本文整理汇总了C++中sp::Interaction::number方法的典型用法代码示例。如果您正苦于以下问题:C++ Interaction::number方法的具体用法?C++ Interaction::number怎么用?C++ Interaction::number使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sp::Interaction
的用法示例。
在下文中一共展示了Interaction::number方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateInteractionBlocks
void MLCPProjectOnConstraints::updateInteractionBlocks()
{
// The present functions checks various conditions and possibly
// compute interactionBlocks matrices.
//
// Let interi and interj be two Interactions.
//
// Things to be checked are:
// 1 - is the topology time invariant?
// 2 - does interactionBlocks[interi][interj] already exists (ie has been
// computed in a previous time step)?
// 3 - do we need to compute this interactionBlock? A interactionBlock is
// to be computed if interi and interj are in IndexSet1 AND if interi and
// interj have common DynamicalSystems.
//
// The possible cases are:
//
// - If 1 and 2 are true then it does nothing. 3 is not checked.
// - If 1 == true, 2 == false, 3 == false, it does nothing.
// - If 1 == true, 2 == false, 3 == true, it computes the
// interactionBlock.
// - If 1==false, 2 is not checked, and the interactionBlock is
// computed if 3==true.
//
#ifdef MLCPPROJ_DEBUG
std::cout << " " << std::endl;
std::cout << "===================================================" << std::endl;
std::cout << "MLCPProjectOnConstraints::updateInteractionBlocks()" << std::endl;
#endif
// Get index set from Simulation
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
// It seems that index() in not update in Index(0)
// see comment in void Simulation::updateIndexSets()
if (indexSetLevel() == 0)
{
indexSet->update_vertices_indices();
indexSet->update_edges_indices();
}
bool isLinear = simulation()->model()->nonSmoothDynamicalSystem()->isLinear();
// we put diagonal informations on vertices
// self loops with bgl are a *nightmare* at the moment
// (patch 65198 on standard boost install)
if (indexSet->properties().symmetric)
{
RuntimeException::selfThrow
(" MLCPProjectOnConstraints::updateInteractionBlocks() - not yet implemented for symmetric case");
}
else // not symmetric => follow out_edges for each vertices
{
if (!_hasBeenUpdated)
{
// printf("MLCPProjectOnConstraints::updateInteractionBlocks must be updated.\n");
_n = 0;
_m = 0;
_curBlock = 0;
}
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
unsigned int nslawSize = std11::static_pointer_cast<OSNSMatrixProjectOnConstraints>
(_M)->computeSizeForProjection(inter);
#ifdef MLCPPROJ_DEBUG
std::cout << " " << std::endl;
std::cout << "Start to work on Interaction " << inter->number() << "of vertex" << *vi << std::endl;
#endif
if (! indexSet->blockProj[*vi])
{
#ifdef MLCPPROJ_DEBUG
std::cout << "Allocation of blockProj of size " << nslawSize << " x " << nslawSize << " for interaction " << inter->number() << std::endl;
#endif
indexSet->blockProj[*vi].reset(new SimpleMatrix(nslawSize, nslawSize));
}
if (!isLinear || !_hasBeenUpdated)
{
computeDiagonalInteractionBlock(*vi);
}
//.........这里部分代码省略.........
示例2: detectEvents
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
double EventDriven::detectEvents(bool updateIstate)
{
double _minResiduOutput = 0.0; // maximum of g_i with i running over all activated or deactivated contacts
// Loop over all interactions to detect whether some constraints are activated or deactivated
bool _IsContactClosed = false;
bool _IsContactOpened = false;
bool _IsFirstTime = true;
InteractionsGraph::VIterator ui, uiend;
SP::SiconosVector y, ydot, lambda;
SP::Topology topo = _nsds->topology();
SP::InteractionsGraph indexSet2 = topo->indexSet(2);
//
#ifdef DEBUG_MESSAGES
cout << "======== In EventDriven::detectEvents =========" <<endl;
#endif
for (std11::tie(ui, uiend) = _indexSet0->vertices(); ui != uiend; ++ui)
{
SP::Interaction inter = _indexSet0->bundle(*ui);
double nsLawSize = inter->nonSmoothLaw()->size();
if (nsLawSize != 1)
{
RuntimeException::selfThrow("In EventDriven::detectEvents, the interaction size > 1 has not been implemented yet!!!");
}
y = inter->y(0); // output y at this Interaction
ydot = inter->y(1); // output of level 1 at this Interaction
lambda = inter->lambda(2); // input of level 2 at this Interaction
if (!(indexSet2->is_vertex(inter))) // if Interaction is not in the indexSet[2]
{
if ((*y)(0) < _TOL_ED) // gap at the current interaction <= 0
{
_IsContactClosed = true;
}
if (_IsFirstTime)
{
_minResiduOutput = (*y)(0);
_IsFirstTime = false;
}
else
{
if (_minResiduOutput > (*y)(0))
{
_minResiduOutput = (*y)(0);
}
}
}
else // If interaction is in the indexSet[2]
{
if ((*lambda)(0) < _TOL_ED) // normal force at the current interaction <= 0
{
_IsContactOpened = true;
}
if (_IsFirstTime)
{
_minResiduOutput = (*lambda)(0);
_IsFirstTime = false;
}
else
{
if (_minResiduOutput > (*lambda)(0))
{
_minResiduOutput = (*lambda)(0);
}
}
}
//
#ifdef DEBUG_MESSAGES
cout.precision(15);
cout << "Contact number: " << inter->number() <<endl;
cout << "Contact gap: " << (*y)(0) <<endl;
cout << "Contact force: " << (*lambda)(0) <<endl;
cout << "Is contact is closed: " << _IsContactClosed <<endl;
cout << "Is contact is opened: " << _IsContactOpened <<endl;
#endif
//
}
//
if (updateIstate)
{
if ((!_IsContactClosed) && (!_IsContactOpened))
{
_istate = 2; //no event is detected
}
else if ((_IsContactClosed) && (!_IsContactOpened))
{
_istate = 3; // Only some contacts are closed
}
else if ((!_IsContactClosed) && (_IsContactOpened))
{
_istate = 4; // Only some contacts are opened
}
else
{
_istate = 5; // Some contacts are closed AND some contacts are opened
}
}
//
return _minResiduOutput;
//.........这里部分代码省略.........
