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C++ ConfigGlobal::setMessage方法代码示例

本文整理汇总了C++中util::ConfigGlobal::setMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::setMessage方法的具体用法?C++ ConfigGlobal::setMessage怎么用?C++ ConfigGlobal::setMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在util::ConfigGlobal的用法示例。


在下文中一共展示了ConfigGlobal::setMessage方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setPause

void OgreApp::setPause(bool value)
{
    if (value)
    {
        pause = value;
        player->pause();
        OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
        if (predictSessionOver())
        {
            if (player->getName() == "subject999")
                globals.setMessage("Training is complete!\nPlease check in.\n\nDouble tap to exit.", MESSAGE_FINAL);
            else
                globals.setMessage("That's it for Today!\nPlease check in before you leave.\n\nYou completed: " + Util::toStringInt(player->getNumStagesWon()) + " stages!\n\nDouble tap to exit.", MESSAGE_FINAL);
            endGame();
        }
        else
        {
            globals.appendMessage("\n\nSwipe to Continue", MESSAGE_NORMAL);
#ifdef DEBUG_MODE
            globals.appendMessage("\n\n" + player->getSkillLevel().getCurrentStats(), MESSAGE_NORMAL);
            globals.appendMessage("\n\n" + Util::toStringInt(globals.sessionTime - getTotalElapsed()), MESSAGE_NORMAL);
#endif
        }
        Ogre::ControllerManager::getSingleton().setTimeFactor(0);
    }
    else if (!sessionOver)
    {
        pause = value;
        player->unpause();
        OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
        
        globals.clearMessage();
        Ogre::ControllerManager::getSingleton().setTimeFactor(1);
    }
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:35,代码来源:OgreApp.cpp

示例2: setPause

void EngineStage::setPause(bool value, bool targetAllSounds)
{
    if (value)
    {
        if (targetAllSounds)
            OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
        player->pause();
        
        // Display current level index
        LevelSet* levels = player->getLevels();
        std::string msg = "Level: ";
        msg += Util::toStringInt(player->getLevelRequestRow() + 1);
        msg += "-";
        msg += (char)('A' + player->getLevelRequestCol());
        globals.setMessage(msg, MESSAGE_NORMAL);
        
        Ogre::ControllerManager::getSingleton().setTimeFactor(0);
    }
    else
    {
        player->unpause();
        if (targetAllSounds)
            OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
        globals.clearMessage();
        Ogre::ControllerManager::getSingleton().setTimeFactor(1);
    }
}
开发者ID:emfb760,项目名称:brain-game,代码行数:27,代码来源:EngineStage.cpp

示例3: endLevel

void OgreApp::endLevel(Evaluation forced)
{
    globals.clearMessage();
    
    if (tunnel)
    {
        tunnel->setCleaning(true);
        if (levelMgr->levelFinished(tunnel, forced))
        {
            gameState = STATE_PROMPT;
            globals.setMessage("Play Again?\n\n\n(Yes / No)\n\n\n<--- Swipe --->", MESSAGE_NORMAL);
        }
        else
            gameState = STATE_PLAY;
    }
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:16,代码来源:OgreApp.cpp

示例4: setupDemoScene

void OgreApp::setupDemoScene()
{
    bool isSynced = false;
    globals.initPaths();
#if defined(NETWORKING)
#if defined(OGRE_IS_IOS)
    isSynced = syncConfig();
#endif
#endif
    
    seed = time(0);
    
    srand(seed);
    sessionOver = false;
    
    Util::generateMaterials();
    
    Util::createSphere(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "sphereMesh", 1.0, 8, 8);
    Util::createCylinder(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "cylinderMesh", 1.0, 1.0, 8);
    Util::createDiamond(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "diamondMesh", 1.0, 1.0);
    Util::createBox(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "boxMesh", 1.0, 1.0, 1.0);
    Util::createPlane(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "planeMesh", 1.0, 1.0);
    Util::createDefaultSegments(OgreFramework::getSingletonPtr()->m_pSceneMgrMain);
    
	origin = Vector3(0, 0, 0);
    
	OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(Vector3(origin.x, origin.y, origin.z + globals.tunnelSegmentDepth / 2));
	OgreFramework::getSingletonPtr()->m_pCameraMain->lookAt(origin);
    
    globals.initPaths();
    if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
        globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    
	player = new Player(
                        globals.playerName,
                        OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition(),
                        OgreFramework::getSingletonPtr()->m_pCameraMain->getOrientation(),
                        globals.initCamSpeed,
                        globals.vineTOffset,
                        SPEED_CONTROL_AUTO,
                        seed,
                        "vinezors" + Util::toStringInt(seed) + ".csv");
	player->addVine(new Vine(OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode(), player->getCamPos(), globals.vineRadius));
    player->setSounds(true);
    player->setRunningSpeed(globals.set1StartingSpeed, globals.set2StartingSpeed, globals.set3StartingSpeed, globals.trialStartingSpeed, globals.startingNav);
    if (!player->loadProgress(globals.savePath))
        std::cout << "WARNING: Save File could not be loaded correctly" << std::endl;
    globals.initLogs(player->getSkillLevel().sessionID);
    
    tunnel = NULL;
    hud = new Hud();
    
    // Determine length of time
    globals.sessionTime = globals.sessionTimeMin;
    if (player->getSkillLevel().sessionID >= 1)
        globals.sessionTime += ((globals.sessionTimeMax - globals.sessionTimeMin) / globals.expectedNumSessions) * (player->getSkillLevel().sessionID - 1);
    std::cout << "Session Length: " << globals.sessionTime << std::endl;
    
    levelMgr = new LevelManager(player, globals.scheduleMain, globals.scheduleRepeat, globals.scheduleRepeatRandomPool);
    
    setLevel(EVEN);
    
    Light* lightMain = OgreFramework::getSingletonPtr()->m_pSceneMgrMain->createLight("Light");
    lightMain->setDiffuseColour(1.0, 1.0, 1.0);
    lightMain->setSpecularColour(1.0, 1.0, 1.0);
    //lightMain->setAttenuation(3250, 1.0, 0.0014, 0.000007);
    lightNodeMain = OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode()->createChildSceneNode("lightNode");
    lightNodeMain->attachObject(lightMain);
    lightNodeMain->setPosition(OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition());
    
    if (!isSynced) {
        globals.setMessage("ERROR: Could not connect for updates.\nPlease contact the RA", MESSAGE_ERROR);
    }
    
#if defined(NETWORKING)
#if defined(OGRE_IS_IOS)
    syncLogs();
#endif
#endif
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:80,代码来源:OgreApp.cpp

示例5: setup

void EngineStage::setup()
{
    globals.clearMessage();
    
    // Dealloc data
    dealloc();
    
    // Retrieve player skill and gen new tunnel
    PlayerLevel skillLevel = player->getSkillLevel();
    
    // Setup player and tunnel params
    Vector3 origin = Vector3::ZERO;
    Vector3 forward = globals.tunnelReferenceForward;
    Quaternion rot = Quaternion(1, 0, 0, 0);
    
    //if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
    //    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    
    globals.maxCamSpeed = skillLevel.maxSpeed;
    
    globals.stageTotalTargets1 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    globals.stageTotalTargets2 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    globals.stageTotalTargets3 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    
    StageMode nmode = STAGE_MODE_PROFICIENCY;
    StageRequest level = player->getLevels()->retrieveLevel(player->getLevelRequestRow(), player->getLevelRequestCol());
    int nlevel = level.nback;
    switch (level.phase)
    {
        case 'A':
        {
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_UNKNOWN, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_UNKNOWN, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_UNKNOWN, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_UNKNOWN, POD_SOUND_4));
            
            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.appendMessage("\nObtain matches by Color!", MESSAGE_NORMAL);
            break;
        }
        case 'B':
        {
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_DIAMOND, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_SPHERE, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_CONE, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_TRIANGLE, POD_SOUND_4));
            
            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.appendMessage("Obtain matches by Shape!", MESSAGE_NORMAL);
            break;
        }
        case 'C':
        {
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_4));

            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.setMessage("Obtain matches by only sound!", MESSAGE_NORMAL);
            break;
        }
        case 'D':
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_DIAMOND, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_SPHERE, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_CONE, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_TRIANGLE, POD_SOUND_4));
            
            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.setMessage("Obtain matching signals!", MESSAGE_NORMAL);
            break;
        case 'E':
            nmode = STAGE_MODE_RECESS;
            globals.signalTypes.clear();
            
            if (level.initCamSpeed <= 15) // For starting slower stages, be nicer
                globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 3.0 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
            else
                globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 2.5 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
            //globals.setBigMessage("Recess!");
            globals.setMessage("Reach the end! Grab Fuel Cells!", MESSAGE_NORMAL);
            break;
        case 'F':
            nmode = STAGE_MODE_TEACHING;
            globals.signalTypes.clear();
            //globals.setBigMessage("Training!");
            globals.setMessage("Grab Fuel Cells!", MESSAGE_NORMAL);
            break;
    }
    globals.initCamSpeed = level.initCamSpeed;
    globals.minCamSpeed = level.minCamSpeed;
    globals.maxCamSpeed = level.maxCamSpeed;
//.........这里部分代码省略.........
开发者ID:emfb760,项目名称:brain-game,代码行数:101,代码来源:EngineStage.cpp

