当前位置: 首页>>代码示例>>C++>>正文


C++ sf::Sprite类代码示例

本文整理汇总了C++中sf::Sprite的典型用法代码示例。如果您正苦于以下问题:C++ Sprite类的具体用法?C++ Sprite怎么用?C++ Sprite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Sprite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: overlap

bool overlap(sf::Sprite& sprite1, sf::Sprite& sprite2)
{
    sf::FloatRect rectangle1 = sprite1.getGlobalBounds();
    sf::FloatRect rectangle2 = sprite2.getGlobalBounds();

    // Rectangles with negative dimensions are allowed, so we must handle them correctly
    // Compute the min and max of the first rectangle on both axes
    float r1MinX = std::min(rectangle1.left, rectangle1.left + rectangle1.width); //left
    float r1MaxX = std::max(rectangle1.left, rectangle1.left + rectangle1.width);//right
    float r1MinY = std::min(rectangle1.top, rectangle1.top + rectangle1.height); // top
    float r1MaxY = std::max(rectangle1.top, rectangle1.top + rectangle1.height); // bottom of the maincharactersprite

    // Compute the min and max of the second rectangle on both axes
    float r2MinX = std::min(rectangle2.left, rectangle2.left + rectangle2.width);//left
    float r2MaxX = std::max(rectangle2.left, rectangle2.left + rectangle2.width);//right
    float r2MinY = std::min(rectangle2.top, rectangle2.top + rectangle2.height);//top of the blocksprite
    float r2MaxY = std::max(rectangle2.top, rectangle2.top + rectangle2.height); // bottom

    // Compute the intersection boundaries
    float interLeft = std::max(r1MinX, r2MinX);//get the most right one
    float interTop = std::max(r1MinY, r2MinY);//get the higher one
    float interRight = std::min(r1MaxX, r2MaxX);// get the most left one
    float interBottom = std::min(r1MaxY, r2MaxY);// the the lowest one

    //want to check if bottom of the mainCharacterSprite and top of the Block sprite are overlaping

    // If the intersection is valid (positive non zero area), then there is an intersection
    return ((interLeft <= interRight) && (interTop <= interBottom));
}
开发者ID:DevelopersGuild,项目名称:Jumping-Anthony,代码行数:29,代码来源:Overlap.cpp

示例2: GetBoundingBox

/*!
 * \param Obj The object
 * \return The bounding box of the object
 */
sf::IntRect Collision::GetBoundingBox(const sf::Sprite &Obj)
{
    const sf::Vector2f &Position(Obj.GetPosition());
    const sf::IntRect &SubRect(Obj.GetSubRect());
    return sf::IntRect(Position.x, Position.y, Position.x + SubRect.GetWidth(),
                       Position.y + SubRect.GetHeight());
}
开发者ID:Ekleog,项目名称:hypermario,代码行数:11,代码来源:Collision.cpp

示例3: distance

 float distance(sf::Sprite spA, sf::Sprite spB)
 {
     return sqrt((spA.getPosition().x - spB.getPosition().x) *
                 (spA.getPosition().x - spB.getPosition().x) +
                 (spA.getPosition().y - spB.getPosition().y) *
                 (spA.getPosition().y - spB.getPosition().y));
 }
开发者ID:StylishTriangles,项目名称:TadzikEngine,代码行数:7,代码来源:rpg.hpp

示例4: Update

	void Update(float fTime)
	{
		FRect.left += dx * fTime;

		// x
		Collision(0);

		if (!bOnGround)
			dy = dy + 0.0005f * fTime;

		FRect.top += dy * fTime;

		bOnGround = false;

		// y
		Collision(1);

		fCurrentFrame += 0.005f * fTime;
		if (fCurrentFrame > 3)
			fCurrentFrame -= 3;

		if(dx > 0)
			SSprite.setTextureRect(sf::IntRect(112 + 30 * int(fCurrentFrame), 144, 16, 16));
		if(dx < 0)
			SSprite.setTextureRect(sf::IntRect(112 + 30 * int(fCurrentFrame) + 16, 144, -16, 16));

		SSprite.setPosition(FRect.left - g_fOffsetX, FRect.top - g_fOffsetY);

		dx = 0;
	}
开发者ID:devromaue4,项目名称:Programming,代码行数:30,代码来源:Main.cpp

示例5: afficheConstructible

void afficheConstructible  (sf::RenderWindow &App, sf::Sprite &SpriteTower ,sf::Shape &PolygonPorte,Constructible* maCons,int cote, int offSetX, int offSetY )
{
    // affichage du sprite de la construction
    int i = maCons->getPosition()->getI();
    int j = maCons->getPosition()->getJ();


    drawHexagoneIJ ( i,j, SpriteTower, cote, offSetX,  offSetY);
    //SpriteTower.SetCenter(SpriteTower.GetSize().x/2,SpriteTower.GetSize().y/2);

    sf::Vector2f positionAvant = SpriteTower.getPosition();
    SpriteTower.setPosition(positionAvant.x-SpriteTower.getTextureRect().height,positionAvant.y-SpriteTower.getTextureRect().width);
    App.draw(SpriteTower);


