本文整理汇总了C++中util::ConfigGlobal::appendMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::appendMessage方法的具体用法?C++ ConfigGlobal::appendMessage怎么用?C++ ConfigGlobal::appendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类util::ConfigGlobal
的用法示例。
在下文中一共展示了ConfigGlobal::appendMessage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setPause
void OgreApp::setPause(bool value)
{
if (value)
{
pause = value;
player->pause();
OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
if (predictSessionOver())
{
if (player->getName() == "subject999")
globals.setMessage("Training is complete!\nPlease check in.\n\nDouble tap to exit.", MESSAGE_FINAL);
else
globals.setMessage("That's it for Today!\nPlease check in before you leave.\n\nYou completed: " + Util::toStringInt(player->getNumStagesWon()) + " stages!\n\nDouble tap to exit.", MESSAGE_FINAL);
endGame();
}
else
{
globals.appendMessage("\n\nSwipe to Continue", MESSAGE_NORMAL);
#ifdef DEBUG_MODE
globals.appendMessage("\n\n" + player->getSkillLevel().getCurrentStats(), MESSAGE_NORMAL);
globals.appendMessage("\n\n" + Util::toStringInt(globals.sessionTime - getTotalElapsed()), MESSAGE_NORMAL);
#endif
}
Ogre::ControllerManager::getSingleton().setTimeFactor(0);
}
else if (!sessionOver)
{
pause = value;
player->unpause();
OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
globals.clearMessage();
Ogre::ControllerManager::getSingleton().setTimeFactor(1);
}
}
示例2: setLevel
void OgreApp::setLevel(Evaluation forced, bool forward)
{
globals.clearMessage();
std::vector<NavigationLevel> navLevels;
if (tunnel)
{
levelMgr->updatePlayerSkill(tunnel, forced);
if (forward)
levelMgr->incrementSchedIndex();
else
levelMgr->decrementSchedIndex();
navLevels = tunnel->getNavLevels();
player->unlink();
tunnel->unlink();
hud->unlink();
}
// Don't gen a new tunnel if our schedule is over
if (!predictSessionOver())
{
tunnel = levelMgr->getNextLevel(tunnel);
if (navLevels.size() <= 0) // First stage
{
globals.appendMessage("\n\nSession No: " + Util::toStringInt(player->getSkillLevel().sessionID), MESSAGE_NORMAL);
}
}
// Link/Relink Pointers
tunnel->link(player, hud);
player->link(tunnel, hud);
hud->init(tunnel, player);
if (!predictSessionOver())
{
// If repeated, repeat the same navigation level
if (levelMgr->isRepeatingPhase())
tunnel->setNavigationLevels(navLevels);
else
tunnel->setNavigationLevels();
tunnel->constructTunnel(globals.tunnelSections);
// If nback is same then panels are changing, keep speed same
player->setCamPos(tunnel->getStart() + tunnel->getCurrent()->getForward() * globals.tunnelSegmentDepth);
player->setCamRot(tunnel->getCurrent()->getQuaternion());
player->setDesireRot(player->getCamRot());
player->newTunnel(musicMode == MUSIC_ENABLED);
Plane plane;
switch (globals.setSkyBox)
{
case 0:
plane.d = 3000;
plane.normal = Ogre::Vector3(0, 0, 1);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/SpaceSkyPlane", 80, 4, true);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::ZERO, 0.0, 300.0, 600.0);
OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState();
break;
case 1:
plane.d = 160;
plane.normal = Ogre::Vector3(0, 0, 1);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/TestSkyPlane0", 1.9, 1, true);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue(1.0, 0.95, 0.3, 0.0), 0.0, 500.0, 800.0);
OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState();
break;
default:
plane.d = 3000;
plane.normal = Ogre::Vector3(0, 0, 1);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/SpaceSkyPlane", 80, 4, true);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::ZERO, 0.0, 300.0, 600.0);
OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState();
break;
}
}
// Stop the game
setPause(true);
}
示例3: update
void EngineStage::update(float elapsed)
{
switch (stageState)
{
case STAGE_STATE_INIT:
{
setup();
setPause(true);
if (tunnel->getMode() != STAGE_MODE_RECESS || tunnel->getMode() != STAGE_MODE_TEACHING)
globals.appendMessage("\n\nSet Your Speed", MESSAGE_NORMAL);
stageState = STAGE_STATE_PAUSE;
hud->update(elapsed);
hud->setOverlay(0, true);
hud->setOverlay(1, false);
hud->setOverlay(2, false);
hud->setOverlay(3, false);
