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C++ Text::setString方法代码示例

本文整理汇总了C++中sf::Text::setString方法的典型用法代码示例。如果您正苦于以下问题:C++ Text::setString方法的具体用法?C++ Text::setString怎么用?C++ Text::setString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::Text的用法示例。


在下文中一共展示了Text::setString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initTexts

void initTexts()
{
    if (!font.loadFromFile("arial.ttf"))cout << "error";
    endText.setFont(font);
    endText.setString("Game Over");
    endText.setCharacterSize(50);
    endText.setColor(sf::Color( 156, 39, 176));
    endText.setPosition(SIZE/2-100,SIZE/2-100);
    scoreText.setFont(font);
    scoreText.setCharacterSize(50);
    scoreText.setColor(sf::Color(255,255,255));
    scoreText.setPosition(SIZE/2-200,SIZE/2);
}
开发者ID:Nineshadow,项目名称:Snake-in-C---and-SFML,代码行数:13,代码来源:snake.cpp

示例2: endGame

void endGame()
{
	endTitle.setFont(myFont);
	endTitle.setCharacterSize(WIDTH / 16);
	endTitle.setStyle(sf::Text::Bold);
	endTitle.setColor(sf::Color::Black);
	string str;
	if (end1P)
	{
		stringstream message;
		message << "Final score: " << mover;
		str = message.str();
		
	}
	else if (end2P)
	{
		stringstream message;
		message << "Player " << mover << " wins!";
		str = message.str();
	}
	endTitle.setString(str);
	endTitle.setOrigin(endTitle.getLocalBounds().width / 2, endTitle.getLocalBounds().height / 2);
	endTitle.setPosition(WIDTH / 2, 2 * HEIGHT / 5);

	sf::Vector2f menuRectSize(3 * WIDTH / 16, HEIGHT / 8);

	for (int i = 0; i < endMenuRect.size(); i++)
	{
		endMenuRect[i].setSize(menuRectSize);
		endMenuRect[i].setFillColor(grey);
		endMenuRect[i].setOrigin(menuRectSize.x / 2, menuRectSize.y / 2);
		endMenuRect[i].setPosition(WIDTH / 2, 4 * HEIGHT / 5);

		endMenuText[i].setFont(myFont);
		endMenuText[i].setCharacterSize(2 * pause.getCharacterSize() / 5);
		endMenuText[i].setStyle(sf::Text::Bold);
		endMenuText[i].setColor(sf::Color::Black);
		endMenuText[i].setString(endMenuCommands[i]);
		endMenuText[i].setOrigin(endMenuText[i].getLocalBounds().width / 2, endMenuText[i].getLocalBounds().height / 2);
		endMenuText[i].setPosition(endMenuRect[i].getPosition().x, endMenuRect[i].getPosition().y);
	}

	BILLIARDS.draw(endTitle);
	for (int i = 0; i < endMenuRect.size(); i++)
	{
		BILLIARDS.draw(endMenuRect[i]);
		BILLIARDS.draw(endMenuText[i]);
	}
}
开发者ID:133440,项目名称:Final-Project,代码行数:49,代码来源:Billiards.cpp

示例3: Render

void TextBox::Render(sf::RenderWindow & window)
{
	std::string content;
	for (auto &itr : _messages) {
		content.append(itr + "\n");
	}

	if (content == "") {
		return;
	}

	_content.setString(content);
	window.draw(_backdrop);
	window.draw(_content);
}
开发者ID:DForshner,项目名称:CPPExperiments,代码行数:15,代码来源:RetroSnakeDemo.cpp

示例4: draw

	// Rendu
	void draw(sf::RenderTarget& renderer, const sf::Vector2f& center)
	{

		sf::Vector2f position(center);
		_text.setString(_label);
		position.x -= _text.getLocalBounds().width / 2.0f;
		position.y -= _text.getLocalBounds().height / 2.0f;
		_border.setSize(sf::Vector2f(_text.getLocalBounds().width + 10,
									 _text.getLocalBounds().height + 10));
		_border.setPosition(position);

		_text.setPosition(position);
		renderer.draw(_text);
		renderer.draw(_border);
	}
开发者ID:xeloni,项目名称:ProjetsClion,代码行数:16,代码来源:observer.hpp

