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C++ ConfigGlobal::convertToPercentScreen方法代码示例

本文整理汇总了C++中util::ConfigGlobal::convertToPercentScreen方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::convertToPercentScreen方法的具体用法?C++ ConfigGlobal::convertToPercentScreen怎么用?C++ ConfigGlobal::convertToPercentScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在util::ConfigGlobal的用法示例。


在下文中一共展示了ConfigGlobal::convertToPercentScreen方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: activateReleased

void EngineStage::activateReleased(float x, float y, float dx, float dy)
{
    if (stageState == STAGE_STATE_PAUSE && !player->hasTriggeredStartup())
    {
        HudSlider* speedSlider = NULL;
        if (hud) speedSlider = hud->getSpeedSlider();
        if (speedSlider && speedSlider->selected)
        {
            speedSlider->selected = false;
            Vector2 np;
#if !defined(OGRE_IS_IOS)
            if (speedSlider->orientation)
                np = speedSlider->p2 + globals.convertToPercentScreen(Vector2(0.0, dy));
            else
                np = speedSlider->p2 + globals.convertToPercentScreen(Vector2(dx, 0.0));
#else
            if (speedSlider->orientation)
                np = speedSlider->p2cache + globals.convertToPercentScreen(Vector2(0.0, dy));
            else
                np = speedSlider->p2cache + globals.convertToPercentScreen(Vector2(dx, 0.0));
#endif
            speedSlider->setBallPosition(np);
            //std::cout << "release\n";
        }
    }
}
开发者ID:emfb760,项目名称:brain-game,代码行数:26,代码来源:EngineStage.cpp

示例2: queryButtons

std::string TutorialManager::queryButtons(Vector2 target) const
{
    Vector2 comp = globals.convertToPercentScreen(target);
    for (int i = 0; i < buttons.size(); ++i)
    {
        if ((buttons[i].overlay && buttons[i].overlay->isVisible()) && buttons[i].isInside(comp) && buttons[i].active)
        {
            return buttons[i].name;
        }
    }
    return "";
}
开发者ID:valeedm92,项目名称:brain-game,代码行数:12,代码来源:TutorialManager.cpp

示例3: activatePressed

void EngineStage::activatePressed(float x, float y)
{
    if (stageState == STAGE_STATE_PAUSE && !player->hasTriggeredStartup())
    {
        HudSlider* speedSlider = NULL;
        if (hud) speedSlider = hud->getSpeedSlider();
        if (speedSlider)
        {
            Vector2 pos = globals.convertToPercentScreen(Vector2(x, y));
        
            // Case for tapping into the slider which makes ball jump to position
            if (speedSlider->isInsideRange(pos))
            {
                // Project position to range
                if (speedSlider->orientation)
                {
                    float ny = pos.y - speedSlider->p1.y - speedSlider->dim2.y / 2;
                    speedSlider->setBallPosition(Vector2(speedSlider->p2.x, ny));
                }
                else
                {
                    float nx = pos.x - speedSlider->p1.x - speedSlider->dim2.x / 2;
                    speedSlider->setBallPosition(Vector2(nx, speedSlider->p2.y));
                }
            }
        
            // Initialize p2cache first time we touch ball
            // p2cache is better since iOS tracking uses total dx which is more accurate
            // then passing in a dx everytime
            if (speedSlider->isInsideBall(pos))
            {
                speedSlider->selected = true;
                speedSlider->p2cache = speedSlider->p2;
            }
            //std::cout << "press\n";
        }
    }
}
开发者ID:emfb760,项目名称:brain-game,代码行数:38,代码来源:EngineStage.cpp

示例4: activateMoved

// The following deal with injecting coordinates to simulate a slider
//
void EngineTabSettings::activateMoved(float x, float y, float dx, float dy)
{
    Ogre::Vector2 temp = globals.convertToPercentScreen(Vector2(0.0,dy));

    std::cout << "Temp: "<<"(" << temp.x <<", " << temp.y << ")" << std::endl;

    //Testing Dragging!
   /*
    if(touchedBox)
    {
        Ogre::Vector2 temp2 = globals.convertToPercentScreen(Vector2(x,y));
        
    
        //Move everything depending on the dy!
        Ogre::Vector2 temp = globals.convertToPercentScreen(Vector2(0.0,dy));
        
        
        //float newy = initTextPosition
        float constant = 1;
        temp.y /= constant;
        hud->enableUnlimitedFuelBackground->setPosition(.32, hud->initTextPosition.y+temp.y);
    }
    */
}
开发者ID:RynsArgent,项目名称:brain-game,代码行数:26,代码来源:EngineTabSettings.cpp


注:本文中的util::ConfigGlobal::convertToPercentScreen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。