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C++ ConfigGlobal::appendMessage方法代码示例

本文整理汇总了C++中util::ConfigGlobal::appendMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::appendMessage方法的具体用法?C++ ConfigGlobal::appendMessage怎么用?C++ ConfigGlobal::appendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在util::ConfigGlobal的用法示例。


在下文中一共展示了ConfigGlobal::appendMessage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setPause

void OgreApp::setPause(bool value)
{
    if (value)
    {
        pause = value;
        player->pause();
        OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
        if (predictSessionOver())
        {
            if (player->getName() == "subject999")
                globals.setMessage("Training is complete!\nPlease check in.\n\nDouble tap to exit.", MESSAGE_FINAL);
            else
                globals.setMessage("That's it for Today!\nPlease check in before you leave.\n\nYou completed: " + Util::toStringInt(player->getNumStagesWon()) + " stages!\n\nDouble tap to exit.", MESSAGE_FINAL);
            endGame();
        }
        else
        {
            globals.appendMessage("\n\nSwipe to Continue", MESSAGE_NORMAL);
#ifdef DEBUG_MODE
            globals.appendMessage("\n\n" + player->getSkillLevel().getCurrentStats(), MESSAGE_NORMAL);
            globals.appendMessage("\n\n" + Util::toStringInt(globals.sessionTime - getTotalElapsed()), MESSAGE_NORMAL);
#endif
        }
        Ogre::ControllerManager::getSingleton().setTimeFactor(0);
    }
    else if (!sessionOver)
    {
        pause = value;
        player->unpause();
        OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
        
        globals.clearMessage();
        Ogre::ControllerManager::getSingleton().setTimeFactor(1);
    }
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:35,代码来源:OgreApp.cpp

示例2: setLevel

void OgreApp::setLevel(Evaluation forced, bool forward)
{
    globals.clearMessage();
    
    std::vector<NavigationLevel> navLevels;
    if (tunnel)
    {
        levelMgr->updatePlayerSkill(tunnel, forced);
        if (forward)
            levelMgr->incrementSchedIndex();
        else
            levelMgr->decrementSchedIndex();
        navLevels = tunnel->getNavLevels();
        player->unlink();
        tunnel->unlink();
        hud->unlink();
    }
    
    // Don't gen a new tunnel if our schedule is over
    if (!predictSessionOver())
    {
        tunnel = levelMgr->getNextLevel(tunnel);
        if (navLevels.size() <= 0) // First stage
        {
            globals.appendMessage("\n\nSession No: " + Util::toStringInt(player->getSkillLevel().sessionID), MESSAGE_NORMAL);
        }
    }
    // Link/Relink Pointers
    tunnel->link(player, hud);
    player->link(tunnel, hud);
    hud->init(tunnel, player);
    
    if (!predictSessionOver())
    {
        // If repeated, repeat the same navigation level
        if (levelMgr->isRepeatingPhase())
            tunnel->setNavigationLevels(navLevels);
        else
            tunnel->setNavigationLevels();
        tunnel->constructTunnel(globals.tunnelSections);
        // If nback is same then panels are changing, keep speed same
        player->setCamPos(tunnel->getStart() + tunnel->getCurrent()->getForward() * globals.tunnelSegmentDepth);
        player->setCamRot(tunnel->getCurrent()->getQuaternion());
        player->setDesireRot(player->getCamRot());
        player->newTunnel(musicMode == MUSIC_ENABLED);
        
        Plane plane;
        switch (globals.setSkyBox)
        {
            case 0:
                plane.d = 3000;
                plane.normal = Ogre::Vector3(0, 0, 1);
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/SpaceSkyPlane", 80, 4, true);
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::ZERO, 0.0, 300.0, 600.0);
                OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState();
                break;
            case 1:
                plane.d = 160;
                plane.normal = Ogre::Vector3(0, 0, 1);
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/TestSkyPlane0", 1.9, 1, true);
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue(1.0, 0.95, 0.3, 0.0), 0.0, 500.0,  800.0);
                OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState();
                break;
            default:
                plane.d = 3000;
                plane.normal = Ogre::Vector3(0, 0, 1);
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/SpaceSkyPlane", 80, 4, true);
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::ZERO, 0.0, 300.0, 600.0);
                OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState();
                break;
        }
    }
    
    // Stop the game
    setPause(true);
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:79,代码来源:OgreApp.cpp