示例5: trimTextToRectangleWidth

void assetHandle::trimTextToRectangleWidth(sf::Text &text, sf::RectangleShape &rect)
{

    while(true)
    {
        sf::FloatRect floatRect = text.getGlobalBounds();
        if ((floatRect.left + floatRect.width) > rect.getSize().x)
        {
            std::string newString = text.getString();
            newString = newString.substr(0, newString.size()-1);
            text.setString(newString);
        }
        else
            break;
    }
}
开发者ID:prosthetichead,项目名称:Arcadia,代码行数:16,代码来源:assetHandle.cpp

示例6: init_char_width

	void init_char_width(){
		if (!PTSANS.loadFromFile("PTN57F.ttf" )) return;
		PTSANS_loaded = true;

		string tq;
		
		int tmp = log_string.getPosition().x;
		
		for( int i = 255; i--; ){
			tq = (char) i;
			log_string.setString( tq );
			char_width[i] = log_string.findCharacterPos( 1 ).x - tmp;
		}


	}
开发者ID:rmxhaha,项目名称:phantasia,代码行数:16,代码来源:VN_1.0.cpp

示例7: main

int main()
{
    sf::Clock clock;
    initTexts();
    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }
        window.clear(sf::Color(244, 67, 54));
        if(game_over)
        {
            window.draw(endText);
            ostringstream s;
            s << "Your score was : " << snake.length();
            scoreText.setString(s.str());
            window.draw(scoreText);
        }
        else
        {

            input(dir);
            sf::Time elapsed = clock.getElapsedTime();
            if(elapsed >= delta)
            {
                if(snake.head()->position() ==  f.position())
                {
                    snake.add();
                    f.generatePos();
                    delta = sf::seconds(delta_i.asSeconds() - (float)snake.length()/100);
                }
                snake.move(dir);
                clock.restart();

            }
            o.draw();
            f.draw();
            snake.draw();
            }
        window.display();
    }
    return 0;
}
开发者ID:Nineshadow,项目名称:Snake-in-C---and-SFML,代码行数:46,代码来源:snake.cpp

示例8: showMenu

void showMenu(Game1 & game, MenuText & menu_text, sf::Text & text, MenuImg & fon, menuBools & bools)
{

	game.window->draw(*fon.sprite);
	if (!bools.about) {
		text.setString(menu_text.new_game);
		menu_text.new_game_rect = { fon.sprite->getPosition().x - menu_text.new_game_pos.x - text.getLocalBounds().width / 2, fon.sprite->getPosition().y - menu_text.new_game_pos.y, text.getLocalBounds().width, text.getLocalBounds().height };
		_choose_color(text, game.pos, menu_text.new_game_rect);
		text.setOrigin(text.getLocalBounds().width / 2, 0);
		text.setPosition(fon.sprite->getPosition().x - menu_text.new_game_pos.x, fon.sprite->getPosition().y - menu_text.new_game_pos.y);
		game.window->draw(text);

		text.setString(menu_text.continue_game);
		menu_text.continue_game_rect = { fon.sprite->getPosition().x - menu_text.continue_game_pos.x - text.getLocalBounds().width / 2, fon.sprite->getPosition().y - menu_text.continue_game_pos.y, text.getLocalBounds().width, text.getLocalBounds().height };
		if (bools.first_play) {
			text.setColor(Color(128, 128, 128));
		}
		else {
			_choose_color(text, game.pos, menu_text.continue_game_rect);
		}
		text.setOrigin(text.getLocalBounds().width / 2, 0);
		text.setPosition(fon.sprite->getPosition().x - menu_text.continue_game_pos.x, fon.sprite->getPosition().y - menu_text.continue_game_pos.y);
		game.window->draw(text);

		text.setString(menu_text.about);
		menu_text.about_rect = { fon.sprite->getPosition().x - menu_text.about_pos.x - text.getLocalBounds().width / 2, fon.sprite->getPosition().y - menu_text.about_pos.y, text.getLocalBounds().width, text.getLocalBounds().height };
		_choose_color(text, game.pos, menu_text.about_rect);
		text.setOrigin(text.getLocalBounds().width / 2, 0);
		text.setPosition(fon.sprite->getPosition().x - menu_text.about_pos.x, fon.sprite->getPosition().y - menu_text.about_pos.y);
		game.window->draw(text);

