本文整理汇总了C++中util::ConfigGlobal::setMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::setMessage方法的具体用法?C++ ConfigGlobal::setMessage怎么用?C++ ConfigGlobal::setMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类util::ConfigGlobal
的用法示例。
在下文中一共展示了ConfigGlobal::setMessage方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setPause
void OgreApp::setPause(bool value)
{
if (value)
{
pause = value;
player->pause();
OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
if (predictSessionOver())
{
if (player->getName() == "subject999")
globals.setMessage("Training is complete!\nPlease check in.\n\nDouble tap to exit.", MESSAGE_FINAL);
else
globals.setMessage("That's it for Today!\nPlease check in before you leave.\n\nYou completed: " + Util::toStringInt(player->getNumStagesWon()) + " stages!\n\nDouble tap to exit.", MESSAGE_FINAL);
endGame();
}
else
{
globals.appendMessage("\n\nSwipe to Continue", MESSAGE_NORMAL);
#ifdef DEBUG_MODE
globals.appendMessage("\n\n" + player->getSkillLevel().getCurrentStats(), MESSAGE_NORMAL);
globals.appendMessage("\n\n" + Util::toStringInt(globals.sessionTime - getTotalElapsed()), MESSAGE_NORMAL);
#endif
}
Ogre::ControllerManager::getSingleton().setTimeFactor(0);
}
else if (!sessionOver)
{
pause = value;
player->unpause();
OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
globals.clearMessage();
Ogre::ControllerManager::getSingleton().setTimeFactor(1);
}
}
示例2: setPause
void EngineStage::setPause(bool value, bool targetAllSounds)
{
if (value)
{
if (targetAllSounds)
OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
player->pause();
// Display current level index
LevelSet* levels = player->getLevels();
std::string msg = "Level: ";
msg += Util::toStringInt(player->getLevelRequestRow() + 1);
msg += "-";
msg += (char)('A' + player->getLevelRequestCol());
globals.setMessage(msg, MESSAGE_NORMAL);
Ogre::ControllerManager::getSingleton().setTimeFactor(0);
}
else
{
player->unpause();
if (targetAllSounds)
OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
globals.clearMessage();
Ogre::ControllerManager::getSingleton().setTimeFactor(1);
}
}
示例3: endLevel
void OgreApp::endLevel(Evaluation forced)
{
globals.clearMessage();
if (tunnel)
{
tunnel->setCleaning(true);
if (levelMgr->levelFinished(tunnel, forced))
{
gameState = STATE_PROMPT;
globals.setMessage("Play Again?\n\n\n(Yes / No)\n\n\n<--- Swipe --->", MESSAGE_NORMAL);
}
else
gameState = STATE_PLAY;
}
}
示例4: setupDemoScene
void OgreApp::setupDemoScene()
{
bool isSynced = false;
globals.initPaths();
#if defined(NETWORKING)
#if defined(OGRE_IS_IOS)
isSynced = syncConfig();
#endif
#endif
seed = time(0);
srand(seed);
sessionOver = false;
Util::generateMaterials();
Util::createSphere(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "sphereMesh", 1.0, 8, 8);
Util::createCylinder(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "cylinderMesh", 1.0, 1.0, 8);
Util::createDiamond(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "diamondMesh", 1.0, 1.0);
Util::createBox(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "boxMesh", 1.0, 1.0, 1.0);
Util::createPlane(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "planeMesh", 1.0, 1.0);
Util::createDefaultSegments(OgreFramework::getSingletonPtr()->m_pSceneMgrMain);
origin = Vector3(0, 0, 0);
OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(Vector3(origin.x, origin.y, origin.z + globals.tunnelSegmentDepth / 2));
OgreFramework::getSingletonPtr()->m_pCameraMain->lookAt(origin);
globals.initPaths();
if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
player = new Player(
globals.playerName,
OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition(),
OgreFramework::getSingletonPtr()->m_pCameraMain->getOrientation(),
globals.initCamSpeed,
globals.vineTOffset,
SPEED_CONTROL_AUTO,
seed,
"vinezors" + Util::toStringInt(seed) + ".csv");
player->addVine(new Vine(OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode(), player->getCamPos(), globals.vineRadius));
player->setSounds(true);
player->setRunningSpeed(globals.set1StartingSpeed, globals.set2StartingSpeed, globals.set3StartingSpeed, globals.trialStartingSpeed, globals.startingNav);
if (!player->loadProgress(globals.savePath))
std::cout << "WARNING: Save File could not be loaded correctly" << std::endl;