    // affichage de la porté
    std::set<Case *> cibles = maCons->getCaseAPorteDEffet();
    std::set<Case *>::iterator its;
    for ( its= cibles.begin() ; its != cibles.end() ; ++its )
    {
        drawHexagoneIJ ( (*its)->getI() , (*its)->getJ(), PolygonPorte, cote, offSetX,  offSetY);
         App.draw(PolygonPorte);
    }
    // les point de vue ( mon dieu c'est moche le code graphique )
    double centreX = SpriteTower.getTextureRect().width /2  ;//  SpriteTower.getTexture().getSize().x/2;
    double centreY = SpriteTower.getTextureRect().height/2 ;
    /*sf::Shape pv   = sf::Shape::Line (0,0, 0+maCons->getPV()/2 ,0,5,sf::Color::Black);
    drawHexagoneIJ (  i,j, pv, cote, offSetX,  offSetY);
    pv.Move(0-centreX,0-centreY);
    App.draw(pv);*/

}
开发者ID:GrosLapin,项目名称:TowerDefonce,代码行数:32,代码来源:Fonction_graphique.cpp

示例6: getCenter

sf::Vector2f getCenter(const sf::Sprite& sprite)
{
    sf::Vector2f center = sprite.getPosition();
    center.x += sprite.getTextureRect().width  / 2.f;
    center.y += sprite.getTextureRect().height / 2.f;
    return center;
}
开发者ID:abodelot,项目名称:cosmoscroll,代码行数:7,代码来源:SFML_Helper.cpp

示例7: isAbove

 bool isAbove(sf::Sprite sp2) {
     if ((sp2.getPosition().y < sprite.getPosition().y)!=playerAbove) {
         playerAbove=!playerAbove;
         return true;
     }
     return false;
 }
开发者ID:StylishTriangles,项目名称:TadzikEngine,代码行数:7,代码来源:jumper.hpp

示例8: overlap

bool overlap(sf::Sprite& sprite1, sf::Sprite& sprite2)
{
	sf::FloatRect rectangle1 = sprite1.getGlobalBounds();
	sf::FloatRect rectangle2 = sprite2.getGlobalBounds();

	// Rectangles with negative dimensions are allowed, so we must handle them correctly
	// Compute the min and max of the first rectangle on both axes
	float r1MinX = std::min(rectangle1.left, rectangle1.left + rectangle1.width);
	float r1MaxX = std::max(rectangle1.left, rectangle1.left + rectangle1.width);
	float r1MinY = std::min(rectangle1.top, rectangle1.top + rectangle1.height);
	float r1MaxY = std::max(rectangle1.top, rectangle1.top + rectangle1.height);

	// Compute the min and max of the second rectangle on both axes
	float r2MinX = std::min(rectangle2.left, rectangle2.left + rectangle2.width);
	float r2MaxX = std::max(rectangle2.left, rectangle2.left + rectangle2.width);
	float r2MinY = std::min(rectangle2.top, rectangle2.top + rectangle2.height);
	float r2MaxY = std::max(rectangle2.top, rectangle2.top + rectangle2.height);

	// Compute the intersection boundaries
	float interLeft = std::max(r1MinX, r2MinX);
	float interTop = std::max(r1MinY, r2MinY);
	float interRight = std::min(r1MaxX, r2MaxX);
	float interBottom = std::min(r1MaxY, r2MaxY);

	// If the intersection is valid (positive non zero area), then there is an intersection
	return ((interLeft <= interRight) && (interTop <= interBottom));
}
开发者ID:DevelopersGuild,项目名称:bird-squad,代码行数:27,代码来源:Overlap.cpp

示例9:

sf::Vector2f Collision2D::GetSize(const sf::Sprite& sprite)
{
	// Return the size of the sprite adjusting for scale
	const sf::IntRect iOriginalSize = sprite.getTextureRect();
	const sf::Vector2f fScale = sprite.getScale();
	return sf::Vector2f(iOriginalSize.width * fScale.x, iOriginalSize.height * fScale.y);
}
开发者ID:rzsavilla,项目名称:Monk,代码行数:7,代码来源:Collision2D.cpp

示例10: movement

void movement(sf::Sprite& character, sf::RenderWindow& window)
{
	float moveSpeed = 0.1, moveSpeedR = -0.1;

	if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
	{
		moveSpeed /= 2.2;
		moveSpeedR /= 2.2;
	}

	if (sf::Keyboard::isKeyPressed(sf::Keyboard::Z))
	{
		moveSpeed *= 2.2;
		moveSpeedR *= 2.2;
	}

	if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
	{
		character.move(0, moveSpeedR);
	}
	if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
	{
		character.move(0, moveSpeed);
	}
	if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
	{
		character.move(moveSpeed, 0);
	}
	if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
	{
		character.move(moveSpeedR, 0);
	}
}
开发者ID:erinbui,项目名称:pacfish,代码行数:33,代码来源:main.cpp

