本文整理汇总了C++中osg::SimpleSceneManagerRefPtr::getHeadlightState方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleSceneManagerRefPtr::getHeadlightState方法的具体用法?C++ SimpleSceneManagerRefPtr::getHeadlightState怎么用?C++ SimpleSceneManagerRefPtr::getHeadlightState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::SimpleSceneManagerRefPtr
的用法示例。
在下文中一共展示了SimpleSceneManagerRefPtr::getHeadlightState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: keyboard
// react to keys
void keyboard(unsigned char k, int , int )
{
switch(k)
{
case 27:
{
cleanup();
OSG::osgExit();
std::exit(0);
}
break;
case 'f':
{
mgr->setNavigationMode(OSG::Navigator::FLY);
std::cout << "Fly mode" << std::endl;
}
break;
case 't':
{
mgr->setNavigationMode(OSG::Navigator::TRACKBALL);
std::cout << "Trackball mode" << std::endl;
}
break;
case 'q':
{
mgr->setStatistics(!mgr->getStatistics());
std::cout << "Statistics "
<< (mgr->getStatistics() ? "enabled" : "disabled")
<< std::endl;
}
break;
case 'h':
{
mgr->setHeadlight(!mgr->getHeadlightState());
std::cout << "Headlight "
<< (mgr->getHeadlightState() ? "enabled" : "disabled")
<< std::endl;
}
break;
case 'b':
{
if(polyChunk == NULL)
{
polyChunk = OSG::PolygonChunk::create();
root->addChunk(polyChunk);
}
if(polyChunk->getCullFace() == GL_NONE)
{
polyChunk->setCullFace(GL_BACK);
std::cout << "Backface culling enabled" << std::endl;
}
else
{
polyChunk->setCullFace(GL_NONE);
std::cout << "Backface culling disabled" << std::endl;
}
}
break;
case 'w':
{
if(polyChunk == NULL)
{
polyChunk = OSG::PolygonChunk::create();
root->addChunk(polyChunk);
}
if(polyChunk->getFrontMode() == GL_FILL)
{
polyChunk->setFrontMode(GL_LINE);
polyChunk->setBackMode (GL_LINE);
std::cout << "Wireframe enabled" << std::endl;
}
else
{
polyChunk->setFrontMode(GL_FILL);
polyChunk->setBackMode (GL_FILL);
std::cout << "Wireframe disabled" << std::endl;
}
}
break;
case 'n':
{
if(normalsActive == true)
{
normalsActive = false;
NodeStore::const_iterator ngIt = normalsGeoN.begin();
NodeStore::const_iterator ngEnd = normalsGeoN.end ();
for(; ngIt != ngEnd; ++ngIt)
{
(*ngIt)->setTravMask(0);
}
std::cout << "Normals disabled" << std::endl;
}
else
//.........这里部分代码省略.........
示例2: keyboard
// react to keys
void keyboard(unsigned char k, int , int )
{
switch (k)
{
case 27:
{
mgr = NULL;
delete gTextStuff;
OSG::commitChanges();
OSG::osgExit();
exit(0);
}
break;
case '-':
gTextStuff->incFaceSize(false);
break;
case '=':
gTextStuff->incFaceSize(true);
break;
case '[':
gTextStuff->incTextureSize(false);
break;
case ']':
gTextStuff->incTextureSize(true);
break;
case '<':
gTextStuff->incMaxExtent(false);
break;
case '>':
gTextStuff->incMaxExtent(true);
break;
case ',':
gTextStuff->incLineSpacing(false);
break;
case '.':
gTextStuff->incLineSpacing(true);
break;
case '{':
gTextStuff->incGeoScale(false);
break;
case '}':
gTextStuff->incGeoScale(true);
break;
case 'f':
gTextStuff->goToNextFamily();
break;
case 'd':
OSG::SceneFileHandler::the()->write(mgr->getRoot(),"dump_scene.osb");
std::cout << "Wrote out scene: dump_scene.osb" << std::endl;
break;
case 't':
mgr->setNavigationMode(OSG::Navigator::TRACKBALL);
break;
case 'l':
mgr->setHeadlight(!mgr->getHeadlightState());
std::cout << "Set headlight: " << mgr->getHeadlightState() << std::endl;
break;
case 'z':
glPolygonMode( GL_FRONT_AND_BACK, GL_POINT);
std::cerr << "PolygonMode: Point." << std::endl;
break;
case 'x': glPolygonMode( GL_FRONT_AND_BACK, GL_LINE);
std::cerr << "PolygonMode: Line." << std::endl;
break;
case 'c': glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
std::cerr << "PolygonMode: Fill." << std::endl;
break;
case 'h':
std::cerr << "Keys:" << std::endl;
std::cerr << "- =: change face size" << std::endl;
std::cerr << "{ }: change geo scale" << std::endl;
std::cerr << "[ ]: change texture size" << std::endl;
std::cerr << "< >: change max extend for 1st line" << std::endl;
std::cerr << ", .: change line spacing" << std::endl;
std::cerr << "f : next font family" << std::endl;
std::cerr << "d : dump scene" << std::endl;
}
}