示例3: computeDiagonalInteractionBlock
void MLCPProjectOnConstraints::computeDiagonalInteractionBlock(const InteractionsGraph::VDescriptor& vd)
{
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
SP::DynamicalSystem DS1 = indexSet->properties(vd).source;
SP::DynamicalSystem DS2 = indexSet->properties(vd).target;
SP::Interaction inter = indexSet->bundle(vd);
SP::OneStepIntegrator Osi = indexSet->properties(vd).osi;
unsigned int pos1, pos2;
pos1 = indexSet->properties(vd).source_pos;
pos2 = indexSet->properties(vd).target_pos;
unsigned int sizeY = 0;
sizeY = std11::static_pointer_cast<OSNSMatrixProjectOnConstraints>
(_M)->computeSizeForProjection(inter);
#ifdef MLCPPROJ_DEBUG
std::cout << "\nMLCPProjectOnConstraints::computeDiagonalInteractionBlock" <<std::endl;
std::cout << "indexSetLevel()" << indexSetLevel() << std::endl;
// std::cout << "indexSet :"<< indexSet << std::endl;
// std::cout << "vd :"<< vd << std::endl;
// indexSet->display();
// std::cout << "DS1 :" << std::endl;
// DS1->display();
// std::cout << "DS2 :" << std::endl;
// DS2->display();
#endif
assert(indexSet->blockProj[vd]);
SP::SiconosMatrix currentInteractionBlock = indexSet->blockProj[vd];
#ifdef MLCPPROJ_DEBUG
// std::cout<<"MLCPProjectOnConstraints::computeDiagonalInteractionBlock "<<std::endl;
// currentInteractionBlock->display();
std::cout << "sizeY " << sizeY << std::endl;
std::cout << "blockProj " << indexSet->blockProj[vd].get() << " of edge " << vd << " of size " << currentInteractionBlock->size(0) << " x " << currentInteractionBlock->size(0) << " for interaction " << inter->number() << std::endl;
// std::cout<<"inter1->display() "<< inter1->number()<< std::endl;
//inter1->display();
// std::cout<<"inter2->display() "<< inter2->number()<< std::endl;
//inter2->display();
#endif
assert(currentInteractionBlock->size(0) == sizeY);
assert(currentInteractionBlock->size(1) == sizeY);
if (!_hasBeenUpdated)
computeOptions(inter, inter);
// Computes matrix _interactionBlocks[inter1][inter2] (and allocates memory if
// necessary) if inter1 and inter2 have commond DynamicalSystem. How
// _interactionBlocks are computed depends explicitely on the type of
// Relation of each Interaction.
// Warning: we suppose that at this point, all non linear
// operators (G for lagrangian relation for example) have been
// computed through plug-in mechanism.
// Get the W and Theta maps of one of the Interaction -
// Warning: in the current version, if OSI!=MoreauJeanOSI, this fails.
// If OSI = MOREAU, centralInteractionBlocks = W if OSI = LSODAR,
// centralInteractionBlocks = M (mass matrices)
SP::SiconosMatrix leftInteractionBlock, rightInteractionBlock, leftInteractionBlock1;
// General form of the interactionBlock is : interactionBlock =
// a*extraInteractionBlock + b * leftInteractionBlock * centralInteractionBlocks
// * rightInteractionBlock a and b are scalars, centralInteractionBlocks a
// matrix depending on the integrator (and on the DS), the
// simulation type ... left, right and extra depend on the relation
// type and the non smooth law.
VectorOfSMatrices& workMInter = *indexSet->properties(vd).workMatrices;
currentInteractionBlock->zero();
// loop over the common DS
bool endl = false;
unsigned int pos = pos1;
for (SP::DynamicalSystem ds = DS1; !endl; ds = DS2)
{
assert(ds == DS1 || ds == DS2);
endl = (ds == DS2);
if (Type::value(*ds) == Type::LagrangianLinearTIDS ||
Type::value(*ds) == Type::LagrangianDS)
{
if (inter->relation()->getType() != Lagrangian)
{
RuntimeException::selfThrow(
"MLCPProjectOnConstraints::computeDiagonalInteractionBlock - relation is not of type Lagrangian with a LagrangianDS.");
}
SP::LagrangianDS lds = (std11::static_pointer_cast<LagrangianDS>(ds));
unsigned int sizeDS = lds->getDim();
leftInteractionBlock.reset(new SimpleMatrix(sizeY, sizeDS));
inter->getLeftInteractionBlockForDS(pos, leftInteractionBlock, workMInter);
if (lds->boundaryConditions()) // V.A. Should we do that ?
//.........这里部分代码省略.........