hud->notifyGoButton(false);
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
break;
}
case STAGE_STATE_RUNNING:
{
OgreFramework::getSingletonPtr()->m_pSoundMgr->update(elapsed);
#if defined(OGRE_IS_IOS)
// Update the game state
updateSpin(elapsed);
#endif
tunnel->update(elapsed);
if (tunnel->needsCleaning())
{
completeStage(EVEN);
stageState = STAGE_STATE_PROMPT;
setPause(true);
std::string finalScoreMessage = Util::toStringInt(player->getScore());
globals.appendMessage("\nScore " + finalScoreMessage + "\n\nPlay Again?", MESSAGE_NORMAL);
}
hud->update(elapsed);
hud->setOverlay(0, true);
hud->setOverlay(1, false);
hud->notifyGoButton(false);
// Graphical view changes from camera, light, and skybox
Quaternion camRot = player->getCombinedRotAndRoll();
OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(player->getCamPos());
OgreFramework::getSingletonPtr()->m_pCameraMain->setOrientation(camRot);
if (OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode())
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->setOrientation(player->getCombinedRotAndRoll());
if (lightNode)
lightNode->setPosition(OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition());
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
// See by the end of this frame if we have a tutorial popup, if so pause the game, keep the music running
if (player->getTutorialMgr()->isVisible())
{
setPause(true, false);
globals.appendMessage("\n\nPaused", MESSAGE_NORMAL);
stageState = STAGE_STATE_PAUSE;
}
break;
}
case STAGE_STATE_PAUSE:
{
// Navigation Debug Keys
if (player->getKeyUp())
player->move(Vector3(player->getCamForward() * globals.initCamSpeed * elapsed));
if (player->getKeyDown())
player->move(Vector3(player->getCamForward() * -globals.initCamSpeed * elapsed));
if (player->getKeyLeft())
player->move(Vector3(player->getCamRight() * -globals.initCamSpeed * elapsed));
if (player->getKeyRight())
player->move(Vector3(player->getCamRight() * globals.initCamSpeed * elapsed));
OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(player->getCamPos());
OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
if (!player->hasTriggeredStartup())
{
int sliderSpeed = hud->getSpeedSlider()->getIndex();
globals.initCamSpeed = Util::clamp(sliderSpeed, globals.minCamSpeed, globals.maxCamSpeed);
player->setSpeedParameters(globals.initCamSpeed, globals.minCamSpeed, globals.maxCamSpeed);
}
hud->update(elapsed);
hud->setOverlay(0, true);
hud->setOverlay(1, false);
hud->notifyGoButton(true);
break;
}
case STAGE_STATE_PROMPT:
{
hud->update(elapsed);
hud->setOverlay(0, true);
hud->setOverlay(1, true);
//.........这里部分代码省略.........
示例4: keyPressed
void EngineStage::keyPressed(const OIS::KeyEvent &keyEventRef)
{
switch (keyEventRef.key)
{
case OIS::KC_W:
{
player->setKeyUp(true);
break;
}
case OIS::KC_A:
{
player->setKeyLeft(true);
break;
}
case OIS::KC_S:
{
player->setKeyDown(true);
break;
}
case OIS::KC_D:
{
player->setKeyRight(true);
break;
}
case OIS::KC_SPACE:
{
player->setKeySpace(true);
break;
}
case OIS::KC_LEFT:
{
activatePerformLeftMove();
break;
}
case OIS::KC_RIGHT:
{
activatePerformRightMove();
break;
}
case OIS::KC_UP:
{
activatePerformSwipeUp();
break;
}
case OIS::KC_DOWN:
{
activatePerformSwipeDown();
break;
}
case OIS::KC_1:
{
if (tunnel && tunnel->isMultiCollectionTask())
{
player->setToggleBack(3);
tunnel->respondToToggleCheat();
}
break;
}
case OIS::KC_2:
{
if (tunnel && tunnel->isMultiCollectionTask())
{
player->setToggleBack(2);
tunnel->respondToToggleCheat();
}
break;
}
case OIS::KC_3:
{
if (tunnel && tunnel->isMultiCollectionTask())
{
player->setToggleBack(1);
tunnel->respondToToggleCheat();
}
break;
}
case OIS::KC_4:
{
if (tunnel && tunnel->isMultiCollectionTask())
{
// Bad hack but
// Don't show 3-Back for multi-collection tasks of 1 or less.
if (player->getLevelRequestRow() > 0)
player->setToggleBack(0);
tunnel->respondToToggleCheat();
}
break;
}
case OIS::KC_P:
{
if (stageState == STAGE_STATE_RUNNING)
{
setPause(true);
globals.appendMessage("\n\nPaused", MESSAGE_NORMAL);
stageState = STAGE_STATE_PAUSE;
}
else
{
setPause(false);
stageState = STAGE_STATE_RUNNING;
//.........这里部分代码省略.........
