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C++ INodePtr::getRenderSystem方法代码示例

本文整理汇总了C++中scene::INodePtr::getRenderSystem方法的典型用法代码示例。如果您正苦于以下问题:C++ INodePtr::getRenderSystem方法的具体用法?C++ INodePtr::getRenderSystem怎么用?C++ INodePtr::getRenderSystem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在scene::INodePtr的用法示例。


在下文中一共展示了INodePtr::getRenderSystem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: visit

void BrushByPlaneClipper::visit(const scene::INodePtr& node) const
{
	// Don't clip invisible nodes
	if (!node->visible())
	{
		return;
	}

	// Try to cast the instance onto a brush
	Brush* brush = Node_getBrush(node);

	// Return if not brush
	if (brush == NULL)
	{
		return;
	}

	Plane3 plane(_p0, _p1, _p2);

	if (!plane.isValid())
	{
		return;
	}

	// greebo: Analyse the brush to find out which shader is the most used one
	getMostUsedTexturing(*brush);

	BrushSplitType split = Brush_classifyPlane(*brush, _split == eFront ? -plane : plane);

	if (split.counts[ePlaneBack] && split.counts[ePlaneFront])
	{
		// the plane intersects this brush
		if (_split == eFrontAndBack)
		{
			scene::INodePtr fragmentNode = GlobalBrushCreator().createBrush();

			// greebo: For copying the texture scale the new node needs a valid rendersystem
			fragmentNode->setRenderSystem(node->getRenderSystem());

			assert(fragmentNode != NULL);

			Brush* fragment = Node_getBrush(fragmentNode);
			assert(fragment != NULL);
			fragment->copy(*brush);

			// Put the fragment in the same layer as the brush it was clipped from
			scene::assignNodeToLayers(fragmentNode, node->getLayers());

			FacePtr newFace = fragment->addPlane(_p0, _p1, _p2, _mostUsedShader, _mostUsedProjection);

			if (newFace != NULL && _split != eFront)
			{
				newFace->flipWinding();
			}

			fragment->removeEmptyFaces();
			ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");

			// Mark this brush for insertion
			_insertList.insert(InsertMap::value_type(fragmentNode, node->getParent()));
		}

		FacePtr newFace = brush->addPlane(_p0, _p1, _p2, _mostUsedShader, _mostUsedProjection);

		if (newFace != NULL && _split == eFront) {
			newFace->flipWinding();
		}

		brush->removeEmptyFaces();
		ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
	}
	// the plane does not intersect this brush
	else if (_split != eFrontAndBack && split.counts[ePlaneBack] != 0)
	{
		// the brush is "behind" the plane
		_deleteList.insert(node);
	}
}
开发者ID:DerSaidin,项目名称:DarkRadiant,代码行数:78,代码来源:BrushByPlaneClipper.cpp


注:本文中的scene::INodePtr::getRenderSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。