本文整理汇总了C++中sf::Text::setStyle方法的典型用法代码示例。如果您正苦于以下问题:C++ Text::setStyle方法的具体用法?C++ Text::setStyle怎么用?C++ Text::setStyle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sf::Text
的用法示例。
在下文中一共展示了Text::setStyle方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pauseMenu
void pauseMenu()
{
pause.setFont(myFont);
pause.setCharacterSize(WIDTH / 16);
pause.setStyle(sf::Text::Bold);
pause.setColor(sf::Color::Black);
pause.setString("PAUSE");
pause.setOrigin(pause.getLocalBounds().width / 2, pause.getLocalBounds().height / 2);
pause.setPosition(WIDTH / 2, 3 * HEIGHT / 16);
sf::Vector2f menuRectSize(3 * WIDTH / 16, HEIGHT / 8);
for (int i = 0; i < pauseMenuRect.size(); i++)
{
pauseMenuRect[i].setSize(menuRectSize);
pauseMenuRect[i].setFillColor(grey);
pauseMenuRect[i].setOrigin(menuRectSize.x / 2, menuRectSize.y / 2);
pauseMenuRect[i].setPosition(WIDTH / 2, 6 * HEIGHT / 16 + i * (5 * HEIGHT / 32));
pauseMenuText[i].setFont(myFont);
pauseMenuText[i].setCharacterSize(2 * pause.getCharacterSize() / 5);
pauseMenuText[i].setStyle(sf::Text::Bold);
pauseMenuText[i].setColor(sf::Color::Black);
pauseMenuText[i].setString(pauseMenuCommands[i]);
pauseMenuText[i].setOrigin(pauseMenuText[i].getLocalBounds().width / 2, pauseMenuText[i].getLocalBounds().height / 2);
pauseMenuText[i].setPosition(pauseMenuRect[i].getPosition().x, pauseMenuRect[i].getPosition().y);
}
BILLIARDS.draw(pause);
for (int i = 0; i < pauseMenuRect.size(); i++)
{
BILLIARDS.draw(pauseMenuRect[i]);
BILLIARDS.draw(pauseMenuText[i]);
}
}
示例2:
//Player constructor.
Player(sf::Texture& texture, sf::Texture& hpImage, int x, int y, sf::Font& font) {
mSprite.setTexture(texture);
mRect = sf::FloatRect(x, y, 120, 110); //Character x, y, width, height.
mName = "Player 1";
mTextName.setString(mName);
mTextName.setFont(font);
mTextName.setCharacterSize(30);
mTextName.setStyle(sf::Text::Bold);
mTextName.setColor(sf::Color::Red);
mHpSprite.setTexture(hpImage);
mHpSprite.setTextureRect(sf::IntRect(0, 0, 100, 10));
mSprite.setTextureRect(sf::IntRect(0, 15, 120, 110));
mSpeed = 0.1;
mMovement.x = 0;
mMovement.y = 0;
mCurrentFrame = 0;
mAnimationSpeed = 0.005;
mIsAlive = true;
mHP = 100;
mMaxHp = 100;
mMP = 100;
}
示例3: prepareText
void Game::prepareText(sf::Text &text, int height)
{
text.setFont(font);
text.setCharacterSize(Game::characterSize);
text.setStyle(sf::Text::Bold);
text.setColor(sf::Color::White);
text.setPosition(420, height);
}
示例4: init
void WindowCreateThing::init(sf::RenderWindow &window) {
rectTitle.setSize(sf::Vector2f(window.getSize().x*0.45, window.getSize().y*0.07));
rectTitle.setPosition(sf::Vector2f(window.getSize().x/2-(rectTitle.getSize().x/2), window.getSize().x/4-(rectTitle.getSize().y/2)));
rectTitle.setFillColor(sf::Color(158, 158, 158));
rectTitle.setOutlineColor(sf::Color::Black);
rectTitle.setOutlineThickness(1.f);
rectMain.setSize(sf::Vector2f(window.getSize().x*0.45,window.getSize().y*0.45));
rectMain.setPosition(sf::Vector2f(rectTitle.getPosition().x, rectTitle.getPosition().y+rectTitle.getSize().y));
rectMain.setFillColor(sf::Color::White);
rectMain.setOutlineColor(sf::Color::Black);
rectMain.setOutlineThickness(1.f);
load();
starting_position = sf::Mouse::getPosition(window);