示例6: setupDemoScene

void OgreApp::setupDemoScene()
{
    seed = time(0);
    srand(seed);
    sessionOver = false;
    
    Util::generateMaterials();
    
    Util::createSphere(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "sphereMesh", 1.0, 256, 4);
    Util::createCylinder(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "cylinderMesh", 1.0, 1.0, 8);
    Util::createDiamond(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "diamondMesh", 1.0, 1.0);
    Util::createBox(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "boxMesh", 1.0, 1.0, 1.0);
    Util::createPlane(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "planeMesh", 1.0, 1.0);
    Util::createDefaultSegments(OgreFramework::getSingletonPtr()->m_pSceneMgrMain);
    
	origin = Vector3(0, 0, 0);
    
	OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(Vector3(origin.x, origin.y, origin.z + globals.tunnelSegmentDepth / 2));
	OgreFramework::getSingletonPtr()->m_pCameraMain->lookAt(origin);
    
    globals.initPaths();
    if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
        globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    
	player = new Player(
                        globals.playerName,
                        OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition(),
                        OgreFramework::getSingletonPtr()->m_pCameraMain->getOrientation(),
                        globals.initCamSpeed,
                        globals.vineTOffset,
                        SPEED_CONTROL_AUTO,
                        seed,
                        "vinezors" + Util::toStringInt(seed) + ".csv");
	player->addVine(new Vine(OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode(), player->getCamPos(), globals.vineRadius));
    player->setSounds(true);
    player->setRunningSpeed(globals.set1StartingSpeed, globals.set2StartingSpeed, globals.set3StartingSpeed, globals.trialStartingSpeed, globals.startingNav);
    if (player->getName() != "subject999")
    {
        if (!player->loadProgress(globals.savePath))
            std::cout << "WARNING: Save File could not be loaded correctly" << std::endl;
    }
    else
    {
        // Special training session for space game
        PlayerLevel skill = player->getSkillLevel();
        skill.sessionID = 0;
        skill.set1 = 1;
        skill.set2 = 1;
        skill.set3 = 1;
        skill.set1Rep = 0;
        skill.set2Rep = 1;
        skill.set3Rep = 2;
        player->setSkillLevel(skill);
    }
    globals.initLogs(player->getSkillLevel().sessionID);
    
    tunnel = NULL;
    hud = new Hud();
    
    // Determine length of time
    globals.sessionTime = (globals.sessionTimeMin + ((globals.sessionTimeMax - globals.sessionTimeMin) / globals.expectedNumSessions) * player->getSkillLevel().sessionID);
    
    std::cout << "Session Length: " << globals.sessionTime << std::endl;
    
    levelMgr = new LevelManager(player, globals.scheduleMain, globals.scheduleRepeat, globals.scheduleRepeatRandomPool);
    
    setLevel(EVEN);
    
//    OgreFramework::getSingletonPtr()->m_pCameraMain
    backSphere = OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode()->createChildSceneNode("backSphereNode");
    Entity* backContentEntity = backSphere->getCreator()->createEntity("backSphereEntity", "sphereMesh");
    backContentEntity->setMaterialName("General/PodUnknown");
    backSphere->attachObject(backContentEntity);
    backSphere->scale(globals.podHeadRadius * 4, globals.podHeadRadius * 4, globals.podHeadRadius);
    backSphere->translate(Vector3(0, 0, -globals.tunnelSegmentDepth * 20));
    
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:77,代码来源:OgreApp.cpp

示例7: getNextLevel

// This version follows a schedule specified when LevelManager was initialized
//
// Very big function...
// Hardcoded settings for five different area. Until the json files are implemented, this will
// be more modular. For now, it'll do.
Tunnel* LevelManager::getNextLevel(Tunnel* previousTunnel)
{
    // Extract previous information as the previous tunnel still exists
    Vector3 newOrigin = Vector3(0, 0, 0) + globals.tunnelReferenceForward * (globals.tunnelSegmentWidth / 2);
    Quaternion newRot = Quaternion(1, 0, 0, 0);
    Vector3 newForward = globals.tunnelReferenceForward;
    int oldNBack = previousTunnel ? previousTunnel->getNBack() : 0;
    GameMode oldGameMode = previousTunnel ? previousTunnel->getMode() : GAME_TIMED;
    if (previousTunnel)
    {
        delete previousTunnel;
    }
    