示例3: update

void EngineStage::update(float elapsed)
{
    switch (stageState)
    {
        case STAGE_STATE_INIT:
        {
            setup();
            setPause(true);
            if (tunnel->getMode() != STAGE_MODE_RECESS || tunnel->getMode() != STAGE_MODE_TEACHING)
                globals.appendMessage("\n\nSet Your Speed", MESSAGE_NORMAL);
            stageState = STAGE_STATE_PAUSE;
            
            hud->update(elapsed);
            hud->setOverlay(0, true);
            hud->setOverlay(1, false);
            hud->setOverlay(2, false);
            hud->setOverlay(3, false);
            hud->notifyGoButton(false);
            
            OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
            break;
        }
        case STAGE_STATE_RUNNING:
        {
            OgreFramework::getSingletonPtr()->m_pSoundMgr->update(elapsed);
            
#if defined(OGRE_IS_IOS)
            // Update the game state
            updateSpin(elapsed);
#endif
            tunnel->update(elapsed);
            
            if (tunnel->needsCleaning())
            {
                completeStage(EVEN);
                stageState = STAGE_STATE_PROMPT;
                setPause(true);
                
                std::string finalScoreMessage = Util::toStringInt(player->getScore());
                globals.appendMessage("\nScore " + finalScoreMessage + "\n\nPlay Again?", MESSAGE_NORMAL);
            }

            hud->update(elapsed);
            hud->setOverlay(0, true);
            hud->setOverlay(1, false);
            hud->notifyGoButton(false);
            
            // Graphical view changes from camera, light, and skybox
            Quaternion camRot = player->getCombinedRotAndRoll();
            OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(player->getCamPos());
            OgreFramework::getSingletonPtr()->m_pCameraMain->setOrientation(camRot);
            if (OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode())
                OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->setOrientation(player->getCombinedRotAndRoll());
            if (lightNode)
                lightNode->setPosition(OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition());
            
            OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
            
            // See by the end of this frame if we have a tutorial popup, if so pause the game, keep the music running
            if (player->getTutorialMgr()->isVisible())
            {
                setPause(true, false);
                globals.appendMessage("\n\nPaused", MESSAGE_NORMAL);
                stageState = STAGE_STATE_PAUSE;
            }
            break;
        }
        case STAGE_STATE_PAUSE:
        {
            // Navigation Debug Keys
            if (player->getKeyUp())
                player->move(Vector3(player->getCamForward() * globals.initCamSpeed * elapsed));
            if (player->getKeyDown())
                player->move(Vector3(player->getCamForward() * -globals.initCamSpeed * elapsed));
            if (player->getKeyLeft())
                player->move(Vector3(player->getCamRight() * -globals.initCamSpeed * elapsed));
            if (player->getKeyRight())
                player->move(Vector3(player->getCamRight() * globals.initCamSpeed * elapsed));
            
            OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(player->getCamPos());
            OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
            
            if (!player->hasTriggeredStartup())
            {
                int sliderSpeed = hud->getSpeedSlider()->getIndex();
                globals.initCamSpeed = Util::clamp(sliderSpeed, globals.minCamSpeed, globals.maxCamSpeed);
                player->setSpeedParameters(globals.initCamSpeed, globals.minCamSpeed, globals.maxCamSpeed);
            }
            
            hud->update(elapsed);
            hud->setOverlay(0, true);
            hud->setOverlay(1, false);
            hud->notifyGoButton(true);
            break;
        }
        case STAGE_STATE_PROMPT:
        {
            hud->update(elapsed);
            hud->setOverlay(0, true);
            hud->setOverlay(1, true);
//.........这里部分代码省略.........
开发者ID:emfb760,项目名称:brain-game,代码行数:101,代码来源:EngineStage.cpp