globals.initLogs(player->getSkillLevel().sessionID);
tunnel = NULL;
hud = new Hud();
// Determine length of time
globals.sessionTime = globals.sessionTimeMin;
if (player->getSkillLevel().sessionID >= 1)
globals.sessionTime += ((globals.sessionTimeMax - globals.sessionTimeMin) / globals.expectedNumSessions) * (player->getSkillLevel().sessionID - 1);
std::cout << "Session Length: " << globals.sessionTime << std::endl;
levelMgr = new LevelManager(player, globals.scheduleMain, globals.scheduleRepeat, globals.scheduleRepeatRandomPool);
setLevel(EVEN);
Light* lightMain = OgreFramework::getSingletonPtr()->m_pSceneMgrMain->createLight("Light");
lightMain->setDiffuseColour(1.0, 1.0, 1.0);
lightMain->setSpecularColour(1.0, 1.0, 1.0);
//lightMain->setAttenuation(3250, 1.0, 0.0014, 0.000007);
lightNodeMain = OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode()->createChildSceneNode("lightNode");
lightNodeMain->attachObject(lightMain);
lightNodeMain->setPosition(OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition());
if (!isSynced) {
globals.setMessage("ERROR: Could not connect for updates.\nPlease contact the RA", MESSAGE_ERROR);
}
#if defined(NETWORKING)
#if defined(OGRE_IS_IOS)
syncLogs();
#endif
#endif
}
示例5: setup
void EngineStage::setup()
{
globals.clearMessage();
// Dealloc data
dealloc();
// Retrieve player skill and gen new tunnel
PlayerLevel skillLevel = player->getSkillLevel();
// Setup player and tunnel params
Vector3 origin = Vector3::ZERO;
Vector3 forward = globals.tunnelReferenceForward;
Quaternion rot = Quaternion(1, 0, 0, 0);
//if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
// globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
globals.maxCamSpeed = skillLevel.maxSpeed;
globals.stageTotalTargets1 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.stageTotalTargets2 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.stageTotalTargets3 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
StageMode nmode = STAGE_MODE_PROFICIENCY;
StageRequest level = player->getLevels()->retrieveLevel(player->getLevelRequestRow(), player->getLevelRequestCol());
int nlevel = level.nback;
switch (level.phase)
{
case 'A':
{
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_UNKNOWN, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_UNKNOWN, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_UNKNOWN, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_UNKNOWN, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.appendMessage("\nObtain matches by Color!", MESSAGE_NORMAL);
break;
}
case 'B':
{
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_DIAMOND, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_SPHERE, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_CONE, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_TRIANGLE, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.appendMessage("Obtain matches by Shape!", MESSAGE_NORMAL);
break;
}
case 'C':
{
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.setMessage("Obtain matches by only sound!", MESSAGE_NORMAL);
break;
}
case 'D':
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_DIAMOND, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_SPHERE, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_CONE, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_TRIANGLE, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.setMessage("Obtain matching signals!", MESSAGE_NORMAL);
break;
case 'E':
nmode = STAGE_MODE_RECESS;
globals.signalTypes.clear();
if (level.initCamSpeed <= 15) // For starting slower stages, be nicer
globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 3.0 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
else
globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 2.5 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
//globals.setBigMessage("Recess!");
globals.setMessage("Reach the end! Grab Fuel Cells!", MESSAGE_NORMAL);
break;
case 'F':
nmode = STAGE_MODE_TEACHING;
globals.signalTypes.clear();
//globals.setBigMessage("Training!");
globals.setMessage("Grab Fuel Cells!", MESSAGE_NORMAL);
break;
}
globals.initCamSpeed = level.initCamSpeed;
globals.minCamSpeed = level.minCamSpeed;
globals.maxCamSpeed = level.maxCamSpeed;
//.........这里部分代码省略.........