		text.setString(menu_text.exit);
		menu_text.exit_rect = { fon.sprite->getPosition().x - menu_text.exit_pos.x - text.getLocalBounds().width / 2, fon.sprite->getPosition().y - menu_text.exit_pos.y, text.getLocalBounds().width, text.getLocalBounds().height };
		_choose_color(text, game.pos, menu_text.exit_rect);
		text.setOrigin(text.getLocalBounds().width / 2, 0);
		text.setPosition(fon.sprite->getPosition().x - menu_text.exit_pos.x, fon.sprite->getPosition().y - menu_text.exit_pos.y);
		game.window->draw(text);
	}
	else {
		text.setColor(Color::Red);
		text.setString(menu_text.about_text);
		text.setOrigin(text.getLocalBounds().width / 2, 0);
		text.setPosition(fon.sprite->getPosition().x - menu_text.about_text_pos.x, fon.sprite->getPosition().y - menu_text.about_text_pos.y);
		game.window->draw(text);

		text.setString(menu_text.back);
		menu_text.back_rect = { fon.sprite->getPosition().x - menu_text.back_pos.x - text.getLocalBounds().width / 2, fon.sprite->getPosition().y - menu_text.back_pos.y, text.getLocalBounds().width, text.getLocalBounds().height };
		_choose_color(text, game.pos, menu_text.back_rect);
		text.setOrigin(text.getLocalBounds().width / 2, 0);
		text.setPosition(fon.sprite->getPosition().x - menu_text.back_pos.x, fon.sprite->getPosition().y - menu_text.back_pos.y);
		game.window->draw(text);
	}
}
开发者ID:Coguar,项目名称:Field964,代码行数:53,代码来源:Menu.cpp

示例9: Setup

void TextBox::Setup(int visible, int charSize, int width, sf::Vector2f screenPos)
{
	_numVisible = visible;

	sf::Vector2f offset(2.0f, 2.0f);

	_font.loadFromFile("arial.ttf");
	_content.setFont(_font);
	_content.setString("");
	_content.setCharacterSize(charSize);
	_content.setColor(sf::Color::White);
	_content.setPosition(screenPos + offset);

	auto backdropHeight = visible * (charSize * 1.2f);
	_backdrop.setSize(sf::Vector2f(width, backdropHeight));
	_backdrop.setFillColor(sf::Color(90, 90, 90, 90));
	_backdrop.setPosition(screenPos);
}
开发者ID:DForshner,项目名称:CPPExperiments,代码行数:18,代码来源:RetroSnakeDemo.cpp

示例10: setAll

void setAll(int& x,int& y,int& xBlock,int& yBlock)
{
	x = 375; 
	y = 250;
	
	if(!font.loadFromFile("ethnocentric rg.ttf"))
	{
		//error...
	};

	text = convertInt(score1);
	score.setString(text);
	score.setFont(font);
	score.setCharacterSize(24);
	score.setColor(sf::Color(60,60,255));
	
	square.setPosition(x,y);
	xBlock = 100;
	yBlock = 100;
}
开发者ID:aderholdtb,项目名称:Snake-First-Ever-Project,代码行数:20,代码来源:Main.cpp

示例11: drawUi

void StateManager::drawUi(sf::RenderTarget& target)
{
    Kunlaboro::Message msg(Kunlaboro::Type_Message, NULL, &target);
    mSystem.sendGlobalMessage(mRDrawUi, msg);

    if (frames++ > 10)
    {
        prof.setFont(mGlobalFont);
        prof.setCharacterSize(12);

        char tmp[256];
#ifdef WIN32
        sprintf_s(tmp, "Components: %d, entities: %d.\nFPS: %-4d (%.2f avg)\nDT:  %-4.2f (%.2f avg)", mSystem.numCom(), mSystem.numEnt(), mTelem->getFPS(), mTelem->getAverageFPS(), mTelem->getDT(), mTelem->getAverageDT());
#else
        sprintf(tmp, "Components: %d, entities: %d.\nFPS: %-4d (%.2f avg)\nDT:  %-4.2f (%.2f avg)", mSystem.numCom(), mSystem.numEnt(), mTelem->getFPS(), mTelem->getAverageFPS(), mTelem->getDT(), mTelem->getAverageDT());
#endif
        prof.setString(tmp);
    }

    target.draw(prof);
}
开发者ID:ace13,项目名称:ld26,代码行数:21,代码来源:StateManager.cpp

示例12: rand

	//Enemy constructor.
	Enemy(sf::Texture& texture, int x, int y, sf::Font& font) {
		mSprite.setTexture(texture);
		mRect = sf::FloatRect(x, y, 120, 110);					//Character x, y, width, height.