textTitle.setFont(font);
textTitle.setString("CreateThings.txt");
textTitle.setCharacterSize(24);
textTitle.setColor(sf::Color::White);
textTitle.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x*0.3, rectTitle.getPosition().y+rectTitle.getSize().y*0.1));
//textTitle.setPosition(sf::Vector2f(400,10));
textClose.setFont(font);
textClose.setString("X");
textClose.setStyle(sf::Text::Bold);
textClose.setCharacterSize(35);
textClose.setColor(sf::Color::White);
textClose.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x-30, rectTitle.getPosition().y+rectTitle.getSize().y*0.05));
///// FOLDER ICONE
textureFolder.setSmooth(true);
spriteFodler.setTexture(textureFolder);
sf::Vector2f targetSize(25.0f, 25.0f);
spriteFodler.setScale(
targetSize.x / spriteFodler.getLocalBounds().width,
targetSize.y / spriteFodler.getLocalBounds().height);
spriteFodler.setPosition(sf::Vector2f(textTitle.getPosition().x-targetSize.x, textTitle.getPosition().y));
///// CLOSE ICONE
/*textureClose.setSmooth(true);
spriteClose.setTexture(textureClose);
sf::Vector2f targetSize2(window.getSize().y*0.07, window.getSize().y*0.07);
spriteClose.setScale(
targetSize2.x / spriteClose.getLocalBounds().width,
targetSize2.y / spriteClose.getLocalBounds().height);
spriteClose.setPosition(rectTitle.getPosition().x+rectTitle.getSize().x-targetSize2.x, rectTitle.getPosition().y);*/
}
示例5: MoveDraw
void MoveDraw()
{
moves.setFont(myFont);
moves.setCharacterSize(12);
moves.setStyle(sf::Text::Bold);
moves.setColor(sf::Color::Red);
moves.setOrigin(moves.getLocalBounds().width / 2, moves.getLocalBounds().height / 2);
moves.setPosition(WIDTH * 3 / 4, borderDepth / 2);
bestScore.setFont(myFont);
bestScore.setCharacterSize(12);
bestScore.setStyle(sf::Text::Bold);
bestScore.setColor(sf::Color::Red);
bestScore.setOrigin(bestScore.getLocalBounds().width / 2, bestScore.getLocalBounds().height / 2);
bestScore.setPosition(WIDTH * 1 / 4, borderDepth / 2);
stringstream mess2;
if (BS != 0)
mess2 << "Best Score: " << BS;
else
mess2 << "Best Score: --";
string message2 = mess2.str();
bestScore.setString(message2);
if ((twoPlayerGame) || (pause2P))
{
if (mover > 2)
mover = 1;
stringstream mess;
mess << "Player " << mover << "'s turn";
string message = mess.str();
moves.setString(message);
BILLIARDS.draw(moves);
}
else
{
stringstream mess;
mess << "Moves: " << mover;
string message = mess.str();
moves.setString(message);
BILLIARDS.draw(bestScore);
if ((onePlayerGame)||(pause1P))
BILLIARDS.draw(moves);
}
}
示例6: generateGameModeButton
void MenuScreen::generateGameModeButton(sf::Text& button, const string& modeName,
short position, const sf::Font *font,
const sf::Vector2u& screenSize )
{
button = sf::Text( modeName, *font );
button.setColor( sf::Color::Blue );
button.setStyle( sf::Text::Regular );
sf::FloatRect textRect = button.getGlobalBounds();
button.setOrigin( textRect.left + textRect.width / 2.0f,
textRect.top + textRect.height / 2.0f );
button.setPosition( screenSize.x / 2, screenSize.y * 0.2 + position * Constants::LENGTH_BUTTON_SEPERATION );
}
示例7: startMenu
bool startMenu(sf::Text title, sf::Text anyKey, sf::Text credits, sf::RenderWindow& window)
{
