本文整理汇总了C++中sp::Interaction::lambdaOld方法的典型用法代码示例。如果您正苦于以下问题:C++ Interaction::lambdaOld方法的具体用法?C++ Interaction::lambdaOld怎么用?C++ Interaction::lambdaOld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sp::Interaction
的用法示例。
在下文中一共展示了Interaction::lambdaOld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
void DisksViewer::draw()
{
int i;
char qs[6];
float lbd, w;
float lbdmax = 0.;
DSIterator itDS;
SP::DynamicalSystemsSet involvedDS;
SP::InteractionsGraph I1;
SP::Interaction interaction;
SP::Relation relation;
if (Siconos_->model()->nonSmoothDynamicalSystem()->topology()->numberOfIndexSet() > 1)
{
I1 = Siconos_->model()->simulation()->indexSet(1);
// calibration
InteractionsGraph::VIterator ui, uiend;
for (boost::tie(ui, uiend) = I1->vertices(); ui != uiend; ++ui)
{
lbdmax = fmax(I1->bundle(*ui)->lambdaOld(1)->getValue(0), lbdmax);
}
for (boost::tie(ui, uiend) = I1->vertices(); ui != uiend; ++ui)
{
interaction = I1->bundle(*ui);
relation = interaction->relation();
lbd = interaction->lambdaOld(1)->getValue(0);
// screen width of interaction
w = lbd / (2 * fmax(lbdmax, 1.)) + .03;
// disk/disk
SP::DynamicalSystem d1 = I1->properties(*ui).source;
SP::DynamicalSystem d2 = I1->properties(*ui).target;
SP::SiconosVector q1 = ask<ForPosition>(*d1);
float x1 = (*q1)(0);
float y1 = (*q1)(1);
float r1 = ask<ForRadius>(*d1);
if (d1 != d2)
{
SP::SiconosVector q2 = ask<ForPosition>(*d2);
float x2 = (*q2)(0);
float y2 = (*q2)(1);
float r2 = ask<ForRadius>(*d2);
float d = hypotf(x1 - x2, y1 - y2);
glPushMatrix();
glColor3f(.0f, .0f, .0f);
drawRec(x1, y1, x1 + (x2 - x1)*r1 / d, y1 + (y2 - y1)*r1 / d, w);
drawRec(x2, y2, x2 + (x1 - x2)*r2 / d, y2 + (y1 - y2)*r2 / d, w);
glPopMatrix();
}
else
{
SP::SiconosMatrix jachq = ask<ForJachq>(*relation);
double jx = jachq->getValue(0, 0);
double jy = jachq->getValue(0, 1);
double dj = hypot(jx, jy);
glPushMatrix();
glColor3f(.0f, .0f, .0f);
drawRec(x1, y1, x1 - r1 * jx / dj, y1 - r1 * jy / dj, w);
glPopMatrix();
}
}
}
for (unsigned int i = 0; i < GETNDS(Siconos_); i++)
{
if (shapes_[i]->selected())
{
drawSelectedQGLShape(*shapes_[i]);
}
else
{
drawQGLShape(*shapes_[i]);
}
}
glColor3f(.45, .45, .45);
glLineWidth(1.);
drawGrid(100, 200);
//.........这里部分代码省略.........