myID = player.Id;
          }
          else
          {
        oppID = player.Id;
          }
        }

        // initialize bitboard dimensions
        width = ai.mapWidth();
        height = ai.mapHeight();
        length = width * height;

        // initialize constant bitboards
        empty = new BitArray(length, false);
        full = new BitArray(length, true);
        topEdge = new BitArray(length, false);
        bottomEdge = new BitArray(length, false);
        for (int i = 0; i < width; i++)
        {
          topEdge.Set((i * height), true);
          bottomEdge.Set((i * height) + (height - 1), true);
        }
        validLeft = new BitArray(length, false).Or(bottomEdge).Xor(full);
        validRight = new BitArray(length, false).Or(topEdge).Xor(full);

        position = new BitArray[width][];
        for (int i = 0; i < width; i++)
        {
          position[i] = new BitArray[height];
          for (int j = 0; j < height; j++)
          {
        position[i][j] = new BitArray(length, false);
        SetBit(position[i][j], i, j, true);
          }
        }

        // initialize type-specific bitboards
        myPumpStations = new BitArray(length, false);
        mySpawnBases = new BitArray(length, false);
        mySpawningSquares = new BitArray(length, false);
        myWorkers = new BitArray(length, false);
        myScouts = new BitArray(length, false);
        myTanks = new BitArray(length, false);
        oppPumpStations = new BitArray(length, false);
        oppSpawnBases = new BitArray(length, false);
        oppSpawningSquares = new BitArray(length, false);
        oppWorkers = new BitArray(length, false);
        oppScouts = new BitArray(length, false);
        oppTanks = new BitArray(length, false);
        waterTiles = new BitArray(length, false);
        trenchTiles = new BitArray(length, false);
        dirtTiles = new BitArray(length, false);
        iceCaps = new BitArray(length, false);

        foreach (Tile tile in BaseAI.tiles)
        {
          switch (tile.Owner)
          {
        case 2: // neutral tile
          if (tile.Depth == 0) // dirt tile
          {
            SetBit(dirtTiles, tile.X, tile.Y, true);
          }
          else if (tile.WaterAmount == 0) // trench tile
          {
            SetBit(trenchTiles, tile.X, tile.Y, true);
          }
          else // water tile
          {
            SetBit(waterTiles, tile.X, tile.Y, true);
          }
          break;
        case 3: // ice cap
          SetBit(iceCaps, tile.X, tile.Y, true);
          break;
        default:
          if (tile.Owner == myID) // my tile
          {
            if (tile.PumpID != -1) // my pump station
            {
              SetBit(myPumpStations, tile.X, tile.Y, true);
            }
            else if (tile.IsSpawning) // my spawning square
            {
              SetBit(mySpawningSquares, tile.X, tile.Y, true);
            }
            else // my spawn base
            {
              SetBit(mySpawnBases, tile.X, tile.Y, true);
            }
          }
//.........这里部分代码省略.........
开发者ID:austingantner,项目名称:MegaMinerAI12-Mars,代码行数:101,代码来源:BitBoard.cs


注:本文中的AI.mapHeight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。