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C++ Text::getString方法代码示例

本文整理汇总了C++中sf::Text::getString方法的典型用法代码示例。如果您正苦于以下问题:C++ Text::getString方法的具体用法?C++ Text::getString怎么用?C++ Text::getString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::Text的用法示例。


在下文中一共展示了Text::getString方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: breakTextLines

void breakTextLines(sf::Text& t, float maxX)
{
    sf::String s = t.getString();
    std::size_t lastBreakCharIdx = s.getSize();
    static sf::String const breakBeforeChars("([{\"'`'");
    static auto const isBreakBeforeChar = [] (sf::Uint32 c) {
        return breakBeforeChars.find(c) != sf::String::InvalidPos;
    };
    for (std::size_t i = 0; i < s.getSize(); ++i) {
        if (t.findCharacterPos(i).x > maxX) {
            if (lastBreakCharIdx > i)
                lastBreakCharIdx = i;
            if (s.getSize() > lastBreakCharIdx &&
                !std::iswgraph(static_cast<std::wint_t>(s[lastBreakCharIdx + 1]))
            ) {
                s[lastBreakCharIdx + 1] = '\n';
            } else {
                s.insert(lastBreakCharIdx + 1, '\n');
            }
            t.setString(s);
            i += 1;
        }
        if (!std::iswalnum(static_cast<std::wint_t>(s[i]))) {
            lastBreakCharIdx = i;
            if (i > 0 && isBreakBeforeChar(s[i]))
                lastBreakCharIdx -= 1;
        }
    }
}
开发者ID:Oberon00,项目名称:jd,代码行数:29,代码来源:sfUtil.cpp

示例2:

float				getStrWidth(sf::Text const &ref)
{
	float			ret = static_cast<std::string const&>(ref.getString())
		.length();

	if (ref.getCharacterSize() <= 12)
		return ((ref.getCharacterSize() - 4)) * ret;
	if (ref.getCharacterSize() >= 20)
		return ((ref.getCharacterSize() - 8) * ret);
	return ((ref.getCharacterSize() - 5) * ret);
}
开发者ID:Ngoguey42,项目名称:ft_gkrellm,代码行数:11,代码来源:main.cpp

示例3: trimTextToRectangleWidth

void assetHandle::trimTextToRectangleWidth(sf::Text &text, sf::RectangleShape &rect)
{

    while(true)
    {
        sf::FloatRect floatRect = text.getGlobalBounds();
        if ((floatRect.left + floatRect.width) > rect.getSize().x)
        {
            std::string newString = text.getString();
            newString = newString.substr(0, newString.size()-1);
            text.setString(newString);
        }
        else
            break;
    }
}
开发者ID:prosthetichead,项目名称:Arcadia,代码行数:16,代码来源:assetHandle.cpp

示例4: setStr

            inline void setStr(const std::string& mStr)
            {
                if(impl.getString() == "")
                {
                    impl.setString(mStr);
                    taAppear();
                    taJump();
                    createTA(10.f) += [this, mStr](auto&, FT)
                    {
                    };

                    return;
                }

                createTA() += [this, mStr](auto&, FT)
                {
                    impl.setString(mStr);
                };
                taJump();
            }
开发者ID:SuperV1234,项目名称:Experiments,代码行数:20,代码来源:Widgets.hpp

示例5: Widget

	Label::Label(Updatable *parent, const sf::Text &text, const sf::Vector2f &position, int characterSize) : Widget(parent, sf::FloatRect(position.x, position.y, characterSize * text.getString().getSize(), characterSize)), m_text(text)
	{
		m_focus=false;
		setCharacterSize(characterSize);
	}
开发者ID:MickaelSERENO,项目名称:GUIML,代码行数:5,代码来源:Label.cpp

示例6: CreateText

Primitive::Ptr Renderer::CreateText( const sf::Text& text, sf::Color background_color_hint ) {
	Primitive::Ptr primitive( new Primitive );

	const sf::Font& font = text.getFont();
	unsigned int character_size = text.getCharacterSize();
	sf::Color color = text.getColor();

	if( m_preblend ) {
		color = sf::Color::White;
	}

	sf::Vector2f atlas_offset = LoadFont( font, character_size, background_color_hint, text.getColor() );

	const sf::String& str = text.getString();
	std::size_t length = str.getSize();

	float horizontal_spacing = static_cast<float>( font.getGlyph( L' ', character_size, false ).advance );
	float vertical_spacing = static_cast<float>( font.getLineSpacing( character_size ) );
	sf::Vector2f position( std::floor( text.getPosition().x + .5f ), std::floor( text.getPosition().y + static_cast<float>( character_size ) + .5f ) );

	const static float tab_spaces = 2.f;

	sf::Uint32 previous_character = 0;

	for( std::size_t index = 0; index < length; ++index ) {
		sf::Uint32 current_character = str[index];

		position.x += static_cast<float>( font.getKerning( previous_character, current_character, character_size ) );

		switch( current_character ) {
			case L' ':
				position.x += horizontal_spacing;
				continue;
			case L'\t':
				position.x += horizontal_spacing * tab_spaces;
				continue;
			case L'\n':
				position.y += vertical_spacing;
				position.x = 0.f;
				continue;
			case L'\v':
				position.y += vertical_spacing * tab_spaces;
				continue;
			default:
				break;
		}

		const sf::Glyph& glyph = font.getGlyph( current_character, character_size, false );

		Primitive::Vertex vertex0;
		Primitive::Vertex vertex1;
		Primitive::Vertex vertex2;
		Primitive::Vertex vertex3;

		vertex0.position = position + sf::Vector2f( static_cast<float>( glyph.bounds.left ), static_cast<float>( glyph.bounds.top ) );
		vertex1.position = position + sf::Vector2f( static_cast<float>( glyph.bounds.left ), static_cast<float>( glyph.bounds.top + glyph.bounds.height ) );
		vertex2.position = position + sf::Vector2f( static_cast<float>( glyph.bounds.left + glyph.bounds.width ), static_cast<float>( glyph.bounds.top ) );
		vertex3.position = position + sf::Vector2f( static_cast<float>( glyph.bounds.left + glyph.bounds.width ), static_cast<float>( glyph.bounds.top + glyph.bounds.height ) );

		vertex0.color = color;
		vertex1.color = color;
		vertex2.color = color;
		vertex3.color = color;

		// Let SFML cast the Rect for us.
		sf::FloatRect texture_rect( glyph.textureRect );

		vertex0.texture_coordinate = atlas_offset + sf::Vector2f( texture_rect.left, texture_rect.top );
		vertex1.texture_coordinate = atlas_offset + sf::Vector2f( texture_rect.left, texture_rect.top + texture_rect.height );
		vertex2.texture_coordinate = atlas_offset + sf::Vector2f( texture_rect.left + texture_rect.width, texture_rect.top );
		vertex3.texture_coordinate = atlas_offset + sf::Vector2f( texture_rect.left + texture_rect.width, texture_rect.top + texture_rect.height );

		primitive->AddVertex( vertex0 );
		primitive->AddVertex( vertex1 );
		primitive->AddVertex( vertex2 );
		primitive->AddVertex( vertex2 );
		primitive->AddVertex( vertex1 );
		primitive->AddVertex( vertex3 );

		position.x += static_cast<float>( glyph.advance );

		previous_character = current_character;
	}

	AddPrimitive( primitive );

	return primitive;
}
开发者ID:spacechase0,项目名称:SFGUI,代码行数:88,代码来源:Renderer.cpp


注:本文中的sf::Text::getString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。