本文整理汇总了C++中sf::Text::setFillColor方法的典型用法代码示例。如果您正苦于以下问题:C++ Text::setFillColor方法的具体用法?C++ Text::setFillColor怎么用?C++ Text::setFillColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sf::Text
的用法示例。
在下文中一共展示了Text::setFillColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Info
Info(sf::String& text)
{
box.setPosition(100,100);
box.setFillColor(sf::Color(245,248,6));
box.setSize(sf::Vector2f(300,300));
box.setOutlineColor(sf::Color::Red);
box.setOutlineThickness(3);
InfoText.setString(text);
InfoText.setPosition(110,110);
InfoText.setFillColor(sf::Color::White);
}
示例2: Init
void Init()
{
GameWin.create(sf::VideoMode(800, 600, 32), "Physics Test - [SFML & Box2D]");
if (!font.loadFromFile("arial.ttf"))
{
exit(0);
}
PauseText.setFont(font);
pauseText = to_string(Paused);
PauseText.setCharacterSize(10);
PauseText.setString("PAUSED:" + pauseText);
PauseText.setPosition(sf::Vector2f(700, 10));
PauseText.setFillColor(sf::Color::Yellow);
box.setPosition(sf::Vector2f(15, 5));
box.setSize(sf::Vector2f(10, 10));
box.setFillColor(sf::Color(255, 0, 0));
box2.setPosition(sf::Vector2f(50, 5));
box2.setSize(sf::Vector2f(15, 15));
box2.setFillColor(sf::Color(0, 255, 0));
ground.setPosition(sf::Vector2f(0, 540));
ground.setSize(sf::Vector2f(800, 560));
ground.setFillColor(sf::Color(0, 0,255));
wall.setPosition(sf::Vector2f(1, 1));
wall.setSize(sf::Vector2f(10, 580));
wall.setFillColor(sf::Color(0, 0, 255));
wall2.setPosition(sf::Vector2f(790, 1));
wall2.setSize(sf::Vector2f(10, 580));
wall2.setFillColor(sf::Color(0, 0, 255));
World = new b2World(gravity);
World->SetGravity(gravity);
groundBodyDef.type = b2_staticBody;
groundBodyDef.position.Set(0, 540);
groundBody = World->CreateBody(&groundBodyDef);
wallBodyDef.type = b2_staticBody;
wallBodyDef.position.Set(10, 580);
wallBody = World->CreateBody(&wallBodyDef);
wallBodyDef2.type = b2_staticBody;
wallBodyDef2.position.Set(790, 1);
wallBody2 = World->CreateBody(&wallBodyDef2);
ballBodyDef.type = b2_dynamicBody;
ballVector.Set(10, 10);
ballBodyDef.angularVelocity = 0.0f;
ballBodyDef.linearVelocity = ballVector;
ballBodyDef2.type = b2_dynamicBody;
ballVector2.Set(15, 15);
ballBodyDef2.angularVelocity = 0.0f;
ballBodyDef2.linearVelocity = ballVector2;
ballBodyDef.position.Set(15, 0);
ballBodyDef.awake = true;
Body = World->CreateBody(&ballBodyDef);
ballBodyDef2.position.Set(30, 0);
ballBodyDef2.awake = true;
Body2 = World->CreateBody(&ballBodyDef2);
boxShapeDef.shape = &groundBox;
boxShapeDef.density = 2.0f;
boxShapeDef.restitution = 0.5f;
groundBox.SetAsBox(800, 0);
groundBody->CreateFixture(&groundBox, 0);
wallBoxDef.shape = &wallBox;
wallBoxDef.density = 2.0f;
wallBoxDef.restitution = 0.5f;
wallBox.SetAsBox(1, 600);
wallBody->CreateFixture(&wallBox, 0);
wallBoxDef2.shape = &wallBox2;
wallBoxDef2.density = 2.0f;
wallBoxDef2.restitution = 0.5f;
wallBox2.SetAsBox(1, 600);
wallBody2->CreateFixture(&wallBox2, 0);
dynamicBox.SetAsBox(10.0f, 10.0f);
dynamicBox2.SetAsBox(10.0f, 10.0f);
fixtureDef.shape = &dynamicBox;
fixtureDef.density = 2.0f;
fixtureDef.friction = 1.5f;
fixtureDef.restitution = 0.9f;
//.........这里部分代码省略.........