示例6: setupDemoScene
void OgreApp::setupDemoScene()
{
seed = time(0);
srand(seed);
sessionOver = false;
Util::generateMaterials();
Util::createSphere(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "sphereMesh", 1.0, 256, 4);
Util::createCylinder(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "cylinderMesh", 1.0, 1.0, 8);
Util::createDiamond(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "diamondMesh", 1.0, 1.0);
Util::createBox(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "boxMesh", 1.0, 1.0, 1.0);
Util::createPlane(OgreFramework::getSingletonPtr()->m_pSceneMgrMain, "planeMesh", 1.0, 1.0);
Util::createDefaultSegments(OgreFramework::getSingletonPtr()->m_pSceneMgrMain);
origin = Vector3(0, 0, 0);
OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(Vector3(origin.x, origin.y, origin.z + globals.tunnelSegmentDepth / 2));
OgreFramework::getSingletonPtr()->m_pCameraMain->lookAt(origin);
globals.initPaths();
if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
player = new Player(
globals.playerName,
OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition(),
OgreFramework::getSingletonPtr()->m_pCameraMain->getOrientation(),
globals.initCamSpeed,
globals.vineTOffset,
SPEED_CONTROL_AUTO,
seed,
"vinezors" + Util::toStringInt(seed) + ".csv");
player->addVine(new Vine(OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode(), player->getCamPos(), globals.vineRadius));
player->setSounds(true);
player->setRunningSpeed(globals.set1StartingSpeed, globals.set2StartingSpeed, globals.set3StartingSpeed, globals.trialStartingSpeed, globals.startingNav);
if (player->getName() != "subject999")
{
if (!player->loadProgress(globals.savePath))
std::cout << "WARNING: Save File could not be loaded correctly" << std::endl;
}
else
{
// Special training session for space game
PlayerLevel skill = player->getSkillLevel();
skill.sessionID = 0;
skill.set1 = 1;
skill.set2 = 1;
skill.set3 = 1;
skill.set1Rep = 0;
skill.set2Rep = 1;
skill.set3Rep = 2;
player->setSkillLevel(skill);
}
globals.initLogs(player->getSkillLevel().sessionID);
tunnel = NULL;
hud = new Hud();
// Determine length of time
globals.sessionTime = (globals.sessionTimeMin + ((globals.sessionTimeMax - globals.sessionTimeMin) / globals.expectedNumSessions) * player->getSkillLevel().sessionID);
std::cout << "Session Length: " << globals.sessionTime << std::endl;
levelMgr = new LevelManager(player, globals.scheduleMain, globals.scheduleRepeat, globals.scheduleRepeatRandomPool);
setLevel(EVEN);
// OgreFramework::getSingletonPtr()->m_pCameraMain
backSphere = OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode()->createChildSceneNode("backSphereNode");
Entity* backContentEntity = backSphere->getCreator()->createEntity("backSphereEntity", "sphereMesh");
backContentEntity->setMaterialName("General/PodUnknown");
backSphere->attachObject(backContentEntity);
backSphere->scale(globals.podHeadRadius * 4, globals.podHeadRadius * 4, globals.podHeadRadius);
backSphere->translate(Vector3(0, 0, -globals.tunnelSegmentDepth * 20));
}
示例7: getNextLevel
// This version follows a schedule specified when LevelManager was initialized
//
// Very big function...
// Hardcoded settings for five different area. Until the json files are implemented, this will
// be more modular. For now, it'll do.