// create and load texture for earth.png
sf::Texture earth;
if(!earth.loadFromFile("img/earth2.png")) cout << "Error, could not load earth.png" << endl;
sf::Sprite earthSprite;
earthSprite.setTexture(earth);
earthSprite.setPosition(WINDOW_WIDTH / 4 , WINDOW_HEIGHT / 4);
// set title color, position, size and style
title.setColor(sf::Color::Black);
title.setPosition(WINDOW_WIDTH / 5, 0);
title.setCharacterSize(50);
title.setStyle(sf::Text::Bold);
// set anyKey position and color
anyKey.setPosition(WINDOW_WIDTH / 4.5, 410);
anyKey.setColor(sf::Color::Black);
credits.setPosition(WINDOW_WIDTH / 2.6, 450);
credits.setCharacterSize(10);
credits.setColor(sf::Color::Black);
while(window.isOpen())
{
sf::Event event;
while (window.pollEvent(event)) // process events
{
// QUIT
if (event.type == sf::Event::Closed)
{
window.close(); // close the window
return false;
}
// if the user presses any key
if(event.type == sf::Event::KeyPressed || event.type == sf::Event::MouseButtonPressed)
return true;
}
window.clear(sf::Color(255, 255, 235, 0));
window.draw(earthSprite);
window.draw(title);
window.draw(anyKey);
window.draw(credits);
window.display();
}
return false;
}
示例8:
// Constructeur & destructeur
Observer(const sf::Vector2f& center)
{
//sf::Font font;
assert(_font.loadFromFile("vera.ttf") == true);
_text.setColor(sf::Color::White);
_text.setFont(_font);
_text.setCharacterSize(50);
_text.setStyle(sf::Text::Italic);
_border.setPosition(center);
_border.setOutlineColor(sf::Color::White);
_border.setOutlineThickness(2.0);
_border.setFillColor(sf::Color::Transparent);
}
示例9: endGame
void endGame()
{
endTitle.setFont(myFont);
endTitle.setCharacterSize(WIDTH / 16);
endTitle.setStyle(sf::Text::Bold);
endTitle.setColor(sf::Color::Black);
string str;
if (end1P)
{
stringstream message;
message << "Final score: " << mover;
str = message.str();
}
else if (end2P)
{
stringstream message;
message << "Player " << mover << " wins!";
str = message.str();
}
endTitle.setString(str);
endTitle.setOrigin(endTitle.getLocalBounds().width / 2, endTitle.getLocalBounds().height / 2);
endTitle.setPosition(WIDTH / 2, 2 * HEIGHT / 5);
sf::Vector2f menuRectSize(3 * WIDTH / 16, HEIGHT / 8);
for (int i = 0; i < endMenuRect.size(); i++)
{
endMenuRect[i].setSize(menuRectSize);
endMenuRect[i].setFillColor(grey);
endMenuRect[i].setOrigin(menuRectSize.x / 2, menuRectSize.y / 2);
endMenuRect[i].setPosition(WIDTH / 2, 4 * HEIGHT / 5);
endMenuText[i].setFont(myFont);
endMenuText[i].setCharacterSize(2 * pause.getCharacterSize() / 5);
endMenuText[i].setStyle(sf::Text::Bold);
endMenuText[i].setColor(sf::Color::Black);
endMenuText[i].setString(endMenuCommands[i]);
endMenuText[i].setOrigin(endMenuText[i].getLocalBounds().width / 2, endMenuText[i].getLocalBounds().height / 2);
endMenuText[i].setPosition(endMenuRect[i].getPosition().x, endMenuRect[i].getPosition().y);
}
BILLIARDS.draw(endTitle);
for (int i = 0; i < endMenuRect.size(); i++)
{
BILLIARDS.draw(endMenuRect[i]);
BILLIARDS.draw(endMenuText[i]);
}
}
示例10: rand
//Enemy constructor.
Enemy(sf::Texture& texture, int x, int y, sf::Font& font) {
mSprite.setTexture(texture);
mRect = sf::FloatRect(x, y, 120, 110); //Character x, y, width, height.
