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C++ ConfigGlobal::saveGlobalSettings方法代码示例

本文整理汇总了C++中util::ConfigGlobal::saveGlobalSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::saveGlobalSettings方法的具体用法?C++ ConfigGlobal::saveGlobalSettings怎么用?C++ ConfigGlobal::saveGlobalSettings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在util::ConfigGlobal的用法示例。


在下文中一共展示了ConfigGlobal::saveGlobalSettings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setupDemoScene

void OgreApp::setupDemoScene()
{
        globals.initPaths();
    globals.VendorID = getVendorID();
    globals.initGlobalSettingsPath();
    globals.saveGlobalSettings(globals.globalPath);
#if defined(OGRE_IS_IOS) && defined(NETWORKING)
    //syncConfig();
#endif
    
    seed = time(0);
    srand(seed);
    std::cout << "SEED: " << seed << std::endl;
    
    // create font resources
    ResourcePtr resourceText1 = OgreFramework::getSingletonPtr()->m_pFontMgr->create("MainSmall", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    resourceText1->setParameter("type", "truetype");
    //resourceText1->setParameter("source", "C64_User_Mono_v1.0-STYLE.ttf");
    resourceText1->setParameter("source", "NEUROPOLX.ttf");
    resourceText1->setParameter("size", "16");
    resourceText1->setParameter("resolution", "96");
    resourceText1->load();
    
    ResourcePtr resourceText2 = OgreFramework::getSingletonPtr()->m_pFontMgr->create("MainBig", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    resourceText2->setParameter("type", "truetype");
    resourceText2->setParameter("source", "Philosopher-Bold.ttf");
    resourceText2->setParameter("size", "16");
    resourceText2->setParameter("resolution", "256");
    resourceText2->load();
    
    Util::createDefaultSegments(OgreFramework::getSingletonPtr()->m_pSceneMgrMain);
    
	OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(Vector3::ZERO);
	OgreFramework::getSingletonPtr()->m_pCameraMain->lookAt(Vector3::ZERO);
	player = new Player(
                        globals.playerName,
                        OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition(),
                        OgreFramework::getSingletonPtr()->m_pCameraMain->getOrientation(),
                        globals.initCamSpeed,
                        globals.vineTOffset,
                        seed,
                        "vinezors" + Util::toStringInt(seed) + ".csv");
    player->setSounds();
    if (!player->loadProgress(globals.savePath))
        std::cout << "WARNING: Save File could not be loaded correctly" << std::endl;
    player->feedLevelRequestFromSchedule();
    
    engineStateMgr = new EngineStateManager();
    engineStateMgr->requestPushEngine(ENGINE_MAIN_MENU, player);
    
#if defined(OGRE_IS_IOS) && defined(NETWORKING)
    if (globals.syncDataToServer) syncLogs();
#endif
}
开发者ID:RynsArgent,项目名称:brain-game,代码行数:54,代码来源:OgreApp.cpp


注:本文中的util::ConfigGlobal::saveGlobalSettings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。