示例5: setup
void EngineStage::setup()
{
globals.clearMessage();
// Dealloc data
dealloc();
// Retrieve player skill and gen new tunnel
PlayerLevel skillLevel = player->getSkillLevel();
// Setup player and tunnel params
Vector3 origin = Vector3::ZERO;
Vector3 forward = globals.tunnelReferenceForward;
Quaternion rot = Quaternion(1, 0, 0, 0);
//if (!configStageType(globals.configPath, globals.configBackup, "globalConfig"))
// globals.setMessage("WARNING: Failed to read configuration", MESSAGE_ERROR);
globals.maxCamSpeed = skillLevel.maxSpeed;
globals.stageTotalTargets1 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.stageTotalTargets2 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
globals.stageTotalTargets3 = globals.stageTotalSignals * (globals.podNBackChance / 100.0);
StageMode nmode = STAGE_MODE_PROFICIENCY;
StageRequest level = player->getLevels()->retrieveLevel(player->getLevelRequestRow(), player->getLevelRequestCol());
int nlevel = level.nback;
switch (level.phase)
{
case 'A':
{
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_UNKNOWN, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_UNKNOWN, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_UNKNOWN, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_UNKNOWN, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.appendMessage("\nObtain matches by Color!", MESSAGE_NORMAL);
break;
}
case 'B':
{
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_DIAMOND, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_SPHERE, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_CONE, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_UNKNOWN, POD_SHAPE_TRIANGLE, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.appendMessage("Obtain matches by Shape!", MESSAGE_NORMAL);
break;
}
case 'C':
{
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_HOLDOUT, POD_SHAPE_UNKNOWN, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.setMessage("Obtain matches by only sound!", MESSAGE_NORMAL);
break;
}
case 'D':
nmode = STAGE_MODE_COLLECTION;
globals.signalTypes = std::vector<std::vector<PodInfo> >(4);
globals.signalTypes[POD_SIGNAL_1].push_back(PodInfo(POD_SIGNAL_1, POD_FUEL, POD_COLOR_BLUE, POD_SHAPE_DIAMOND, POD_SOUND_1));
globals.signalTypes[POD_SIGNAL_2].push_back(PodInfo(POD_SIGNAL_2, POD_FUEL, POD_COLOR_GREEN, POD_SHAPE_SPHERE, POD_SOUND_2));
globals.signalTypes[POD_SIGNAL_3].push_back(PodInfo(POD_SIGNAL_3, POD_FUEL, POD_COLOR_PINK, POD_SHAPE_CONE, POD_SOUND_3));
globals.signalTypes[POD_SIGNAL_4].push_back(PodInfo(POD_SIGNAL_4, POD_FUEL, POD_COLOR_YELLOW, POD_SHAPE_TRIANGLE, POD_SOUND_4));
//globals.setBigMessage(Util::toStringInt(nlevel) + "-Back");
globals.setMessage("Obtain matching signals!", MESSAGE_NORMAL);
break;
case 'E':
nmode = STAGE_MODE_RECESS;
globals.signalTypes.clear();
if (level.initCamSpeed <= 15) // For starting slower stages, be nicer
globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 3.0 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
else
globals.stageTotalCollections = (level.minCamSpeed + level.maxCamSpeed) / 2.5 * level.stageTime / Util::getModdedLengthByNumSegments(globals, globals.tunnelSegmentsPerPod);
//globals.setBigMessage("Recess!");
globals.setMessage("Reach the end! Grab Fuel Cells!", MESSAGE_NORMAL);
break;
case 'F':
nmode = STAGE_MODE_TEACHING;
globals.signalTypes.clear();
//globals.setBigMessage("Training!");
globals.setMessage("Grab Fuel Cells!", MESSAGE_NORMAL);
break;
}
globals.initCamSpeed = level.initCamSpeed;
globals.minCamSpeed = level.minCamSpeed;
globals.maxCamSpeed = level.maxCamSpeed;
//.........这里部分代码省略.........