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C++ osgdb::Output类代码示例

本文整理汇总了C++中osgdb::Output的典型用法代码示例。如果您正苦于以下问题:C++ Output类的具体用法?C++ Output怎么用?C++ Output使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Output类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: osgWidget_Box_writeData

bool osgWidget_Box_writeData(const osg::Object& obj, osgDB::Output& fw) {
	const osgWidget::Box& model = static_cast<const osgWidget::Box&>(obj);
	
	fw.indent() << fw.wrapString("Box stuff...") << std::endl;

	return true;
}
开发者ID:joevandyk,项目名称:osg,代码行数:7,代码来源:Box.cpp

示例2: osgWidget_WindowManager_writeData

bool osgWidget_WindowManager_writeData(const osg::Object& /*obj*/, osgDB::Output& fw)
{
	// const osgWidget::WindowManager& model = static_cast<const osgWidget::WindowManager&>(obj);
	
	fw.indent() << fw.wrapString("WindowManager stuff...") << std::endl;

	return true;
}
开发者ID:aalex,项目名称:osg,代码行数:8,代码来源:WindowManager.cpp

示例3: osgWidget_EmbeddedWindow_writeData

bool osgWidget_EmbeddedWindow_writeData(const osg::Object& /*obj*/, osgDB::Output& fw)
{
	// const osgWidget::Window::EmbeddedWindow& model = static_cast<const osgWidget::Window::EmbeddedWindow&>(obj);

	fw.indent() << fw.wrapString("EmbeddedWindow stuff...") << std::endl;

	return true;
}
开发者ID:AlexBobkov,项目名称:OpenSceneGraph,代码行数:8,代码来源:EmbeddedWindow.cpp

示例4: Text3D_writeLocalData

bool Text3D_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgText::Text3D &text = static_cast<const osgText::Text3D &>(obj);

    fw.indent() << "characterDepth " << text.getCharacterDepth() << std::endl;

    fw.indent() << "renderMode " << convertRenderModeEnumToString(text.getRenderMode()) << std::endl;

    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:10,代码来源:IO_Text3D.cpp

示例5: Cartoon_writeLocalData

bool Cartoon_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgFX::Cartoon &myobj = static_cast<const osgFX::Cartoon &>(obj);

    fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";
    fw.indent() << "outlineColor " << myobj.getOutlineColor() << "\n";
    fw.indent() << "outlineLineWidth " << myobj.getOutlineLineWidth() << "\n";

    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:10,代码来源:IO_Cartoon.cpp

示例6: SpecularHighlights_writeLocalData

bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgFX::SpecularHighlights &myobj = static_cast<const osgFX::SpecularHighlights &>(obj);

    fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";
    fw.indent() << "textureUnit " << myobj.getTextureUnit() << "\n";
    fw.indent() << "specularColor " << myobj.getSpecularColor() << "\n";
    fw.indent() << "specularExponent " << myobj.getSpecularExponent() << "\n";

    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:11,代码来源:IO_SpecularHighlights.cpp

示例7: OrbitOperator_writeLocalData

bool OrbitOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgParticle::OrbitOperator &op = static_cast<const osgParticle::OrbitOperator &>(obj);
    osg::Vec3 a = op.getCenter();
    fw.indent() << "center " << a.x() << " " << a.y() << " " << a.z() << std::endl;
    
    fw.indent() << "magnitude " << op.getMagnitude() << std::endl;
    fw.indent() << "epsilon " << op.getEpsilon() << std::endl;
    fw.indent() << "maxRadius " << op.getMaxRadius() << std::endl;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:11,代码来源:IO_OrbitOperator.cpp

示例8: FluidFrictionOperator_writeLocalData

bool FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgParticle::FluidFrictionOperator &aop = static_cast<const osgParticle::FluidFrictionOperator &>(obj);
    fw.indent() << "fluidDensity " << aop.getFluidDensity() << std::endl;
    fw.indent() << "fluidViscosity " << aop.getFluidViscosity() << std::endl;
    fw.indent() << "overrideRadius " << aop.getOverrideRadius() << std::endl;
    
    osg::Vec3 w = aop.getWind();
    fw.indent() << "wind " << w << std::endl;
    return true;
}
开发者ID:BlitzMaxModules,项目名称:osg.mod,代码行数:11,代码来源:IO_FluidFrictionOperator.cpp

示例9: ParticleSystem_writeLocalData

bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgParticle::ParticleSystem &myobj = static_cast<const osgParticle::ParticleSystem &>(obj);

    fw.indent() << "particleAlignment ";
    switch (myobj.getParticleAlignment()) {
        default:
        case osgParticle::ParticleSystem::BILLBOARD:
            fw << "BILLBOARD" << std::endl;
            break;
        case osgParticle::ParticleSystem::FIXED:
            fw << "FIXED" << std::endl;
            break;
    }

    fw.indent() << "particleScaleReferenceFrame ";
    switch (myobj.getParticleScaleReferenceFrame()) {
        default:
        case osgParticle::ParticleSystem::LOCAL_COORDINATES:
            fw << "LOCAL_COORDINATES" << std::endl;
            break;
        case osgParticle::ParticleSystem::WORLD_COORDINATES:
            fw << "WORLD_COORDINATES" << std::endl;
            break;
    }