    GameMode nmode = GAME_PROFICIENCY;
    int nlevel = 0;
    int ncontrol = 1;
    
    if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
        globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    
    PlayerLevel skillLevel = player->getSkillLevel(); // Updated in previous tunnel and referenced for new tunnel

    nlevel = skillLevel.set1;
    ncontrol = 1;
    nmode = GAME_PROFICIENCY;
            
    globals.initCamSpeed = skillLevel.runSpeed1;
    globals.maxCamSpeed = skillLevel.maxSpeed;
            
    if (skillLevel.set1Rep <= 0)
    {
        if (!configStageType(globals.configPath, globals.configBackup, "Arep1"))
            globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    }
    else if (skillLevel.set1Rep <= 1)
    {
        if (!configStageType(globals.configPath, globals.configBackup, "Arep2"))
            globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    }
    else
    {
        if (!configStageType(globals.configPath, globals.configBackup, "Arep3"))
            globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    }
            
    globals.stageTotalTargets1 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    globals.stageTotalTargets2 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    globals.stageTotalTargets3 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
            
    globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
    globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_BASIC, POD_COLOR_BLUE, POD_SHAPE_SPHERE, POD_SOUND_1));
    globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_BASIC, POD_COLOR_GREEN, POD_SHAPE_SPHERE, POD_SOUND_2));
    globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_BASIC, POD_COLOR_PINK, POD_SHAPE_SPHERE, POD_SOUND_3));
    globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_BASIC, POD_COLOR_YELLOW, POD_SHAPE_SPHERE, POD_SOUND_4));
            
    if (skillLevel.set1Notify)
        globals.setBigMessage("Congratulations! You earned " + Util::toStringInt(nlevel) + "-Back!");
    else
    {
        if (skillLevel.set1Rep >= 2)
            globals.setBigMessage(Util::toStringInt(nlevel) + "-Back. Challenge Round!");
        else
            globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
    }
    globals.setMessage("Match by Color!", MESSAGE_NORMAL);

    Tunnel* ret = new Tunnel(
                             OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode(),
                             newOrigin + newForward * (globals.tunnelSegmentWidth / 2),
                             newRot,
                             globals.tunnelSegmentWidth,
                             globals.tunnelSegmentDepth,
                             globals.tunnelMinAngleTurn,
                             globals.tunnelMaxAngleTurn,
                             getSchedNo(),
                             nmode,
                             getScheduleValue(),
                             nlevel,
                             ncontrol,
                             SOUTH,
                             globals.tunnelSegmentsPerSection,
                             globals.tunnelSegmentsPerPod,
                             globals.tunnelSegmentsPerDistractors,
                             globals.signalTypes);
    
    return ret;
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:92,代码来源:LevelManager.cpp

示例8: extractTime

float LevelManager::extractTime(char c) const
{
    PlayerLevel skillLevel = player->getSkillLevel();
    switch (c)
    {
        case 'A':
        {
            if (skillLevel.set1Rep <= 0)
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Arep1"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            else if (skillLevel.set1Rep <= 1)
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Arep2"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            else
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Arep3"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            break;
        }
        case 'B':
        {
            if (skillLevel.set2Rep <= 0)
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Brep1"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            else if (skillLevel.set2Rep <= 1)
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Brep2"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            else
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Brep3"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            break;
        }
        case 'C':
        {
            if (skillLevel.set3Rep <= 0)
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Crep1"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            else if (skillLevel.set3Rep <= 1)
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Crep2"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            else
            {
                if (!configStageType(globals.configPath, globals.configBackup, "Crep3"))
                    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            }
            break;
        }
        case 'D':
        {
            if (!configStageType(globals.configPath, globals.configBackup, "D"))
                globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            break;
        }
        case 'E':
        {
            // Ignore Speed Trial...
            return 0.0;
        }
        case 'F':
        {
            if (!configStageType(globals.configPath, globals.configBackup, "F"))
                globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            break;
        }
        case 'G':
        {
            if (!configStageType(globals.configPath, globals.configBackup, "G"))
                globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            break;
        }
        case 'H':
        {
            if (!configStageType(globals.configPath, globals.configBackup, "H"))
                globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
            break;
        }
    }
    return globals.stageTime;
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:94,代码来源:LevelManager.cpp


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