本文整理汇总了C++中rocket::core::Element::GetAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ Element::GetAttribute方法的具体用法?C++ Element::GetAttribute怎么用?C++ Element::GetAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rocket::core::Element
的用法示例。
在下文中一共展示了Element::GetAttribute方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: processMultiplayerHost
void MainMenu::processMultiplayerHost(Rocket::Core::Event& event)
{
const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
if (id == "back") {
m_mainMenuMultiplayerHost->Hide();
} if (id == "host") {
Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerHost->GetElementById("playerName");
Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
Rocket::Core::Element* portInput = m_mainMenuMultiplayerHost->GetElementById("port");
Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();
hideSubmenus();
m_client->startMultiplayerHost(playerName.CString(), atoi(port.CString()));
}
}
示例2: processSingleplayerCreate
void MainMenu::processSingleplayerCreate(Rocket::Core::Event& event)
{
const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
if (id == "back") {
m_mainMenuSingleplayerCreate->Hide();
} else if (id == "start") {
Rocket::Core::Element* playerNameInput = m_mainMenuSingleplayerCreate->GetElementById("playerName");
Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
hideSubmenus();
m_client->startSinglePlayer(playerName.CString());
}
}
示例3: processMultiplayerJoin
void MainMenu::processMultiplayerJoin(Rocket::Core::Event& event)
{
const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
if (id == "back") {
m_mainMenuMultiplayerJoin->Hide();
} else if (id == "join") {
Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerJoin->GetElementById("playerName");
Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
Rocket::Core::Element* ipInput = m_mainMenuMultiplayerJoin->GetElementById("ip");
Rocket::Core::String ip = ipInput->GetAttribute("value")->Get<Rocket::Core::String>();
Rocket::Core::Element* portInput = m_mainMenuMultiplayerJoin->GetElementById("port");
Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();
Debug::log(Debug::Area::NetworkClientInitialArea) << "joining multiplayer session with player: " << playerName.CString() << " ip: " << ip.CString() << " port: " << atoi(port.CString());
if (m_client->startMultiplayerClientConnection(playerName.CString(), ip.CString(), atoi(port.CString()))) {
hideSubmenus();
} else {
//failure
}
}
}