		mName = "Enemy";
		mTextName.setString(mName);
		mTextName.setFont(font);
		mTextName.setCharacterSize(30);
		mTextName.setStyle(sf::Text::Bold);
		mTextName.setColor(sf::Color::Magenta);

		mSprite.setTextureRect(sf::IntRect(0, 15, 120, 110));

		mDirection = rand() % 4;
		mSpeed = 0.05;

		mCurrentFrame = 0;
		mAnimationSpeed = mSpeed * 0.05;

		mIsAlive = true;
		mHP = 100;

		mDamage = 30;
	}
开发者ID:dvotf,项目名称:Badass_Tales_Of_Badassland,代码行数:25,代码来源:main.cpp

示例13: setup

void setup(sf::RenderWindow& s, sf::Event& e, sf::Text& t, sf::Font& tf, sf::Text& v, tgui::ListBox::Ptr& res, tgui::ListBox::Ptr& mode, tgui::EditBox::Ptr& c1, tgui::EditBox::Ptr& c2, tgui::Button::Ptr& b, tgui::Gui& sg)
{
	tf.loadFromFile("sansation.ttf");

	//WINDOW
	s.setFramerateLimit(10);

	//TITLE
	t.setFont(tf);
	t.setPosition(-5, 0);
	t.setStyle(sf::Text::Underlined);
	t.setString(" GRAVITY SIMULATOR ");
	t.setCharacterSize(30);

	//VERSIONTEXT
	v.setFont(tf);
	v.setColor(sf::Color(51, 255, 255));
	v.setPosition(247, 33);
	v.setString("v1.0");
	v.setCharacterSize(25);

	//GUI
	sg.setFont(tf);
	sg.add(res);
	sg.add(mode);
	sg.add(c1);
	sg.add(c2);
	sg.add(b);

	//VIDEOMODE
	mode->setScrollbar(nullptr);
	mode->setPosition(20, 80);
	mode->setItemHeight(15);
	mode->setSize(95, 30);
	mode->setTextSize(15);
	mode->addItem("FULLSCREEN");
	mode->addItem("WINDOWED");
	mode->setSelectedItemByIndex(0);

	//RESOLUTIONS
	res->setScrollbar(nullptr);
	res->setPosition(20, 115);
	res->setItemHeight(15);
	res->setTextSize(15);

	res->addItem("2560 x 1440");
	res->addItem("1920 x 1080");
	res->addItem("1366 x 768");
	res->addItem("CUSTOM");
	res->setSize(95, res->getItemCount() * 15);

	//CUSTOM RESOLUTION
	c1->setDefaultText("X");
	c1->setPosition(125, 140);
	c1->setSize(50, 15);
	c1->setTextSize(15);
	c1->setMaximumCharacters(4);
	
	c2->setDefaultText("Y");
	c2->setPosition(125, 160);
	c2->setSize(50, 15);
	c2->setTextSize(15);
	c2->setMaximumCharacters(4);

	//STARTBUTTON
	b->setPosition(185, 140);
	b->setSize(95, 35);
	b->setText("START");
	b->setTextSize(15);
	b->connect("pressed", start, res, mode, c1, c2);

}
开发者ID:Indy9000,项目名称:Gravity-Simulator-v1.0-SOURCE,代码行数:72,代码来源:main.cpp

示例14: draw_statistics

void draw_statistics(
	window& window,
	const black_label::path& asset_directory,
	const black_label::rendering::pipeline& rendering_pipeline,
	bool options_complete )
{
	static sf::Font font;
	static sf::Text text;
	static bool uninitialized{true};
	if (uninitialized) {
		using namespace black_label;
		system::error_code error_code;
		auto font_file = canonical_and_preferred("fonts/Vegur-Regular.ttf", asset_directory, error_code);

		if (error_code || !font.loadFromFile(font_file.string())) return;

		text.setFont(font);
		uninitialized = false;
	}


	gpu::vertex_array::unbind();
	gpu::buffer::unbind();
	gpu::framebuffer::unbind();
	window.window_.resetGLStates();

