本文整理汇总了C++中util::ConfigGlobal::saveGlobalSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigGlobal::saveGlobalSettings方法的具体用法?C++ ConfigGlobal::saveGlobalSettings怎么用?C++ ConfigGlobal::saveGlobalSettings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类util::ConfigGlobal
的用法示例。
在下文中一共展示了ConfigGlobal::saveGlobalSettings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setupDemoScene
void OgreApp::setupDemoScene()
{
globals.initPaths();
globals.VendorID = getVendorID();
globals.initGlobalSettingsPath();
globals.saveGlobalSettings(globals.globalPath);
#if defined(OGRE_IS_IOS) && defined(NETWORKING)
//syncConfig();
#endif
seed = time(0);
srand(seed);
std::cout << "SEED: " << seed << std::endl;
// create font resources
ResourcePtr resourceText1 = OgreFramework::getSingletonPtr()->m_pFontMgr->create("MainSmall", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
resourceText1->setParameter("type", "truetype");
//resourceText1->setParameter("source", "C64_User_Mono_v1.0-STYLE.ttf");
resourceText1->setParameter("source", "NEUROPOLX.ttf");
resourceText1->setParameter("size", "16");
resourceText1->setParameter("resolution", "96");
resourceText1->load();
ResourcePtr resourceText2 = OgreFramework::getSingletonPtr()->m_pFontMgr->create("MainBig", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
resourceText2->setParameter("type", "truetype");
resourceText2->setParameter("source", "Philosopher-Bold.ttf");
resourceText2->setParameter("size", "16");
resourceText2->setParameter("resolution", "256");
resourceText2->load();
Util::createDefaultSegments(OgreFramework::getSingletonPtr()->m_pSceneMgrMain);
OgreFramework::getSingletonPtr()->m_pCameraMain->setPosition(Vector3::ZERO);
OgreFramework::getSingletonPtr()->m_pCameraMain->lookAt(Vector3::ZERO);
player = new Player(
globals.playerName,
OgreFramework::getSingletonPtr()->m_pCameraMain->getPosition(),
OgreFramework::getSingletonPtr()->m_pCameraMain->getOrientation(),
globals.initCamSpeed,
globals.vineTOffset,
seed,
"vinezors" + Util::toStringInt(seed) + ".csv");
player->setSounds();
if (!player->loadProgress(globals.savePath))
std::cout << "WARNING: Save File could not be loaded correctly" << std::endl;
player->feedLevelRequestFromSchedule();
engineStateMgr = new EngineStateManager();
engineStateMgr->requestPushEngine(ENGINE_MAIN_MENU, player);
#if defined(OGRE_IS_IOS) && defined(NETWORKING)
if (globals.syncDataToServer) syncLogs();
#endif
}