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C++ Interaction::getExtraInteractionBlock方法代码示例

本文整理汇总了C++中sp::Interaction::getExtraInteractionBlock方法的典型用法代码示例。如果您正苦于以下问题:C++ Interaction::getExtraInteractionBlock方法的具体用法?C++ Interaction::getExtraInteractionBlock怎么用?C++ Interaction::getExtraInteractionBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sp::Interaction的用法示例。


在下文中一共展示了Interaction::getExtraInteractionBlock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: computeDiagonalInteractionBlock

void LinearOSNS::computeDiagonalInteractionBlock(const InteractionsGraph::VDescriptor& vd)
{
  DEBUG_BEGIN("LinearOSNS::computeDiagonalInteractionBlock(const InteractionsGraph::VDescriptor& vd)\n");

  // Computes matrix _interactionBlocks[inter1][inter1] (and allocates memory if
  // necessary) one or two DS are concerned by inter1 .  How
  // _interactionBlocks are computed depends explicitely on the type of
  // Relation of each Interaction.

  // Warning: we suppose that at this point, all non linear
  // operators (G for lagrangian relation for example) have been
  // computed through plug-in mechanism.

  // Get dimension of the NonSmoothLaw (ie dim of the interactionBlock)
  SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
  SP::Interaction inter = indexSet->bundle(vd);
  // Get osi property from interaction
  // We assume that all ds in vertex_inter have the same osi.
  SP::OneStepIntegrator Osi = indexSet->properties(vd).osi;
  //SP::OneStepIntegrator Osi = simulation()->integratorOfDS(ds);
  OSI::TYPES  osiType = Osi->getType();


  // At most 2 DS are linked by an Interaction
  SP::DynamicalSystem DS1;
  SP::DynamicalSystem DS2;
  unsigned int pos1, pos2;
  // --- Get the dynamical system(s) (edge(s)) connected to the current interaction (vertex) ---
  if (indexSet->properties(vd).source != indexSet->properties(vd).target)
  {
    DEBUG_PRINT("a two DS Interaction\n");
    DS1 = indexSet->properties(vd).source;
    DS2 = indexSet->properties(vd).target;
  }
  else
  {
    DEBUG_PRINT("a single DS Interaction\n");
    DS1 = indexSet->properties(vd).source;
    DS2 = DS1;
    // \warning this looks like some debug code, but it gets executed even with NDEBUG.
    // may be compiler does something smarter, but still it should be rewritten. --xhub
    InteractionsGraph::OEIterator oei, oeiend;
    for (std11::tie(oei, oeiend) = indexSet->out_edges(vd);
         oei != oeiend; ++oei)
    {
      // note : at most 4 edges
      DS2 = indexSet->bundle(*oei);
      if (DS2 != DS1)
      {
        assert(false);
        break;
      }
    }
  }
  assert(DS1);
  assert(DS2);
  pos1 = indexSet->properties(vd).source_pos;
  pos2 = indexSet->properties(vd).target_pos;

  // --- Check block size ---
  assert(indexSet->properties(vd).block->size(0) == inter->nonSmoothLaw()->size());
  assert(indexSet->properties(vd).block->size(1) == inter->nonSmoothLaw()->size());

  // --- Compute diagonal block ---
  // Block to be set in OSNS Matrix, corresponding to
  // the current interaction
  SP::SiconosMatrix currentInteractionBlock = indexSet->properties(vd).block;
  SP::SiconosMatrix leftInteractionBlock, rightInteractionBlock;

  RELATION::TYPES relationType;
  double h = simulation()->currentTimeStep();

  // General form of the interactionBlock is : interactionBlock =
  // a*extraInteractionBlock + b * leftInteractionBlock * centralInteractionBlocks
  // * rightInteractionBlock a and b are scalars, centralInteractionBlocks a
  // matrix depending on the integrator (and on the DS), the
  // simulation type ...  left, right and extra depend on the relation
  // type and the non smooth law.
  relationType = inter->relation()->getType();
  VectorOfSMatrices& workMInter = *indexSet->properties(vd).workMatrices;

  inter->getExtraInteractionBlock(currentInteractionBlock, workMInter);

  unsigned int nslawSize = inter->nonSmoothLaw()->size();
  // loop over the DS connected to the interaction.
  bool endl = false;
  unsigned int pos = pos1;
  for (SP::DynamicalSystem ds = DS1; !endl; ds = DS2)
  {
    assert(ds == DS1 || ds == DS2);
    endl = (ds == DS2);
    unsigned int sizeDS = ds->dimension();
    // get _interactionBlocks corresponding to the current DS
    // These _interactionBlocks depends on the relation type.
    leftInteractionBlock.reset(new SimpleMatrix(nslawSize, sizeDS));
    inter->getLeftInteractionBlockForDS(pos, leftInteractionBlock, workMInter);
    DEBUG_EXPR(leftInteractionBlock->display(););
    // Computing depends on relation type -> move this in Interaction method?
    if (relationType == FirstOrder)
    {
//.........这里部分代码省略.........
开发者ID:radarsat1,项目名称:siconos,代码行数:101,代码来源:LinearOSNS.cpp


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