    osg::Vec3 v = myobj.getAlignVectorX();
    fw.indent() << "alignVectorX " << v.x() << " " << v.y() << " " << v.z() << std::endl;
    v = myobj.getAlignVectorY();
    fw.indent() << "alignVectorY " << v.x() << " " << v.y() << " " << v.z() << std::endl;

    fw.indent() << "doublePassRendering ";
    if (myobj.getDoublePassRendering())
        fw << "TRUE" << std::endl;
    else
        fw << "FALSE" << std::endl;
        
    fw.indent() << "frozen ";
    if (myobj.isFrozen()) 
        fw << "TRUE" << std::endl;
    else
        fw << "FALSE" << std::endl;

    fw.indent() << "freezeOnCull ";
    if (myobj.getFreezeOnCull())
        fw << "TRUE" << std::endl;
    else
        fw << "FALSE" << std::endl;

    osg::BoundingBox bbox = myobj.getDefaultBoundingBox();    
    fw.indent() << "defaultBoundingBox ";
    fw << bbox.xMin() << " " << bbox.yMin() << " " << bbox.zMin() << " ";
    fw << bbox.xMax() << " " << bbox.yMax() << " " << bbox.zMax() << std::endl;

    fw.indent() << "particleTemplate ";
    write_particle(myobj.getDefaultParticleTemplate(), fw);

    return true;
}
开发者ID:BlitzMaxModules,项目名称:osg.mod,代码行数:59,代码来源:IO_ParticleSystem.cpp

示例10: ConeSector_writeLocalData

bool ConeSector_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgSim::ConeSector &sector = static_cast<const osgSim::ConeSector &>(obj);

    const osg::Vec3& axis = sector.getAxis();
    fw.indent()<<"axis "<<axis<<std::endl;

    float angle = sector.getAngle();
    float fadeangle = sector.getFadeAngle();
    fw.indent()<<"angle "<<angle<<" "<<fadeangle<<std::endl;
    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:12,代码来源:IO_Sector.cpp

示例11: ObjectRecordData_writeLocalData

bool ObjectRecordData_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgSim::ObjectRecordData &ord = static_cast<const osgSim::ObjectRecordData&>(obj);

    fw.indent() << "flags " << ord._flags << std::endl;
    fw.indent() << "relativePriority " << ord._relativePriority << std::endl;
    fw.indent() << "transparency " << ord._transparency << std::endl;
    fw.indent() << "effectID1 " << ord._effectID1 << std::endl;
    fw.indent() << "effectID2 " << ord._effectID2 << std::endl;
    fw.indent() << "significance " << ord._significance << std::endl;

    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:13,代码来源:IO_ObjectRecordData.cpp

示例12: SectorPlacer_writeLocalData

bool SectorPlacer_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgParticle::SectorPlacer &myobj = static_cast<const osgParticle::SectorPlacer &>(obj);

    osgParticle::rangef r;
    
    r = myobj.getRadiusRange();
    fw.indent() << "radiusRange " << r.minimum << " " << r.maximum << std::endl;
    r = myobj.getPhiRange();
    fw.indent() << "phiRange " << r.minimum << " " << r.maximum << std::endl;

    return true;
}
开发者ID:BlitzMaxModules,项目名称:osg.mod,代码行数:13,代码来源:IO_SectorPlacer.cpp

示例13: DirectionalSector_writeLocalData

bool DirectionalSector_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgSim::DirectionalSector &sector = static_cast<const osgSim::DirectionalSector &>(obj);

    const osg::Vec3& axis = sector.getDirection();
    fw.indent()<<"direction "<<axis<<std::endl;

    float horizangle = sector.getHorizLobeAngle();
    float vertangle = sector.getVertLobeAngle();
    float rollangle = sector.getLobeRollAngle();
    float fadeangle = sector.getFadeAngle();
    fw.indent()<<"angles "<<horizangle<<" "<<vertangle<<" "<<rollangle<<" "<<fadeangle<<std::endl;
    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:14,代码来源:IO_Sector.cpp

示例14: AnisotropicLighting_writeLocalData

bool AnisotropicLighting_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
    const osgFX::AnisotropicLighting &myobj = static_cast<const osgFX::AnisotropicLighting &>(obj);

    fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";
    
    const osg::Image *lmap = myobj.getLightingMap();
    if (lmap) {
        if (!lmap->getFileName().empty()) {
            fw.indent() << "lightingMapFileName \"" << lmap->getFileName() << "\"\n";
        }
    }

    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:15,代码来源:IO_AnisotropicLighting.cpp

示例15: AzimElevationSector_writeLocalData

bool AzimElevationSector_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{

    const osgSim::AzimElevationSector &sector = static_cast<const osgSim::AzimElevationSector &>(obj);

    float minElevation = sector.getMinElevation();
    float maxElevation = sector.getMaxElevation();
    float fadeAngle = sector.getFadeAngle();
    fw.indent()<<"elevationRange "<<minElevation<< " "<<maxElevation<< " "<<fadeAngle<<std::endl;

    float minAzimuth, maxAzimuth;
    sector.getAzimuthRange(minAzimuth, maxAzimuth, fadeAngle);
    fw.indent()<<"azimuthRange "<<minAzimuth<< " "<<maxAzimuth<< " "<<fadeAngle<<std::endl;
    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:15,代码来源:IO_Sector.cpp


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