示例11: testForStanding

 bool testForStanding(sf::Sprite sp2) {
     if ((sp2.getGlobalBounds().left+sp2.getGlobalBounds().width > sprite.getPosition().x) &&
         (sp2.getGlobalBounds().left < sprite.getPosition().x+sprite.getTextureRect().width*sprite.getScale().x)) {
         return true;
     }
     return false;
 }
开发者ID:StylishTriangles,项目名称:TadzikEngine,代码行数:7,代码来源:jumper.hpp

示例12: drawSprite

void drawSprite(int x, int y, double w, double h, TextureIndex textureIndex)
{
	freeSprite.setPosition(x, y);
	freeSprite.setTexture(getTexture(textureIndex));
	freeSprite.setScale(w / getTexture(textureIndex).getSize().x, h / getTexture(textureIndex).getSize().y);
	window->draw(freeSprite);
}
开发者ID:MatthewBregg,项目名称:TraderGame,代码行数:7,代码来源:GlobalValues.cpp

示例13:

Bala::Bala(float _v, sf::Sprite& _cannon, sf::Image& imagen)
{
	float cannonA, cannonX, cannonY, cannonH;

	//Cargo sprite
	sprite.SetImage(imagen);
	sprite.SetCenter(imagen.GetWidth()/2, imagen.GetHeight()/2);

	//Inicializo variables
	dt = 0.0f;
	cannonA = _cannon.GetRotation();
	cannonX = _cannon.GetPosition().x;
	cannonY = _cannon.GetPosition().y;
	//Tomo el tamaño sobre el eje x como el largo del cañon
	//porque sin rotar la misma se encuentra en horizontal
	cannonH = _cannon.GetSize().x;

	//Descompongo la velocidad inicial
	vx = _v * (cos(cannonA/180*PI));
	vy = _v * (sin(cannonA/180*PI));

	//Posicion inicial bala según la posición del cañon
	//usando trigonometria
	xi = cannonX + ((cos(cannonA/180*PI) * cannonH));
	yi = cannonY - ((sin(cannonA/180*PI) * cannonH));

	sprite.SetPosition(xi, yi);
}
开发者ID:nlattessi,项目名称:unl-vg,代码行数:28,代码来源:Bala.cpp

示例14: PixelPerfectTest

 bool PixelPerfectTest(const sf::Sprite& Object1, const sf::Sprite& Object2, sf::Uint8 AlphaLimit) {
     sf::FloatRect Intersection;
     if (Object1.getGlobalBounds().intersects(Object2.getGlobalBounds(), Intersection)) {
         sf::IntRect O1SubRect = Object1.getTextureRect();
         sf::IntRect O2SubRect = Object2.getTextureRect();
         
         sf::Uint8* mask1 = Bitmasks.GetMask(Object1.getTexture());
         sf::Uint8* mask2 = Bitmasks.GetMask(Object2.getTexture());
         
         // Loop through our pixels
         for (int i = Intersection.left; i < Intersection.left+Intersection.width; i++) {
             for (int j = Intersection.top; j < Intersection.top+Intersection.height; j++) {
                 
                 sf::Vector2f o1v = Object1.getInverseTransform().transformPoint(i, j);
                 sf::Vector2f o2v = Object2.getInverseTransform().transformPoint(i, j);
                 
                 // Make sure pixels fall within the sprite's subrect
                 if (o1v.x > 0 && o1v.y > 0 && o2v.x > 0 && o2v.y > 0 &&
                     o1v.x < O1SubRect.width && o1v.y < O1SubRect.height &&
                     o2v.x < O2SubRect.width && o2v.y < O2SubRect.height) {
                     
                     if (Bitmasks.GetPixel(mask1, Object1.getTexture(), (int)(o1v.x)+O1SubRect.left, (int)(o1v.y)+O1SubRect.top) > AlphaLimit &&
                         Bitmasks.GetPixel(mask2, Object2.getTexture(), (int)(o2v.x)+O2SubRect.left, (int)(o2v.y)+O2SubRect.top) > AlphaLimit)
                         return true;
                     
                 }
             }
         }
     }
     return false;
 }
开发者ID:Unaimend,项目名称:Pong,代码行数:31,代码来源:collision.cpp

示例15: setTexture

void cursor::setTexture(string cursorPass)
{
    sprite.setTexture(textureManager.get(cursorPass));
    sprite.setOrigin((Collision::GetSpriteSize(sprite).x / sprite.getScale().x / 2), (Collision::GetSpriteSize(sprite).y / sprite.getScale().y / 2));
    sprite.rotate(-90);
    sprite.setColor(sf::Color(255, 255, 255, settings.getCursorAplha()));
}
开发者ID:KoczurekK,项目名称:Battle-of-Hrubieszow-old,代码行数:7,代码来源:cursor.hpp


注:本文中的sf::Sprite类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。