示例4: keyPressed

void EngineStage::keyPressed(const OIS::KeyEvent &keyEventRef)
{
    switch (keyEventRef.key)
    {
        case OIS::KC_W:
        {
            player->setKeyUp(true);
            break;
        }
        case OIS::KC_A:
        {
            player->setKeyLeft(true);
            break;
        }
        case OIS::KC_S:
        {
            player->setKeyDown(true);
            break;
        }
        case OIS::KC_D:
        {
            player->setKeyRight(true);
            break;
        }
        case OIS::KC_SPACE:
        {
            player->setKeySpace(true);
            break;
        }
        case OIS::KC_LEFT:
        {
            activatePerformLeftMove();
            break;
        }
        case OIS::KC_RIGHT:
        {
            activatePerformRightMove();
            break;
        }
        case OIS::KC_UP:
        {
            activatePerformSwipeUp();
            break;
        }
        case OIS::KC_DOWN:
        {
            activatePerformSwipeDown();
            break;
        }
        case OIS::KC_1:
        {
            if (tunnel && tunnel->isMultiCollectionTask())
            {
                player->setToggleBack(3);
                tunnel->respondToToggleCheat();
            }
            break;
        }
        case OIS::KC_2:
        {
            if (tunnel && tunnel->isMultiCollectionTask())
            {
                player->setToggleBack(2);
                tunnel->respondToToggleCheat();
            }
            break;
        }
        case OIS::KC_3:
        {
            if (tunnel && tunnel->isMultiCollectionTask())
            {
                player->setToggleBack(1);
                tunnel->respondToToggleCheat();
            }
            break;
        }
        case OIS::KC_4:
        {
            if (tunnel && tunnel->isMultiCollectionTask())
            {
                // Bad hack but
                // Don't show 3-Back for multi-collection tasks of 1 or less.
                if (player->getLevelRequestRow() > 0)
                    player->setToggleBack(0);
                tunnel->respondToToggleCheat();
            }
            break;
        }
        case OIS::KC_P:
        {
            if (stageState == STAGE_STATE_RUNNING)
            {
                setPause(true);
                globals.appendMessage("\n\nPaused", MESSAGE_NORMAL);
                stageState = STAGE_STATE_PAUSE;
            }
            else
            {
                setPause(false);
                stageState = STAGE_STATE_RUNNING;
//.........这里部分代码省略.........
开发者ID:emfb760,项目名称:brain-game,代码行数:101,代码来源:EngineStage.cpp

示例5: setup

void EngineStage::setup()
{
    globals.clearMessage();
    
    // Dealloc data
    dealloc();
    
    // Retrieve player skill and gen new tunnel
    PlayerLevel skillLevel = player->getSkillLevel();
    
    // Setup player and tunnel params
    Vector3 origin = Vector3::ZERO;
    Vector3 forward = globals.tunnelReferenceForward;
    Quaternion rot = Quaternion(1, 0, 0, 0);
    
    //if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
    //    globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
    
    globals.maxCamSpeed = skillLevel.maxSpeed;
    
    globals.stageTotalTargets1 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    globals.stageTotalTargets2 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    globals.stageTotalTargets3 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
    
    StageMode nmode = STAGE_MODE_PROFICIENCY;
    StageRequest level = player->getLevels()->retrieveLevel(player->getLevelRequestRow(), player->getLevelRequestCol());
    int nlevel = level.nback;
    switch (level.phase)
    {
        case 'A':
        {
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_UNKNOWN, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_UNKNOWN, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_UNKNOWN, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_UNKNOWN, POD_SOUND_4));
            
            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.appendMessage("\nObtain matches by Color!", MESSAGE_NORMAL);
            break;
        }
        case 'B':
        {
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_DIAMOND, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_SPHERE, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_CONE, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_TRIANGLE, POD_SOUND_4));
            
            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.appendMessage("Obtain matches by Shape!", MESSAGE_NORMAL);
            break;
        }
        case 'C':
        {
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_4));

            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.setMessage("Obtain matches by only sound!", MESSAGE_NORMAL);
            break;
        }
        case 'D':
            nmode = STAGE_MODE_COLLECTION;
            globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
            globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_DIAMOND, POD_SOUND_1));
            globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_SPHERE, POD_SOUND_2));
            globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_CONE, POD_SOUND_3));
            globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_TRIANGLE, POD_SOUND_4));
            
            //globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
            globals.setMessage("Obtain matching signals!", MESSAGE_NORMAL);
            break;
        case 'E':
            nmode = STAGE_MODE_RECESS;
            globals.signalTypes.clear();
            
            if (level.initCamSpeed <= 15) // For starting slower stages, be nicer
                globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 3.0 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
            else
                globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 2.5 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
            //globals.setBigMessage("Recess!");
            globals.setMessage("Reach the end! Grab Fuel Cells!", MESSAGE_NORMAL);
            break;
        case 'F':
            nmode = STAGE_MODE_TEACHING;
            globals.signalTypes.clear();
            //globals.setBigMessage("Training!");
            globals.setMessage("Grab Fuel Cells!", MESSAGE_NORMAL);
            break;
    }
    globals.initCamSpeed = level.initCamSpeed;
    globals.minCamSpeed = level.minCamSpeed;
    globals.maxCamSpeed = level.maxCamSpeed;
//.........这里部分代码省略.........
开发者ID:emfb760,项目名称:brain-game,代码行数:101,代码来源:EngineStage.cpp


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