本文整理汇总了C++中sf::Texture::setSmooth方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::setSmooth方法的具体用法?C++ Texture::setSmooth怎么用?C++ Texture::setSmooth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sf::Texture
的用法示例。
在下文中一共展示了Texture::setSmooth方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Entity
GraphicalEntity::GraphicalEntity(Scene *scene, std::string entityType, sf::Texture &texture) : Entity(scene, entityType), Sprite(texture)
{
movingHorizontal = 0;
movingVertical = 0;
velocity = 0;
setPosition(0,0);
texture.setSmooth(true);
}
示例2: init
void WindowCreateThing::init(sf::RenderWindow &window) {
rectTitle.setSize(sf::Vector2f(window.getSize().x*0.45, window.getSize().y*0.07));
rectTitle.setPosition(sf::Vector2f(window.getSize().x/2-(rectTitle.getSize().x/2), window.getSize().x/4-(rectTitle.getSize().y/2)));
rectTitle.setFillColor(sf::Color(158, 158, 158));
rectTitle.setOutlineColor(sf::Color::Black);
rectTitle.setOutlineThickness(1.f);
rectMain.setSize(sf::Vector2f(window.getSize().x*0.45,window.getSize().y*0.45));
rectMain.setPosition(sf::Vector2f(rectTitle.getPosition().x, rectTitle.getPosition().y+rectTitle.getSize().y));
rectMain.setFillColor(sf::Color::White);
rectMain.setOutlineColor(sf::Color::Black);
rectMain.setOutlineThickness(1.f);
load();
starting_position = sf::Mouse::getPosition(window);
textTitle.setFont(font);
textTitle.setString("CreateThings.txt");
textTitle.setCharacterSize(24);
textTitle.setColor(sf::Color::White);
textTitle.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x*0.3, rectTitle.getPosition().y+rectTitle.getSize().y*0.1));
//textTitle.setPosition(sf::Vector2f(400,10));
textClose.setFont(font);
textClose.setString("X");
textClose.setStyle(sf::Text::Bold);
textClose.setCharacterSize(35);
textClose.setColor(sf::Color::White);
textClose.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x-30, rectTitle.getPosition().y+rectTitle.getSize().y*0.05));
///// FOLDER ICONE
textureFolder.setSmooth(true);
spriteFodler.setTexture(textureFolder);
sf::Vector2f targetSize(25.0f, 25.0f);
spriteFodler.setScale(
targetSize.x / spriteFodler.getLocalBounds().width,
targetSize.y / spriteFodler.getLocalBounds().height);
spriteFodler.setPosition(sf::Vector2f(textTitle.getPosition().x-targetSize.x, textTitle.getPosition().y));
///// CLOSE ICONE
/*textureClose.setSmooth(true);
spriteClose.setTexture(textureClose);
sf::Vector2f targetSize2(window.getSize().y*0.07, window.getSize().y*0.07);
spriteClose.setScale(
targetSize2.x / spriteClose.getLocalBounds().width,
targetSize2.y / spriteClose.getLocalBounds().height);
spriteClose.setPosition(rectTitle.getPosition().x+rectTitle.getSize().x-targetSize2.x, rectTitle.getPosition().y);*/
}
示例3:
Goomba(float i, float j) {
_rect.setSize(sf::Vector2f(32, 32));
_rect.setFillColor(sf::Color::Blue);
if (_textureG.loadFromFile("goomba.png")) {
_textureG.setSmooth(true);
_spriteG.setTexture(_textureG);
_spriteG.setScale(1.9, 1.9);
}
_spriteG.setPosition(50, 350);
}
示例4: updateTexture
void updateTexture(){
if (faceup) {
face.setSmooth(true);
sprite.setTexture(face);
std::cout << "loaded Face, ";
}
else {
back.setSmooth(true);
sprite.setTexture(back);
std::cout << "loaded Back, ";
}
}
示例5: LoadFromFile
bool Level::LoadFromFile(std::string filename)
{
TiXmlDocument levelFile(filename.c_str());
// Загружаем XML-карту
if(!levelFile.LoadFile())
{
std::cout << "Loading level \"" << filename << "\" failed." << std::endl;
return false;
}
// Работаем с контейнером map
TiXmlElement *map;
map = levelFile.FirstChildElement("map");
// Пример карты: <map version="1.0" orientation="orthogonal"
// width="10" height="10" tilewidth="34" tileheight="34">
width = atoi(map->Attribute("width"));
height = atoi(map->Attribute("height"));
tileWidth = atoi(map->Attribute("tilewidth"));
tileHeight = atoi(map->Attribute("tileheight"));
// Берем описание тайлсета и идентификатор первого тайла
TiXmlElement *tilesetElement;
tilesetElement = map->FirstChildElement("tileset");
firstTileID = atoi(tilesetElement->Attribute("firstgid"));
// source - путь до картинки в контейнере image
TiXmlElement *image;
image = tilesetElement->FirstChildElement("image");
std::string imagepath = image->Attribute("source");
// Пытаемся загрузить тайлсет
sf::Image img;
if(!img.loadFromFile(imagepath))
{
std::cout << "Failed to load tile sheet." << std::endl;
return false;
}
img.createMaskFromColor(sf::Color(255, 255, 255));
tilesetImage.loadFromImage(img);
tilesetImage.setSmooth(false);
// Получаем количество столбцов и строк тайлсета
int columns = tilesetImage.getSize().x / tileWidth;
int rows = tilesetImage.getSize().y / tileHeight;
// Вектор из прямоугольников изображений (TextureRect)
std::vector<sf::Rect<int>> subRects;
for(int y = 0; y < rows; y++)
for(int x = 0; x < columns; x++)
{
sf::Rect<int> rect;
rect.top = y * tileHeight;
rect.height = tileHeight;
rect.left = x * tileWidth;
rect.width = tileWidth;
subRects.push_back(rect);
}
// Работа со слоями
TiXmlElement *layerElement;
layerElement = map->FirstChildElement("layer");
while(layerElement)
{
Layer layer;
// Если присутствует opacity, то задаем прозрачность слоя, иначе он полностью непрозрачен
if (layerElement->Attribute("opacity") != NULL)
{
float opacity = strtod(layerElement->Attribute("opacity"), NULL);
layer.opacity = 255 * opacity;
}
else
{
layer.opacity = 255;
}
// Контейнер <data>
TiXmlElement *layerDataElement;
layerDataElement = layerElement->FirstChildElement("data");
if(layerDataElement == NULL)
{
std::cout << "Bad map. No layer information found." << std::endl;
}
// Контейнер <tile> - описание тайлов каждого слоя
TiXmlElement *tileElement;
tileElement = layerDataElement->FirstChildElement("tile");
if(tileElement == NULL)
{
std::cout << "Bad map. No tile information found." << std::endl;
//.........这里部分代码省略.........
示例6: chargerTexture
void chargerTexture(sf::Texture& Texture, std::string filePath)
{
Texture.setSmooth(false);
if(!Texture.loadFromFile(filePath))
std::cerr << "Erreur durant chargement de la texture " << filePath << std::endl;
}