mName = "Enemy";
mTextName.setString(mName);
mTextName.setFont(font);
mTextName.setCharacterSize(30);
mTextName.setStyle(sf::Text::Bold);
mTextName.setColor(sf::Color::Magenta);
mSprite.setTextureRect(sf::IntRect(0, 15, 120, 110));
mDirection = rand() % 4;
mSpeed = 0.05;
mCurrentFrame = 0;
mAnimationSpeed = mSpeed * 0.05;
mIsAlive = true;
mHP = 100;
mDamage = 30;
}
示例11: mainMenu
int mainMenu(sf::Text title, sf::Font font, sf::RenderWindow& window)
{
// create and load texture and sprite to be drawn to the screen
sf::Texture earth;
if(!earth.loadFromFile("img/earth2.png")) cout << "Error, could not load earth.png" << endl;
sf::Sprite earthSprite;
earthSprite.setTexture(earth);
earthSprite.setPosition(20, 100);
// set title color, position, size and style
title.setColor(sf::Color::Black);
title.setString("B i g C o u n t r y Q u i z");
title.setPosition(5, 5);
title.setCharacterSize(25);
title.setStyle(sf::Text::Bold);
// menu text objects:
sf::Text world("World", font);
world.setColor(sf::Color::Black);
world.setPosition(400, 140);
sf::Text continent("Continent Mode", font);
continent.setColor(sf::Color::Black);
continent.setPosition(400, 200);
sf::Text practice("Practice", font);
practice.setColor(sf::Color::Black);
practice.setPosition(400, 260);
sf::Text exit("Exit", font);
exit.setColor(sf::Color::Black);
exit.setPosition(400, 320);
while(window.isOpen())
{
sf::Event event;
while (window.pollEvent(event)) // process events
{
// QUIT
if(event.type == sf::Event::Closed)
{
window.close(); // close the window
return 0;
}
// if the left mouse button is clicked, run these checks
if(sf::Mouse::isButtonPressed(sf::Mouse::Left))
{
// if the user clicks world mode
if(isTextClicked(world, window))
return 1;
// if the user clicks practice
if(isTextClicked(practice, window))
return 3;
// if the user clicks exit
if(isTextClicked(exit, window))
{
window.close();
return 0;
}
}
}
window.clear(sf::Color(255, 255, 235, 0));
window.draw(title);
window.draw(world);
window.draw(continent);
window.draw(practice);
window.draw(exit);
window.draw(earthSprite);
window.display();
}
return false;
}
示例12: setup
void setup(sf::RenderWindow& s, sf::Event& e, sf::Text& t, sf::Font& tf, sf::Text& v, tgui::ListBox::Ptr& res, tgui::ListBox::Ptr& mode, tgui::EditBox::Ptr& c1, tgui::EditBox::Ptr& c2, tgui::Button::Ptr& b, tgui::Gui& sg)
{
tf.loadFromFile("sansation.ttf");
//WINDOW
s.setFramerateLimit(10);
//TITLE
t.setFont(tf);
t.setPosition(-5, 0);
t.setStyle(sf::Text::Underlined);
t.setString(" GRAVITY SIMULATOR ");
t.setCharacterSize(30);
//VERSIONTEXT
v.setFont(tf);
v.setColor(sf::Color(51, 255, 255));
v.setPosition(247, 33);
v.setString("v1.0");
v.setCharacterSize(25);
//GUI
sg.setFont(tf);
sg.add(res);
sg.add(mode);
sg.add(c1);
sg.add(c2);
sg.add(b);
//VIDEOMODE
mode->setScrollbar(nullptr);
mode->setPosition(20, 80);
mode->setItemHeight(15);
mode->setSize(95, 30);
mode->setTextSize(15);
mode->addItem("FULLSCREEN");
mode->addItem("WINDOWED");
mode->setSelectedItemByIndex(0);
//RESOLUTIONS
res->setScrollbar(nullptr);
res->setPosition(20, 115);
res->setItemHeight(15);
res->setTextSize(15);
res->addItem("2560 x 1440");
res->addItem("1920 x 1080");
res->addItem("1366 x 768");
res->addItem("CUSTOM");
res->setSize(95, res->getItemCount() * 15);
//CUSTOM RESOLUTION
c1->setDefaultText("X");
c1->setPosition(125, 140);
c1->setSize(50, 15);
c1->setTextSize(15);
c1->setMaximumCharacters(4);
c2->setDefaultText("Y");
c2->setPosition(125, 160);
c2->setSize(50, 15);
c2->setTextSize(15);
c2->setMaximumCharacters(4);
//STARTBUTTON
b->setPosition(185, 140);
b->setSize(95, 35);
b->setText("START");
b->setTextSize(15);
b->connect("pressed", start, res, mode, c1, c2);
}
示例13: drawBoard
void GameBoardDrawer::drawBoard()
{
int positionX, positionY;
Ball ball;
Player player[2];
// draw ball
sharedMemory.getCurrentState(ball, player[0], player[1]);
ball.getPosition(positionX, positionY);
window->clear(sf::Color::Black);
sf::CircleShape circle(circleRadius);
circle.setPosition(positionX - circleRadius, positionY - circleRadius);