	static bool has_written_message{false};
	if (options_complete && rendering_pipeline.is_complete()) {
		has_written_message = false;
		static unordered_map<string, double> averages;
		stringstream ss;
		ss.precision(4);
		auto output_pass = [&] ( const std::string& name, const chrono::high_resolution_clock::duration& render_duration )
		{ 
			if (10s < render_duration || 10us > render_duration) return;
			auto render_time = duration_cast<duration<double, milli>>(render_duration).count();
			static const double alpha{0.75};
			averages[name] = alpha * render_time + (1.0 - alpha) * averages[name];
			ss << name << " [ms]: " << render_time << " (" << averages[name] << ")\n"; 
		};

		output_pass("rendering_pipeline.json", rendering_pipeline.render_time);

		output_pass(
			"\t" + rendering_pipeline.shadow_mapping.name, 
			rendering_pipeline.shadow_mapping.render_time);

		auto all_passes = rendering_pipeline.shadow_mapping.render_time;
		chrono::high_resolution_clock::duration ldm{0};
		for (const auto& pass : rendering_pipeline.passes) {
			all_passes += pass.render_time;
			if ("ldm" == pass.name.substr(0, 3)) {
				ldm += pass.render_time;
				continue;
			}
			output_pass("\t" + pass.name, pass.render_time);
		}
	
		output_pass("\tldm (all passes)", ldm);

		output_pass("\t(sequencing overhead)", rendering_pipeline.render_time - all_passes);

		ss << "data_buffer_size" << " [MB]: " << rendering_pipeline.data_buffer_size * 1.0e-6f << "\n"; 
		ss << "photon_buffer_size" << " [MB]: " << rendering_pipeline.photon_buffer_size * 1.0e-6f << "\n"; 

		text.setString(ss.str());
		text.setCharacterSize(16);

		text.setColor(sf::Color::Black);
		text.setPosition(6, 1);
		window.window_.draw(text);

		text.setColor(sf::Color::White);
		text.setPosition(5, 0);
		window.window_.draw(text);
	}
	else if (!has_written_message) {
		has_written_message = true;
		auto window_size = window.window_.getSize();
		sf::RectangleShape rectangle{sf::Vector2f{window_size}};
		rectangle.setFillColor(sf::Color{0, 0, 0, 180});
		window.window_.draw(rectangle);
		
		text.setString("Error in rendering config.");
		text.setCharacterSize(22);
		sf::FloatRect textBounds = text.getLocalBounds();
		text.setPosition(sf::Vector2f(
			floor(window_size.x / 2.0f - (textBounds.left + textBounds.width / 2.0f)), 
			floor(window_size.y / 2.0f - (textBounds.top  + textBounds.height / 2.0f))));
		text.setColor(sf::Color::White);
		window.window_.draw(text);
	}
}
开发者ID:frederikaalund,项目名称:sfj,代码行数:93,代码来源:utility.cpp

示例15: setFadeColor

/*
	This function changing RGB values of Current Backgorund Color 
	to new color

	@param current color;
	@param new color;
	@param Handle to window.
	@param Handle to font

*/
void setFadeColor(sf::Color &currentColor, sf::Color &k, sf::RenderWindow &win, sf::Text &font)
{
	int tmpR, tmpG, tmpB = 0;
	font.setString(points);
	/*
		config fade for R pat.
	*/
	if (currentColor.r != k.r)
	{

		if (currentColor.r > k.r)
		{
			tmpR = -1;

		}
		else if (currentColor.r < k.r)
		{
			tmpR = 1;

		}

		currentColor.r += tmpR;
		font.setColor(currentColor);

	}
	else
	{
		tmpR = 0;
	}


	/*
		config fade for G pat.
	*/
	if (currentColor.g != k.g)
	{

		if (currentColor.g > k.g)
		{
			tmpG = -1;

		}
		else if (currentColor.g < k.g)
		{
			tmpG = 1;

		}

		currentColor.g += tmpG;
		font.setColor(currentColor);

	}
	else
	{
		tmpG = 0;
	}


	/*
		config fade for B pat.
	*/
	if (currentColor.b != k.b)
	{

		if (currentColor.b > k.b)
		{
			tmpB = -1;
		}
		else if (currentColor.b < k.b)
		{
			tmpB = 1;
		}

		currentColor.b += tmpB;
		font.setColor(currentColor);

	}
	else
	{
		tmpB = 0;
	}
	font.setColor(currentColor);
	win.clear(currentColor);
}
开发者ID:efiku,项目名称:ZadaniaCpp,代码行数:94,代码来源:Source.cpp


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