本文整理汇总了C#中AI.MyPieceExistsAt方法的典型用法代码示例。如果您正苦于以下问题:C# AI.MyPieceExistsAt方法的具体用法?C# AI.MyPieceExistsAt怎么用?C# AI.MyPieceExistsAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AI
的用法示例。
在下文中一共展示了AI.MyPieceExistsAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetMoves
public static List<Coordinate> GetMoves(Coordinate current, AI game)
{
List<Coordinate> moves = new List<Coordinate>();
Coordinate c;
// Up-Right
c = new Coordinate(current.File + 1, current.Rank + 2);
if (current.Rank < 7 && current.File < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Up-Left
c = new Coordinate(current.File - 1, current.Rank + 2);
if (current.Rank < 7 && current.File > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Right-Up
c = new Coordinate(current.File + 2, current.Rank + 1);
if (current.File < 7 && current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Right-Down
c = new Coordinate(current.File + 2, current.Rank - 1);
if (current.File < 7 && current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Down-Left
c = new Coordinate(current.File - 1, current.Rank - 2);
if (current.Rank > 2 && current.File > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Down-Right
c = new Coordinate(current.File + 1, current.Rank - 2);
if (current.Rank > 2 && current.File < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Left-Up
c = new Coordinate(current.File - 2, current.Rank + 1);
if (current.File > 2 && current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Left-Down
c = new Coordinate(current.File - 2, current.Rank - 1);
if (current.File > 2 && current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
return moves;
}
示例2: GetMoves
public static List<Coordinate> GetMoves(Coordinate current, AI game)
{
List<Coordinate> moves = new List<Coordinate>();
Coordinate c;
// N
c = new Coordinate(current.File, current.Rank + 1);
if (current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// NE
c = new Coordinate(current.File + 1, current.Rank + 1);
if (current.Rank < 8 && current.File < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// E
c = new Coordinate(current.File + 1, current.Rank);
if (current.File < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// SE
c = new Coordinate(current.File + 1, current.Rank - 1);
if (current.File < 8 && current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// S
c = new Coordinate(current.File, current.Rank - 1);
if (current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// SW
c = new Coordinate(current.File - 1, current.Rank - 1);
if (current.Rank > 1 && current.File > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// W
c = new Coordinate(current.File - 1, current.Rank);
if (current.File > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// NW
c = new Coordinate(current.File - 1, current.Rank + 1);
if (current.File > 1 && current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
return moves;
}