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C++ Element::GetAttribute方法代码示例

本文整理汇总了C++中rocket::core::Element::GetAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ Element::GetAttribute方法的具体用法?C++ Element::GetAttribute怎么用?C++ Element::GetAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在rocket::core::Element的用法示例。


在下文中一共展示了Element::GetAttribute方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processMultiplayerHost

void MainMenu::processMultiplayerHost(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuMultiplayerHost->Hide();
    } if (id == "host") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerHost->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* portInput = m_mainMenuMultiplayerHost->GetElementById("port");
        Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();

        hideSubmenus();

        m_client->startMultiplayerHost(playerName.CString(), atoi(port.CString()));
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:16,代码来源:mainmenu.cpp

示例2: processSingleplayerCreate

void MainMenu::processSingleplayerCreate(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuSingleplayerCreate->Hide();
    } else if (id == "start") {
        Rocket::Core::Element* playerNameInput = m_mainMenuSingleplayerCreate->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        hideSubmenus();
        m_client->startSinglePlayer(playerName.CString());
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:12,代码来源:mainmenu.cpp

示例3: processMultiplayerJoin

void MainMenu::processMultiplayerJoin(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuMultiplayerJoin->Hide();
    } else if (id == "join") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerJoin->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* ipInput = m_mainMenuMultiplayerJoin->GetElementById("ip");
        Rocket::Core::String ip = ipInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* portInput = m_mainMenuMultiplayerJoin->GetElementById("port");
        Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();

        Debug::log(Debug::Area::NetworkClientInitialArea) << "joining multiplayer session with player: " << playerName.CString() << " ip: " << ip.CString() << " port: " << atoi(port.CString());

        if (m_client->startMultiplayerClientConnection(playerName.CString(), ip.CString(), atoi(port.CString()))) {
            hideSubmenus();
        } else {
            //failure
        }
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:22,代码来源:mainmenu.cpp


注:本文中的rocket::core::Element::GetAttribute方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。