circle.setFillColor(sf::Color::Green);
window->draw(circle);
// draw bottom platform
player[0].getPosition(positionX, positionY);
sf::RectangleShape bottomPlayer(sf::Vector2f(platformWidth, platformHeight));
bottomPlayer.setPosition(positionX - platformWidth/2, positionY - platformHeight/2);
bottomPlayer.setFillColor(sf::Color::Red);
window->draw(bottomPlayer);
// draw top platform
player[1].getPosition(positionX, positionY);
sf::RectangleShape topPlayer(sf::Vector2f(platformWidth, platformHeight));
topPlayer.setPosition(positionX - platformWidth/2, positionY - platformHeight/2);
topPlayer.setFillColor(sf::Color::Yellow);
window->draw(topPlayer);
// draw borders
sf::RectangleShape topBorder(sf::Vector2f(windowWidth, 2*borderSize));
topBorder.setPosition(0, -borderSize);
topBorder.setFillColor(sf::Color::Blue);
window->draw(topBorder);
sf::RectangleShape leftBorder(sf::Vector2f(2*borderSize, windowHeight));
leftBorder.setPosition(-borderSize, 0);
leftBorder.setFillColor(sf::Color::Blue);
window->draw(leftBorder);
sf::RectangleShape bottomBorder(sf::Vector2f(windowWidth, 2*borderSize));
bottomBorder.setPosition(0, windowHeight-borderSize);
bottomBorder.setFillColor(sf::Color::Blue);
window->draw(bottomBorder);
sf::RectangleShape rightBorder(sf::Vector2f(2*borderSize, windowHeight));
rightBorder.setPosition(windowWidth-borderSize, 0);
rightBorder.setFillColor(sf::Color::Blue);
window->draw(rightBorder);
static sf::Font font;
static bool fontLoaded = false;
if (!fontLoaded && font.loadFromFile("dreamorphans.ttf"))
{
std::cout << "font loaded" << std::endl;
fontLoaded = true;
}
if (fontLoaded)
{
static int score = 0;
player[0].getScore(score);
char buffer[32];
sprintf(buffer, "score: %d", score);
static sf::Text text;
text.setFont(font);
text.setString(buffer);
text.setCharacterSize(24);
text.setColor(sf::Color::White);
text.setStyle(sf::Text::Bold);
text.setPosition(20,20);
window->draw(text);
player[1].getScore(score);
sprintf(buffer, "score: %d", score);
text.setString(buffer);
text.setPosition(20,windowHeight-54);
window->draw(text);
}
window->display();
}
示例14: Text_resetStyle
static void Text_resetStyle(sf::Text& text)
{
text.setStyle(sf::Text::Regular);
}
示例15: text
// Draw a character at screen location (x,y) with color.
// Return 0 if ok, else -1.
int df::GraphicsManager::drawCh(Position world_pos, char ch, df::Color color) const {
// Make sure window is allocated.
if (p_window == NULL)
return -1;
Position view_pos = df::Utility::worldToView(world_pos);
df::GraphicsManager &gm = df::GraphicsManager::getInstance();
// Convert spaces (x,y) to pixels (x,y).
Position pixel_pos = gm.spacesToPixels(view_pos);
// Draw background rectangle since text is "see through" in SFML.
sf::RectangleShape rectangle;
rectangle.setSize(sf::Vector2f(gm.charWidth(), gm.charHeight() - 1));
rectangle.setFillColor(WINDOW_BACKGROUND_COLOR_DEFAULT);
rectangle.setPosition(pixel_pos.getX() + gm.charWidth() / 2 - 5, pixel_pos.getY() + gm.charHeight() / 2 - 12);
p_window->draw(rectangle);
// Create character text to draw.
static sf::Text text("", font);
text.setString(ch);
text.setStyle(sf::Text::Bold); // Make bold, since looks better.
// Scale to right size.
if (gm.charWidth() < gm.charHeight())
text.setCharacterSize(gm.charWidth() * 2);
else
text.setCharacterSize(gm.charHeight() * 2);
// Set SFML color based on Dragonfly color.
switch (color){
case df::BLACK:
text.setColor(sf::Color::Black);
break;
case df::RED:
text.setColor(sf::Color::Red);
break;
case df::GREEN:
text.setColor(sf::Color::Green);
break;
case df::YELLOW:
text.setColor(sf::Color::Yellow);
break;
case df::BLUE:
text.setColor(sf::Color::Blue);
break;
case df::MAGENTA:
text.setColor(sf::Color::Magenta);
break;
case df::CYAN:
text.setColor(sf::Color::Cyan);
break;
case df::WHITE:
text.setColor(sf::Color::White);
break;
default:
text.setColor(sf::Color::White);
break;
}
// Set position in window (in pixels).
text.setPosition(pixel_pos.getX(), pixel_pos.getY());
// Draw character.
p_window->draw(text);
return 0;
}