Tunnel* LevelManager::getNextLevel(Tunnel* previousTunnel)
{
// Extract previous information as the previous tunnel still exists
Vector3 newOrigin = Vector3(0, 0, 0) + globals.tunnelReferenceForward * (globals.tunnelSegmentWidth / 2);
Quaternion newRot = Quaternion(1, 0, 0, 0);
Vector3 newForward = globals.tunnelReferenceForward;
int oldNBack = previousTunnel ? previousTunnel->getNBack() : 0;
GameMode oldGameMode = previousTunnel ? previousTunnel->getMode() : GAME_TIMED;
if (previousTunnel)
{
delete previousTunnel;
}
GameMode nmode = GAME_PROFICIENCY;
int nlevel = 0;
int ncontrol = 1;
if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
PlayerLevel skillLevel = player->getSkillLevel(); // Updated in previous tunnel and referenced for new tunnel
nlevel = skillLevel.set1;
ncontrol = 1;
nmode = GAME_PROFICIENCY;
globals.initCamSpeed = skillLevel.runSpeed1;
globals.maxCamSpeed = skillLevel.maxSpeed;
if (skillLevel.set1Rep <= 0)
{
if (!configStageType(globals.configPath, globals.configBackup, "Arep1"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else if (skillLevel.set1Rep <= 1)
{
if (!configStageType(globals.configPath, globals.configBackup, "Arep2"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else
{
if (!configStageType(globals.configPath, globals.configBackup, "Arep3"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
globals.stageTotalTargets1 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.stageTotalTargets2 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.stageTotalTargets3 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_BASIC, POD_COLOR_BLUE, POD_SHAPE_SPHERE, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_BASIC, POD_COLOR_GREEN, POD_SHAPE_SPHERE, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_BASIC, POD_COLOR_PINK, POD_SHAPE_SPHERE, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_BASIC, POD_COLOR_YELLOW, POD_SHAPE_SPHERE, POD_SOUND_4));
if (skillLevel.set1Notify)
globals.setBigMessage("Congratulations! You earned " + Util::toStringInt(nlevel) + "-Back!");
else
{
if (skillLevel.set1Rep >= 2)
globals.setBigMessage(Util::toStringInt(nlevel) + "-Back. Challenge Round!");
else
globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
}
globals.setMessage("Match by Color!", MESSAGE_NORMAL);
Tunnel* ret = new Tunnel(
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getRootSceneNode(),
newOrigin + newForward * (globals.tunnelSegmentWidth / 2),
newRot,
globals.tunnelSegmentWidth,
globals.tunnelSegmentDepth,
globals.tunnelMinAngleTurn,
globals.tunnelMaxAngleTurn,
getSchedNo(),
nmode,
getScheduleValue(),
nlevel,
ncontrol,
SOUTH,
globals.tunnelSegmentsPerSection,
globals.tunnelSegmentsPerPod,
globals.tunnelSegmentsPerDistractors,
globals.signalTypes);
return ret;
}
示例8: extractTime
float LevelManager::extractTime(char c) const
{
PlayerLevel skillLevel = player->getSkillLevel();
switch (c)
{
case 'A':
{
if (skillLevel.set1Rep <= 0)
{
if (!configStageType(globals.configPath, globals.configBackup, "Arep1"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else if (skillLevel.set1Rep <= 1)
{
if (!configStageType(globals.configPath, globals.configBackup, "Arep2"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else
{
if (!configStageType(globals.configPath, globals.configBackup, "Arep3"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
break;
}
case 'B':
{
if (skillLevel.set2Rep <= 0)
{
if (!configStageType(globals.configPath, globals.configBackup, "Brep1"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else if (skillLevel.set2Rep <= 1)
{
if (!configStageType(globals.configPath, globals.configBackup, "Brep2"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else
{
if (!configStageType(globals.configPath, globals.configBackup, "Brep3"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
break;
}
case 'C':
{
if (skillLevel.set3Rep <= 0)
{
if (!configStageType(globals.configPath, globals.configBackup, "Crep1"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else if (skillLevel.set3Rep <= 1)
{
if (!configStageType(globals.configPath, globals.configBackup, "Crep2"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
else
{
if (!configStageType(globals.configPath, globals.configBackup, "Crep3"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
}
break;
}
case 'D':
{
if (!configStageType(globals.configPath, globals.configBackup, "D"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
break;
}
case 'E':
{
// Ignore Speed Trial...
return 0.0;
}
case 'F':
{
if (!configStageType(globals.configPath, globals.configBackup, "F"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
break;
}
case 'G':
{
if (!configStageType(globals.configPath, globals.configBackup, "G"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
break;
}
case 'H':
{
if (!configStageType(globals.configPath, globals.configBackup, "H"))
globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
break;
}
}
return globals.stageTime;
}