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C++ ShadingSystem::getattribute方法代码示例

本文整理汇总了C++中osl::ShadingSystem::getattribute方法的典型用法代码示例。如果您正苦于以下问题:C++ ShadingSystem::getattribute方法的具体用法?C++ ShadingSystem::getattribute怎么用?C++ ShadingSystem::getattribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osl::ShadingSystem的用法示例。


在下文中一共展示了ShadingSystem::getattribute方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: get_shadergroup_globals_info

void ShaderGroup::get_shadergroup_globals_info(OSL::ShadingSystem& shading_system)
{
    m_uses_dPdtime = true;

    int num_globals = 0;
    if (!shading_system.getattribute(
            impl->m_shader_group_ref.get(),
            "num_globals_needed",
            num_globals))
    {
        RENDERER_LOG_WARNING(
            "getattribute: num_globals_needed call failed for shader group %s; "
            "assuming shader group uses all globals.",
            get_name());
        return;
    }

    if (num_globals != 0)
    {
        OIIO::ustring* globals = 0;
        if (!shading_system.getattribute(
                impl->m_shader_group_ref.get(),
                "globals_needed",
                OIIO::TypeDesc::PTR,
                &globals))
        {
            RENDERER_LOG_WARNING(
                "getattribute: globals_needed call failed for shader group %s; "
                "assuming shader group uses all globals.",
                get_name());
            return;
        }

        m_uses_dPdtime = false;

        for (int i = 0; i < num_globals; ++i)
        {
            if (globals[i] == g_dPdtime_str)
                m_uses_dPdtime = true;
        }
    }
}
开发者ID:camargo,项目名称:appleseed,代码行数:42,代码来源:shadergroup.cpp

示例2: get_shadergroup_closures_info

void ShaderGroup::get_shadergroup_closures_info(OSL::ShadingSystem& shading_system)
{
    m_has_emission = true;
    m_has_transparency = true;
    m_has_subsurface = true;
    m_has_holdout = true;
    m_has_debug = true;

    int num_unknown_closures = 0;
    if (!shading_system.getattribute(
            impl->m_shader_group_ref.get(),
            "unknown_closures_needed",
            num_unknown_closures))
    {
        RENDERER_LOG_WARNING(
            "getattribute: unknown_closures_needed call failed for shader group %s; "
            "assuming shader group has all kinds of closures.",
            get_name());
        return;
    }

    if (num_unknown_closures != 0)
    {
        RENDERER_LOG_WARNING(
            "shader group %s has unknown closures; "
            "assuming shader group has all kinds of closures.",
            get_name());
        return;
    }

    int num_closures = 0;
    if (!shading_system.getattribute(
            impl->m_shader_group_ref.get(),
            "num_closures_needed",
            num_closures))
    {
        RENDERER_LOG_WARNING(
            "getattribute: num_closures_needed call failed for shader group %s; "
            "assuming shader group has all kinds of closures.",
            get_name());
    }

    if (num_closures != 0)
    {
        OIIO::ustring* closures = 0;
        if (!shading_system.getattribute(
                impl->m_shader_group_ref.get(),
                "closures_needed",
                OIIO::TypeDesc::PTR,
                &closures))
        {
            RENDERER_LOG_WARNING(
                "getattribute: closures_needed call failed for shader group %s; "
                "assuming shader group has all kinds of closures.",
                get_name());
            return;
        }

        m_has_emission = false;
        m_has_transparency = false;
        m_has_subsurface = false;
        m_has_holdout = false;
        m_has_debug = false;

        for (int i = 0; i < num_closures; ++i)
        {
            if (closures[i] == g_emission_str)
                m_has_emission = true;

            if (closures[i] == g_transparent_str)
                m_has_transparency = true;

            if (closures[i] == g_subsurface_str)
                m_has_subsurface = true;

            if (closures[i] == g_holdout_str)
                m_has_holdout = true;

            if (closures[i] == g_debug_str)
                m_has_debug = true;
        }
    }
}
开发者ID:camargo,项目名称:appleseed,代码行数:83,代码来源:shadergroup.cpp


注:本文中的osl::ShadingSystem::getattribute方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。